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	<title>David Lloyd, Author at Old School Gamer Magazine</title>
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		<title>The Untapped Market of Japanese Nintendo Game Boy Titles</title>
		<link>https://www.oldschoolgamermagazine.com/the-untapped-market-of-japanese-nintendo-game-boy-titles/</link>
		
		<dc:creator><![CDATA[David Lloyd]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 23:18:38 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[game boy]]></category>
		<category><![CDATA[nintendo]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110397</guid>

					<description><![CDATA[<p>Let’s give thanks to uncompensated fan translators. As a fan of video games developed in Japan, I am keenly aware of the sheer volume of excellent titles that have yet to be localized in English. Thankfully, when a publisher decides not to translate a certain game, the world is blessed with a dedicated group of [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-untapped-market-of-japanese-nintendo-game-boy-titles/">The Untapped Market of Japanese Nintendo Game Boy Titles</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><em><strong>Let’s give thanks to uncompensated fan translators.</strong></em></p>
<p>As a fan of video games developed in Japan, I am keenly aware of the sheer volume of excellent titles that have yet to be localized in English. Thankfully, when a publisher decides not to translate a certain game, the world is blessed with a dedicated group of individuals who freely donate their time so that others can enjoy some of the great games that never made it out of Japan.</p>
<p>Back in the &#8217;90s, Nintendo of America held a pretty notorious licensing monopoly, which restricted developers in the number of games they could release in any given year. For a company like Konami, which had a number of big hits in the West, this meant they had to pick and choose which of their games would receive a localization. Due to the popularity of franchises like Contra and Castlevania, combined with the low popularity of RPGs in the West, some excellent Game Boy titles never officially received an English localization.</p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="110399" data-permalink="https://www.oldschoolgamermagazine.com/the-untapped-market-of-japanese-nintendo-game-boy-titles/image-1692/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-1692.jpg?fit=1072%2C525&amp;ssl=1" data-orig-size="1072,525" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1779554089&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Cave Noire Screenshots" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-1692.jpg?fit=300%2C147&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-1692.jpg?fit=1024%2C501&amp;ssl=1" class="wp-image-110399 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-1692.jpg?resize=414%2C203&#038;ssl=1" alt="Cave Noire Screenshots" width="414" height="203" /></p>
<p>Cave Noire is one such example that comes to mind. This 1991 Game Boy title was Konami’s take on the roguelike genre, and it felt right at home on the Nintendo handheld. The restrictive technology of the Game Boy meant that developers had to really know how to optimize every last byte of data to make a good RPG, and the team led by Kazuo Iwasaki proved that they knew the hardware inside and out.</p>
<p>The game features four different styles of dungeons: one filled with monsters with a set goal for how many need to be exterminated, one with a set amount of gold to be collected, another that requires collecting orbs, and a final one that requires the successful rescue of fairies. Like most roguelikes, the layouts of the dungeons and the locations of helpful items are randomly generated. Sometimes you are blessed with the right mix of starting items; other times, you are cursed with the wrong item at the wrong time. The time it takes to explore a dungeon and emerge victorious is just short enough not to wear out its welcome, but long enough to feel like escaping alive is a real accomplishment.</p>
<p>The visual design is quite impressive, especially given the platform. The dungeon layout is highly intuitive, and the enemies are just large enough to show off some interesting details. One particular standout is the opening sequence before entering a dungeon, where the protagonist is gifted items for their journey. The details on the mystical tree and the storybook-style borders look fabulous on the small screen. Konami was already known for quality games, and they lived up to their reputation once again.</p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="110398" data-permalink="https://www.oldschoolgamermagazine.com/the-untapped-market-of-japanese-nintendo-game-boy-titles/image-1691/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-1691.jpg?fit=1072%2C525&amp;ssl=1" data-orig-size="1072,525" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1779554089&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="God Medicine Screenshots" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-1691.jpg?fit=300%2C147&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-1691.jpg?fit=1024%2C501&amp;ssl=1" class="wp-image-110398 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-1691.jpg?resize=460%2C225&#038;ssl=1" alt="God Medicine Screenshots" width="460" height="225" /></p>
<p>Two years later, a team once again led by Iwasaki proved that they were no one-hit wonder. The oddly named God Medicine had everything you would want from an RPG: a great story, engaging characters, solid combat, and memorable moments. The most confusing part of the game is its title, given that the story centers around a group of three teenagers who answer the call to action after witnessing the demise of a group of heroes at the hands of an evil demon. Upon receiving the spiritual energy of the deceased heroes, the teenagers enter a dimensional portal on a quest to gain the powers necessary to defeat the demon—thus ending the threat to their own world while freeing another from tyrannical rule. No gods or medicine are present; perhaps it was something that hit the cutting room floor?</p>
<p>The story takes some unique twists and turns, but ultimately it is well-paced and very enjoyable. The combat system uses a fairly traditional turn-based style, with a few additions that give it a unique feel. The star of the show is the large assortment of enemies, featuring some of the most detailed sprite artwork you’ll find on the Game Boy. From the low-level fodder to the dungeon bosses, each sprite boasts an incredible amount of detail. God Medicine is an easy recommendation for fans of turn-based RPGs looking for a very solid, sub-10-hour gameplay experience.</p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="110400" data-permalink="https://www.oldschoolgamermagazine.com/the-untapped-market-of-japanese-nintendo-game-boy-titles/image-169-2/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-169.jpg?fit=1072%2C525&amp;ssl=1" data-orig-size="1072,525" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1779554089&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Frog Game Screenshots" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-169.jpg?fit=300%2C147&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-169.jpg?fit=1024%2C501&amp;ssl=1" class="wp-image-110400 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-169.jpg?resize=480%2C235&#038;ssl=1" alt="Frog Game Screenshots" width="480" height="235" /></p>
<p>Not even Nintendo’s own internally developed games avoided relegation to the Japanese market as perhaps one of the best Game Boy games ever made still remains without an official localization. Made by the same team that created Link’s Awakening, Kaeru no Tame ni Kane wa Naru—or The Frog for Whom the Bell Tolls (it&#8217;s known as a few different English titles), as it has been named in the West—is a fantastically quirky adventure that very much deserves recognition.</p>
<p>The Frog for Whom the Bell Tolls follows the story of the Prince of Sablé, a young prince named by the player, who has an ongoing rivalry with his childhood friend, Prince Richard of the Custard Kingdom. Both princes are informed that Princess Tiramisu of the Mille-Feuille Kingdom (notice the delicious dessert naming theme?) has been captured by the evil King Delarin. Both princes proclaim their intention to save the princess, and their rivalry continues as they race off to the Mille-Feuille Kingdom to be the one to rescue her.</p>
<p>The game is absolutely crammed full of comedic moments, each one seemingly more hilarious than the last. The player leads the Prince of Sablé throughout the world in search of a path to rescuing the princess. Battling enemies is automatic: the Prince simply runs into an enemy, and a short battle animation ensues. The adventure very much feels like a coming-of-age tale, as the Prince must make new friends and grow his skills to become strong enough to take on the minions of King Delarin. The Link’s Awakening connection is very apparent, as you can tell the same spirit and sensibilities went into both games. Why Nintendo has not acknowledged the greatness of this game with an official translation on the Nintendo Switch Online service is anyone’s guess.</p>
<p>A general lack of nostalgia toward the Nintendo Game Boy seems to be the biggest reason why so many terrific 8-bit handheld games continue to be hidden gems. Back in the &#8217;90s, console games certainly received more respect and admiration. However, as shorter experiences have become more appreciated in the modern age, there is a mountain of Game Boy titles just waiting to be rediscovered and given the attention they deserve.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-untapped-market-of-japanese-nintendo-game-boy-titles/">The Untapped Market of Japanese Nintendo Game Boy Titles</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110397</post-id>	</item>
		<item>
		<title>The Five Most Essential RPGs for Your Nintendo DS</title>
		<link>https://www.oldschoolgamermagazine.com/the-five-most-essential-rpgs-for-your-nintendo-ds/</link>
		
		<dc:creator><![CDATA[David Lloyd]]></dc:creator>
		<pubDate>Wed, 27 May 2026 21:36:39 +0000</pubDate>
				<category><![CDATA[2000s]]></category>
		<category><![CDATA[2010s]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[Opinions]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110087</guid>

					<description><![CDATA[<p>Old School Gamer Writer David Lloyd shares his thoughts on The Five Most Essential RPGs for Your Nintendo DS Catalogue. Shin Megami Tensei: Strange Journey The Megami Tensei franchise started way back in 1987 with Digital Devil Story: Megami Tensei on the Famicom, but was mostly unknown to the West until it began to be [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-five-most-essential-rpgs-for-your-nintendo-ds/">The Five Most Essential RPGs for Your Nintendo DS</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><em>Old School Gamer Writer David Lloyd shares his thoughts on The Five Most Essential RPGs for Your Nintendo DS Catalogue.</em></p>
<h3><span style="text-decoration: underline"><strong>Shin Megami Tensei: Strange Journey</strong></span></h3>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="110197" data-permalink="https://www.oldschoolgamermagazine.com/the-five-most-essential-rpgs-for-your-nintendo-ds/image-170/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170.jpeg?fit=1072%2C275&amp;ssl=1" data-orig-size="1072,275" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1779907523&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Strange Journey" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170.jpeg?fit=300%2C77&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170.jpeg?fit=1024%2C263&amp;ssl=1" class="alignnone size-medium wp-image-110197" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170.jpeg?resize=300%2C77&#038;ssl=1" alt="" width="300" height="77" /></p>
<p>The Megami Tensei franchise started way back in 1987 with Digital Devil Story: Megami Tensei on the Famicom, but was mostly unknown to the West until it began to be localized in the late 90s. Strange Journey is a terrific jumping-in point for folks who were introduced to demon negotiating in one of the Persona titles and are now looking to experience a deeper dungeon-crawling experience. The game successfully blends the first-person tile-based exploration that early SMT games became famous for with a modern combat system with multiple layers of customization.</p>
<p>The development team mirrored the old school meets modern RPG mechanics theme as it was composed of SMT veterans such as Kazuma Kaneko and Eiji Ishida (SMT III Designer), along with a team from Lancarse, the folks who had recently released a game that would start its own franchise, Etrian Odyssey. Add in musical arrangements by composer Shoji Meguro, and you can look back and say that Atlus put their best and brightest into the development of Strange Journey.</p>
<p>The only thing Strange Journey didn’t have going for it was timing. The game didn’t make it to the West until March of 2010, very much at the end of the life cycle of the Nintendo DS. Despite the low sales and a second poorly timed port at the end of the life of the Nintendo 3DS life cycle, Strange Journey still remains one of the better titles in one of the greatest RPG franchises.</p>
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<p>&nbsp;</p>
<h3><span style="text-decoration: underline"><strong>The World Ends With You</strong></span></h3>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="110202" data-permalink="https://www.oldschoolgamermagazine.com/the-five-most-essential-rpgs-for-your-nintendo-ds/image-170-5/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-4.jpeg?fit=1072%2C275&amp;ssl=1" data-orig-size="1072,275" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1779907523&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="The World Ends With You" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-4.jpeg?fit=300%2C77&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-4.jpeg?fit=1024%2C263&amp;ssl=1" class="alignnone size-medium wp-image-110202" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-4.jpeg?resize=300%2C77&#038;ssl=1" alt="" width="300" height="77" /></p>
<p>Most of the titles that would be considered the best RPGs have typically been iterations of a successful formula. While games like Final Fantasy and Dragon Quest built upon systems established in Dungeons &amp; Dragons and Wizardry, The World Ends With You is a wholly original concept born from a unique platform and modern Japanese fashion culture.</p>
<p>Set in a modern-day Shibuya, the game introduces Neku, an introverted Japanese youth who quickly discovers that he no longer walks in the land of the living and is now forced to play a game in order to regain his life. Along with a riveting story, The World Ends With You also features an incredibly diverse combat system that utilizes dual screens and touch controls. The satisfyingly chaotic combat is uniquely suited for the DS hardware, as failed ports to the Nintendo Switch will attest.</p>
<p>Every inch of this game feels fresh and new, even when compared to RPGs made decades later. The music is so good, you’ll find yourself searching for a playlist on YouTube to enjoy it every day. A few hundred words don’t do this game justice; you just gotta play it to know how wonderful it is.</p>
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<p>&nbsp;</p>
<h3><span style="text-decoration: underline"><strong>Radiant Historia</strong></span></h3>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="110200" data-permalink="https://www.oldschoolgamermagazine.com/the-five-most-essential-rpgs-for-your-nintendo-ds/image-170-3/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-2.jpeg?fit=1072%2C275&amp;ssl=1" data-orig-size="1072,275" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1779907523&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Radiant Historia" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-2.jpeg?fit=300%2C77&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-2.jpeg?fit=1024%2C263&amp;ssl=1" class="alignnone size-medium wp-image-110200" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-2.jpeg?resize=300%2C77&#038;ssl=1" alt="" width="300" height="77" /></p>
<p>Atlus is arguably the most prolific developer of the Nintendo dual-screen era, so it comes as no surprise that they would have multiple games on this list. Perhaps the most unknown of which is Radiant Historia. The origins of this game come from Satoshi Takayashiki, the original concept designer for the Square Enix game, Radiata Stories. As a fan of SMT, Persona, and Etrian Odyssey, Takayashiki made a pitch to Atlus in the hopes of making a very niche yet familiar RPG. Takayashiki succeeded in the niche part of that dream, creating a very unique title, both in terms of combat systems and story.</p>
<p>Set in a dying world, the main protagonist, Stocke, finds himself in the possession of a chronicle that allows him to travel back in time to rewrite the course of history. The story very much plays out similar to a graphic novel. Stocke very often comes face to face with oblivion, requiring him to go back to a certain point on the timeline and make a different decision with the hope of leading his civilization away from certain doom. The combat system is just as unique, featuring a 3&#215;3 grid in which the heroes will move enemies around on a grid and attack based on rows and columns. In practice, it provides a combat system that can be played very differently depending on how you approach it.</p>
<p>Radiant Historia has everything you’d want in an RPG, including a soundtrack from perhaps the greatest video game composer of all time, Yoko Shimomura. Much like its Atlus counterpart, sales of the game do not reflect the quality of this fantastic game.</p>
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<h3><span style="text-decoration: underline"><strong>Fire Emblem: Shadow Dragon</strong></span></h3>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="110199" data-permalink="https://www.oldschoolgamermagazine.com/the-five-most-essential-rpgs-for-your-nintendo-ds/image-170-2/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-1.jpeg?fit=1072%2C275&amp;ssl=1" data-orig-size="1072,275" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1779907523&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Shadow Dragon" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-1.jpeg?fit=300%2C77&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-1.jpeg?fit=1024%2C263&amp;ssl=1" class="alignnone size-medium wp-image-110199" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-1.jpeg?resize=300%2C77&#038;ssl=1" alt="" width="300" height="77" /></p>
<p>Speaking of long-running Japanese franchises finally arriving in the West, Nintendo was kind enough to remake the first Fire Emblem title for the Nintendo DS. Capitalizing on the popularity of Super Smash Bros, Nintendo reintroduced the story of Marth, the main protagonist of the Famicom strategy RPG, Shadow Dragon and the Blade of Light. Taking the core concepts and stories, Shadow Dragon on the Nintendo DS expands on the 8-bit title to become one of the most enjoyable games in the franchise.</p>
<p>Before Fire Emblem introduced the relationship mechanics that the modern titles have become known for, Shadow Dragon gave us a clean and pure version of strategy RPG splendor. Each chapter features a grid-based battleground where your assembled team will take battle using the series staple, the weapons triangle. Units have different classes and weapons to equip, and each battle is a methodical exercise, as death to one of the units is permanent for the remainder of the game.</p>
<p>Shadow Dragon is a terrific starting point for newcomers to the series as it boils down Fire Emblem to its purest form. One criticism is the lack of innovation, but often in an RPG, less can be more.</p>
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<h3><span style="text-decoration: underline"><strong>Shin Megami Tensei: Devil Survivor</strong></span></h3>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="110201" data-permalink="https://www.oldschoolgamermagazine.com/the-five-most-essential-rpgs-for-your-nintendo-ds/image-170-4/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-3.jpeg?fit=1072%2C275&amp;ssl=1" data-orig-size="1072,275" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1779907523&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Devil Survivor" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-3.jpeg?fit=300%2C77&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-3.jpeg?fit=1024%2C263&amp;ssl=1" class="alignnone size-medium wp-image-110201" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Image-170-3.jpeg?resize=300%2C77&#038;ssl=1" alt="" width="300" height="77" /></p>
<p>Yes, in a list of the five most essential RPGs on the Nintendo DS, two are from the same franchise. But it doesn’t take long to discover that even though Strange Journey and Devil Survivor may share similar demon catalogues, the two games are very different experiences. Devil Survivor plays much more like a tactical RPG than a traditional one, which makes sense given that it was developed by the same team that brought us the Growlanser series.</p>
<p>Set in modern-day Tokyo, a group of youths finds themselves in peril as demons have begun invading the city. Armed only with COMPs (very clearly a Nintendo DS), the group uses their technology to recruit demons in order to defend the city and prevent the destruction of Tokyo. Devil Survivor is a refreshing spin-off from the old SMT dungeon-crawling formula in that battles take place on a grid-based battlefield, allowing the player to come up with fun and unique strategies.</p>
<p>Unlike the other titles on this list, the soundtrack is the weakest link when it comes to Devil Survivor. The songs are not necessarily bad; they just get repeated much too often to the point of fatigue. Also, unlike other titles on this list, Devil Survivor’s difficulty curve meant it’s not necessarily a great recommendation for someone new to RPGs.</p>
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<p>Once you get past the five most essential RPGs on the Nintendo DS, you quickly realize that the platform contains a treasure trove of interesting and unique titles. A top 25 list would barely scratch the surface when you count the number of titles from the Dragon Quest series, Pokémon, Final Fantasy, Etrian Odyssey, and more. So long as you have a Nintendo DS, you have access to a catalogue of RPGs that can match up against any other platform.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-five-most-essential-rpgs-for-your-nintendo-ds/">The Five Most Essential RPGs for Your Nintendo DS</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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