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	<title>Steve Fulton, Jeff Fulton, Author at Old School Gamer Magazine</title>
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	<title>Steve Fulton, Jeff Fulton, Author at Old School Gamer Magazine</title>
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		<title>The Atari ST and The Lost Dutchman Mine &#8211; The Movie</title>
		<link>https://www.oldschoolgamermagazine.com/the-atari-st-and-the-lost-dutchman-mine/</link>
					<comments>https://www.oldschoolgamermagazine.com/the-atari-st-and-the-lost-dutchman-mine/#respond</comments>
		
		<dc:creator><![CDATA[Steve Fulton]]></dc:creator>
		<pubDate>Fri, 31 Mar 2023 15:45:28 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[AtariST]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=56023</guid>

					<description><![CDATA[<p>What does it mean to finish a computer game? Why are people sometimes compelled to get to the end state of a game decades after they first played it?What if that game is so obscure, almost no one alive even remembers it even exists. What if the developers never made any other games, there are [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-atari-st-and-the-lost-dutchman-mine/">The Atari ST and The Lost Dutchman Mine &#8211; The Movie</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><iframe title="YouTube video player" src="https://www.youtube.com/embed/s7TZGu1te6g" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><span style="font-weight: 400;">What does it mean to finish a computer game?</span><span style="font-weight: 400;"><br />
</span><span style="font-weight: 400;">Why are people sometimes compelled to get to the end state of a game decades after they first played it?</span><span style="font-weight: 400;">What if that game is so obscure, almost no one alive even remembers it even exists.</span></p>
<p><span style="font-weight: 400;">What if the developers never made any other games, there are no interviews of them, and hardly any digital ephemera.</span><span style="font-weight: 400;">But what if it still exists in the back of your mind, in a place that calls to you every so often, wanting you to return to it and see if you can play through it? </span></p>
<p><span style="font-weight: 400;">The Lost Dutchman Mine is such a game for me. Released for the Atari ST and Amiga  in 1989 by Magnetic Images and  programmed by Steve Marshall with graphics by David Lindsley.  According to all online resources I can find, it is the only game programmed by Steve Marshall and one of two designed by David Lindsley.   It appears that the pair formed “Innerprise” software and were based in Hunt Valley, MD, but it’s hard to be really sure about that.     </span></p>
<p><span style="font-weight: 400;">I bought this game originally at a table dedicated to it, in the summer of 1989 at The World Of Atari at the Disneyland Hotel in Anaheim, CA.   The World Of Atari was a kind of “last gasp” for Atari computer fans in the USA.    The conference  promised to gather together vendors alongside Atari itself in a show of defiance against the growing menace of IBM PC onslaught threatening our beloved Atari ST, the computer that gave lower income kids, like my brother and I. “Power Without The Price”   </span></p>
<p><span style="font-weight: 400;">I recall the table was manned to two guys in their late 20’s or 30’s.  It’s quite possible I purchased it directly from the developers.  Knowing the Atari ST market at the time, this would not be out of the question. The list piece was $49.99 but I recall I bought it for a “show special” price of something like $34.95.  It still ate up almost all my cash on hand, but I loved the idea of it so much I did not care.  A game about gold prospecting in the old west felt like the exact game I had been looking to play for years.</span></p>
<p><span style="font-weight: 400;">The package for Lost Dutchman Mine promised a very deep and engrossing strategy and action game with mild RPG elements:   </span></p>
<ul>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Play poker, down a drink or purchase a burro</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Visit a livery stable, saloon, assay office, newspaper and jail</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Explore caves, mountains rivers of the desert to find lost treasure</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Fight heat hunger thirst, indians, rattlesnakes and claim jumpers</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Pan for gold in the river, pick for gold in the mines, capture a wanted bandit, or cast your line and try to catch your dinner</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Real-time animated game play</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Different game every time you start</span></li>
<li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;">Over 100 mines and caves to explore</span></li>
</ul>
<p><span style="font-weight: 400;">This was one of the first examples of an action adventure RPG set against real-world events instead of fantasy or sci-fi.   The closest cousin to it would be Sid Meiers’s Pirates, but that’s giving Lost Dutchman Mine a lot of credit. </span></p>
<p><span style="font-weight: 400;">I recall reading the back of the package over and over as we left World Of Atari and drove home.  The game felt so engrossing and so deep.  I could not wait to boot it up and try it on our new 1040 STF purchased after selling our 520 ST to our friend Brandon and financing the rest with help of our sister Mari (the only person in our family who had established credit) at Atari’s newest retail exploration, The Federated Group.</span></p>
<p><span style="font-weight: 400;">But when I got home and played the game, something did not seem right.   The graphics were wonderfully animated and the little start-up town was cute, but I just could not get the hang of it.  I wanted to get out and explore the mines for gold so badly that I jump-started the game every time I played it. </span></p>
<p><span style="font-weight: 400;">Lost Dutchman Mine seemingly had everything I wanted from a game, yet, it left me cold. Instead of taking my time to carefully build up my abilities in the game, I would go out searching for treasure as soon as possible, and die nearly every time.   It did not help that a 1.0 version crash bug hit me sometimes when sounds started to play.  I must have started the game 20 times, but never got far enough to understand how to really play it.  </span></p>
<p><span style="font-weight: 400;">Over the years Lost Dutchman Mine has stood out as one of the few games that confounded me, but still drew me back, both on the actual ST and through game emulation, taunting me to try to figure out just how it should be played.</span></p>
<p><span style="font-weight: 400;">I’ve managed to avoid the call, until today that is.</span></p>
<p><em>You see the rest of the story by watching the movie linked at the top of this article.</em></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-atari-st-and-the-lost-dutchman-mine/">The Atari ST and The Lost Dutchman Mine &#8211; The Movie</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">56023</post-id>	</item>
		<item>
		<title>Did The Atari ST Midi Support Ruin Our Favorite 80&#8217;s Rock Band?</title>
		<link>https://www.oldschoolgamermagazine.com/did-the-atari-st-midi-support-ruin-our-favorite-80s-rock-band/</link>
					<comments>https://www.oldschoolgamermagazine.com/did-the-atari-st-midi-support-ruin-our-favorite-80s-rock-band/#respond</comments>
		
		<dc:creator><![CDATA[Steve Fulton]]></dc:creator>
		<pubDate>Tue, 13 Dec 2022 15:29:09 +0000</pubDate>
				<category><![CDATA[AtariST]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=50451</guid>

					<description><![CDATA[<p>It&#8217;s nearing the holidays, so we won&#8217;t have anything brand-new to post until 2023.    So instead, please enjoy an episode of our podcast from a couple years back where we explore The Atari ST Midi support, and how the ST was used by just about every band who recorded in recording studio from about [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/did-the-atari-st-midi-support-ruin-our-favorite-80s-rock-band/">Did The Atari ST Midi Support Ruin Our Favorite 80&#8217;s Rock Band?</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s nearing the holidays, so we won&#8217;t have anything brand-new to post until 2023.    So instead, please enjoy an episode of our podcast from a couple years back where we explore The Atari ST Midi support, and how the ST was used by just about every band who recorded in recording studio from about 1985-1995.</p>
<p><iframe src="https://into-the-vertical-blank-generation-atari.castos.com/player/38120" width="100%" height="150" frameborder="0" scrolling="no"></iframe></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/did-the-atari-st-midi-support-ruin-our-favorite-80s-rock-band/">Did The Atari ST Midi Support Ruin Our Favorite 80&#8217;s Rock Band?</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">50451</post-id>	</item>
		<item>
		<title>Some Of The Very first Atari ST Entertainment Programs Finally Archived</title>
		<link>https://www.oldschoolgamermagazine.com/some-of-the-very-first-atari-st-entertainment-programs-finally-archived/</link>
					<comments>https://www.oldschoolgamermagazine.com/some-of-the-very-first-atari-st-entertainment-programs-finally-archived/#respond</comments>
		
		<dc:creator><![CDATA[Steve Fulton]]></dc:creator>
		<pubDate>Wed, 30 Nov 2022 15:42:05 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[AtariST]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=49511</guid>

					<description><![CDATA[<p>&#160; Tech blogger Josh Renaud has rescued some of the earliest entertainment software for the Atari ST, snatched directly out of the jaws of the bit-bucket.   Back in 1985, Israeli cartoonist Yaakov Kirschen’s released &#8220;Murray and Me&#8221; and “Mom and Me” for the Atari ST.  The program(s) were billed as interactive cartoons and were published [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/some-of-the-very-first-atari-st-entertainment-programs-finally-archived/">Some Of The Very first Atari ST Entertainment Programs Finally Archived</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="49512" data-permalink="https://www.oldschoolgamermagazine.com/some-of-the-very-first-atari-st-entertainment-programs-finally-archived/murray-and-me-color_00005/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/murray-and-me-color_00005.png?fit=768%2C484&amp;ssl=1" data-orig-size="768,484" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="murray-and-me-color_00005" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/murray-and-me-color_00005.png?fit=300%2C189&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/murray-and-me-color_00005.png?fit=768%2C484&amp;ssl=1" class="wp-image-49512 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/murray-and-me-color_00005.png?resize=448%2C282&#038;ssl=1" alt="" width="448" height="282" />Tech blogger Josh Renaud has rescued some of the earliest entertainment software for the Atari ST, snatched directly out of the jaws of the bit-bucket.   Back in 1985, Israeli cartoonist Yaakov Kirschen’s released &#8220;Murray and Me&#8221; and “Mom and Me” for the Atari <span class="caps">ST.  The program(s) were billed as interactive cartoons and were published by the dedicated Atari &#8220;Antic&#8221; Magazine.  A bit like an interactive chatbot, the programs featured beautiful cartoon images and non-sense audio language to highlight the conversations.</span></p>
<p>Renaud discovered the programs on disks five years ago but was unable to archive them at the time.  Surprisingly, the programs had also slipped through the cracks of fairly comprehensive Atari ST archives like <a href="http://www.atarimania.com/game-atari-st-murray-and-me_39836.html">Atari Mania</a> and the <a href="http://steem.atari.st/automation.htm">Automation Disk Catalog.</a>   Yesterday, Renaud posted the newly archived ST disk images for download on his web site along with a fully detailed and fascinating history of their origins.</p>
<p>Personally, I recall seeing these programs advertised back into 1985 and they helped build excitement for the 16-bit platforms.  The graphics were crisp and looked like they were taken directly from newspaper.  Today, thanks to work of Josh Renaud, I tested out &#8220;Murray and Me&#8221; in the Steem emulator, and it worked very well.</p>
<p>According to Josh<em> &#8220;I had the color versions of Mom and Murray on copied disks since I was a kid but didn&#8217;t become aware they were unarchived until ~2014. In 2017, I imaged Mom, but my Murray disk was unrecoverable. Years later, Kevin Ng imaged his original Antic mono and color Murray disks.&#8221;<br />
</em>You can read Josh&#8217;s entire story, and get the disk images to try out yourself here: <a href="https://breakintochat.com/blog/2022/11/28/unearthed-kirschens-atari-st-projects/#murray">Unearthed: Kirschen&#8217;s Atari ST projects &#8211; Break Into Chat</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/some-of-the-very-first-atari-st-entertainment-programs-finally-archived/">Some Of The Very first Atari ST Entertainment Programs Finally Archived</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">49511</post-id>	</item>
		<item>
		<title>Five Great ST Games From 1986</title>
		<link>https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/</link>
					<comments>https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/#respond</comments>
		
		<dc:creator><![CDATA[Steve Fulton]]></dc:creator>
		<pubDate>Mon, 14 Nov 2022 11:00:10 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[AtariST]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=48854</guid>

					<description><![CDATA[<p>When the 520 Atari ST was released in the summer of 1985, it wowed computer journalists with its high-resolution Mac-alike monochrome display, and its 16-color (from a palette of 512)  320 x 200 graphics mode aimed squarely at the games market while &#8220;The 520 ST has color.  The screen resolution dips to 320&#215;200 when you [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/">Five Great ST Games From 1986</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>When the 520 Atari ST was released in the summer of 1985, it wowed computer journalists with its high-resolution Mac-alike monochrome display, and its 16-color (from a palette of 512)  320 x 200 graphics mode aimed squarely at the games market while</p>
<p><em>&#8220;The 520 ST has color.  The screen resolution dips to 320&#215;200 when you switch to 16-color mode, but it&#8217;s astounding when you realize you are staring at a &#8216;color Macintosh&#8217; for 1/2 the price of Apple&#8217;s black and white only screen&#8221; </em></p>
<p style="text-align: right;"><em>-Dan Gutman &#8220;Should You Buy A Jackintosh&#8221;, Red Deer Advocate, Oct. 30, 1985</em></p>
<p>Dubbed &#8220;The Jackintosh&#8221; (a clever but crude portmanteau of &#8216;Jack Tramiel&#8217; and &#8216;Macintosh&#8217;), very few, if any games were available when it was first released.  Atari instead focused on home and business applications.  However, by 1986, game developers caught on and harnessed machines&#8217; raw 16-bit power to create dozens of games.  By 1987 the number grew into the 100&#8217;s.</p>
<p>Here are five of our favorite games that were released in 1986.</p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="48862" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/joust_title/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/joust_title.png?fit=641%2C403&amp;ssl=1" data-orig-size="641,403" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="joust_title" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/joust_title.png?fit=300%2C189&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/joust_title.png?fit=641%2C403&amp;ssl=1" class="alignnone size-medium wp-image-48862" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/joust_title.png?resize=300%2C189&#038;ssl=1" alt="" width="300" height="189" /> <img data-recalc-dims="1" decoding="async" data-attachment-id="48861" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/joust_gameplay/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/joust_gameplay.png?fit=672%2C431&amp;ssl=1" data-orig-size="672,431" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="joust_gameplay" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/joust_gameplay.png?fit=300%2C192&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/joust_gameplay.png?fit=672%2C431&amp;ssl=1" class="alignnone wp-image-48861" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/joust_gameplay.png?resize=298%2C191&#038;ssl=1" alt="" width="298" height="191" /></p>
<p><strong>Joust (Atari)</strong><br />
Joust on the ST is quite possibly the most accurate port of the Arcade game released before emulation. It captures everything about the arcade machine almost perfectly and shows how well the ST could be used for single-screen action games in the right hands.  Joust did not get many reviews when it was released early in the ST lifespan in the USA, but when the UK got a hold of it, it was praised for its two-player mode and detailed graphics with The Games Machine UK (September 1988) saying:</p>
<p>“<em>Although Joust is a very dated game, the finely detailed character graphics in this conversion are impressive. Playing alone could become a little repetitive, but the two-player mode is very good indeed and the arcade playability remains intact.”</em></p>
<p>The game was developed by Ruby Circle whose only other ST credit is a version of Klondike solitaire released by Antic Magazine.</p>
<p><strong>Jeff’s Take:</strong> <em>Steve and I got this on the first “pirate” disk we ever had for the ST in January 1987. We’d later buy another real copy at Federated Group with our 1040 STF in the summer of 1988. It was THAT good of a conversion.</em></p>
<p><strong>Steve’s Take:</strong>  <em>Oh, my lord, I loved this game!  It’s almost a near-perfect conversion.  Yes, we did get it “free” at first, but I also loved owning the 3.5-inch floppy with Atari’s official logo and the game packed on.  It made me feel like Atari was still a relevant game company.  The game sounds are crisp, but the title-screen music is pretty awful.</em></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="48863" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/plutos_title/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/plutos_title.png?fit=647%2C404&amp;ssl=1" data-orig-size="647,404" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="plutos_title" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/plutos_title.png?fit=300%2C187&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/plutos_title.png?fit=647%2C404&amp;ssl=1" class="alignnone size-medium wp-image-48863" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/plutos_title.png?resize=300%2C187&#038;ssl=1" alt="" width="300" height="187" /> <img data-recalc-dims="1" decoding="async" data-attachment-id="48864" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/plutyos_games_screen/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/plutyos_games_screen.png?fit=647%2C400&amp;ssl=1" data-orig-size="647,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="plutyos_games_screen" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/plutyos_games_screen.png?fit=300%2C185&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/plutyos_games_screen.png?fit=647%2C400&amp;ssl=1" class="alignnone size-medium wp-image-48864" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/plutyos_games_screen.png?resize=300%2C185&#038;ssl=1" alt="" width="300" height="185" /></p>
<p><strong>Plutos (</strong>Microvalue<strong>)</strong></p>
<p>Plutos showed ST owners what they could expect with top-down vertical scrolling games on their machines. Its unique blend of smooth scrolling graphics and a multitude of fun and weird things to blast (i.e. eyeballs)  made it the go-to joystick breaker at many ST computer desks in the USA before discovering European imported games.  Unlike Joust, Plutos received reviews in most of the Atari-specific magazines in the USA and UK, as well as a few multiformat reviews when it was released mass market in the UK.</p>
<p>What CVG (June 1987)  called “<em>Thoughtful game design</em>” in early 1987 became  <em>“the game offers nothing staggeringly new</em>” when ST Action (May 1988) got their hands on the budget release a year later.   American magazines were kinder.  The STart (Issue 8 ) review read  “<em>The scrolling is very smooth and the graphics sharp</em>”  while Compute’s Atari ST remarked “<em>One of Plutos’ nicest points is its two-player option</em>”</p>
<p><strong>Jeff’s Take:</strong>  <em>The US reviews had us running to the thread-bare shelves of the local B Dalton Software to get this ST action contest. It’s a fun blaster with some just OK ST chip sounds for shooting and explosions. It’s very “American” in every way, including no power-ups and its high difficulty.</em></p>
<p><strong>Steve’s Take:</strong> <em>What a great little shooter!  The 16-color graphics were such a joy to look at when we first got our 520 ST.  The text was crisp, and the little alien ships were enjoyable to shoot at.  It reminded me a lot of The Dreadnaught Factor as you flew over giant spaceships blasting them apart.  The only downside was the sound, which was relegated to little pops and snaps; a let-down after having such rich sounds on Atari 800 games.</em></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="48857" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/a_079_00001/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_079_00001.png?fit=768%2C484&amp;ssl=1" data-orig-size="768,484" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="A_079_00001" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_079_00001.png?fit=300%2C189&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_079_00001.png?fit=768%2C484&amp;ssl=1" class="alignnone size-medium wp-image-48857" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_079_00001-300x189.png?resize=300%2C189&#038;ssl=1" alt="" width="300" height="189" /> <img data-recalc-dims="1" decoding="async" data-attachment-id="48858" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/a_079_00002/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_079_00002.png?fit=768%2C484&amp;ssl=1" data-orig-size="768,484" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="A_079_00002" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_079_00002.png?fit=300%2C189&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_079_00002.png?fit=768%2C484&amp;ssl=1" class="alignnone size-medium wp-image-48858" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_079_00002-300x189.png?resize=300%2C189&#038;ssl=1" alt="" width="300" height="189" /><br />
<strong>Rogue (Epyx)</strong><br />
Rogue is a colorful and fun version of the classic “Nethack” style procedural dungeon games from the early mainframes. The ST version’s 16-color detailed sprites made this one an early hit at our house. With 26 different monsters and over 100 objects, spells, and weapons to collect and use, this game is long-lasting fun.   Joyce Worley, in ST-Log (issue 12) ended her glowing review this way,</p>
<p><em>“Rogue is a slam-bang adventure in the trash-the-trolls-and-take-the-treasure tradition, enhanced by excellent graphics and optimum playability.&#8221;</em></p>
<p><strong>Jeff’s Take:</strong> <em> The 16-bit computer’s ability to easily do what we wished our 8-bit machines could &#8211; look like the next generation of role-playing games, made this a constant on the TV hooked up to the ST in the early years.  Early ST games like that made nice use of the GEM interface that would be dropped in later by most game developers. Note that this switch no not using the GEM APIs made the blitter chip added to the STE useless unless games specifically targeted it.</em></p>
<p><strong>Steve’s Take:</strong> <em> One of two games on this list that used the TOS/GEM OS to create a fantasy game.  I liked that the entire game was mouse controlled, which set it apart from the 8-bit games I was used to playing.  It was a fancy introduction to all the “Rogue” fuss I’d heard about in magazines and user group meetings.  However, this is the 3rd game in a row on this list with sound issues. The issue here is that there is almost none.  Early ST developers harnessed the graphics much easier than the output from the generic Yamaha YM2149F sound chip.</em></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="48855" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/a_012_00001/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_012_00001.png?fit=768%2C484&amp;ssl=1" data-orig-size="768,484" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="A_012_00001" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_012_00001.png?fit=300%2C189&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_012_00001.png?fit=768%2C484&amp;ssl=1" class="alignnone size-medium wp-image-48855" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_012_00001.png?resize=300%2C189&#038;ssl=1" alt="" width="300" height="189" /> <img data-recalc-dims="1" decoding="async" data-attachment-id="48856" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/a_012_00002/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_012_00002.png?fit=768%2C484&amp;ssl=1" data-orig-size="768,484" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="A_012_00002" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_012_00002.png?fit=300%2C189&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_012_00002.png?fit=768%2C484&amp;ssl=1" class="alignnone size-medium wp-image-48856" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/A_012_00002-300x189.png?resize=300%2C189&#038;ssl=1" alt="" width="300" height="189" /></p>
<p><strong>Time Bandit (Microdeal)</strong></p>
<p>Time Bandit was the game we hoped all future ST games would be &#8211; a technically brilliant, action-packed adventure/arcade game.  It can be called a Gauntlet clone, but that would leave it sounding less engaging than it is, with puzzles to solve very unique worlds to crawl through and awesome blasting in Gauntlet-style mazes.  The game features 16 different level types filled with a vast array of beautifully designed baddies.</p>
<p>As early as Compute’s Atari ST Volume 1, Andy Eddy said <em>“If Major Motion (an ST clone of Spyhunter by the same developer -ed)  makes you lose track of time, Time Bandit might make you lose your sanity. The attention to detail in this game is phenomenal &#8211; over 350K of program code attests to that &#8211; and the artwork resembles fine drawings…”</em></p>
<p><strong>Jeff’s Take:</strong> <em>Blew away everything we’d played 8-bit before it. The speed, graphics, scrolling, explosions, cheeky Pac-Man level, and everything else in this masterpiece made owning an ST essential for us in 1986.</em></p>
<p><strong>Steve’s Take:</strong> <em>What a scorcher!  Programmed by Bill Dunleavy and Henry Lanfear who ported it from their one TRS- 80 game. The sounds are better than Plutos, but there is no music.</em></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="48860" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/a_209_00002/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/a_209_00002.png?fit=768%2C484&amp;ssl=1" data-orig-size="768,484" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="a_209_00002" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/a_209_00002.png?fit=300%2C189&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/a_209_00002.png?fit=768%2C484&amp;ssl=1" class="alignnone size-medium wp-image-48860" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/a_209_00002.png?resize=300%2C189&#038;ssl=1" alt="" width="300" height="189" /> <img data-recalc-dims="1" decoding="async" data-attachment-id="48859" data-permalink="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/a_209_00001/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/a_209_00001.png?fit=768%2C484&amp;ssl=1" data-orig-size="768,484" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="a_209_00001" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/a_209_00001.png?fit=300%2C189&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/a_209_00001.png?fit=768%2C484&amp;ssl=1" class="alignnone size-medium wp-image-48859" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/11/a_209_00001.png?resize=300%2C189&#038;ssl=1" alt="" width="300" height="189" /></p>
<p><strong>Phantasie (SSI)</strong></p>
<p>Phantasie (or as we call it now, Phantasie I) is one of the first hard-core, party-based CRPG games from SSI for the Atari ST.  It is also one of the finest.  Designed by Winston Douglas Wood and part of a trilogy (on the ST), this first installment was developed by Logical Design Works.  Some individual components of the game (i.e. town, maps, loot, overhead map, dungeons) were done better in other games, but the sum of all the parts plus the fantastic strategic ranked battle system set this game apart from many followers.</p>
<p>Bob Chappell in ST User (Vol 1, Issue 6) put it very nicely,<em> “&#8230;there’s a richness of detail in Phantasie, and the beauty of the game is that it&#8217;s simple to get into and play. It&#8217;s the most accessible D&amp;D game around. Very enjoyable and escapist fun and one that should keep you coming back time and again”.</em></p>
<p><strong>Jeff’s Take:</strong> <em>Quite possibly my favorite all-time computer role-playing game. It was the first time I lost actual time after getting this in the summer of 1987.  Leading a 6 player party and grinding out enough experience and weapons to not die from a single battle, time seemed to stop and fly by at the same time while playing this rich, fun, CRPG with nice-looking sprites, sounds, and incredibly simple but effective combat system. I will never forget the first time my party was good enough to try and fight the “Black Knights” that patrolled Pelennor. This was the best time in ST gaming &#8211; when it blew away the games released on the NES, and the IBM PC at the same time. NOTHING compared to Phantasie on the ST when it was released &#8211; at least to us.</em></p>
<p><strong>Steve’s Take:</strong> <em>One of my favorite games ever.  The TOS/GEM interface is well executed, and the sound is superb.  The series was popular in Japan and the 4th installment was only released on MSX, X68000, and PC-88 in that country.  The random encounters ranked strategic battles, and level-grinding is reminiscent of JRPGs like Dragon Quest, Phantasy Star, and Final Fantasy.  I have no solid proof, but it seems like this game might have been an influence.</em></p>
<p><strong>Sources:</strong><br />
Note &#8211; Some of the reviews mentioned are not available easily online or at all. We have culled many of the review comments from our archives of Atari magazines.</p>
<p>Below are good resources to search for more information about these games</p>
<p><strong>Joust</strong><br />
Atari ST Joust: scans, dump, download, screenshots, ads, videos, catalog, instructions, ROMs (atarimania.com)<br />
<a href="https://www.mobygames.com/game/atari-st/joust">https://www.mobygames.com/game/atari-st/joust</a></p>
<p><strong>Plutos</strong><br />
<a href="http://www.atarimania.com/game-atari-st-plutos_22945.html">http://www.atarimania.com/game-atari-st-plutos_22945.html</a><br />
<a href="https://www.mobygames.com/game/atari-st/plutos">https://www.mobygames.com/game/atari-st/plutos</a></p>
<p><strong>Rogue</strong><br />
<a href="http://www.atarimania.com/game-atari-st-rogue_10438.html">http://www.atarimania.com/game-atari-st-rogue_10438.html</a><br />
<a href="https://www.mobygames.com/game/atari-st/rogue">https://www.mobygames.com/game/atari-st/rogue</a></p>
<p><strong>Time Bandit</strong><br />
<a href="http://www.atarimania.com/game-atari-st-time-bandit_23015.html">http://www.atarimania.com/game-atari-st-time-bandit_23015.html</a><br />
<a href="https://www.mobygames.com/game/atari-st/time-bandit">https://www.mobygames.com/game/atari-st/time-bandit</a></p>
<p><strong>Phantasie I</strong><br />
<a href="http://www.atarimania.com/game-atari-st-phantasie_10212.html">http://www.atarimania.com/game-atari-st-phantasie_10212.html</a><br />
<a href="https://www.mobygames.com/game/atari-st/phantasie">https://www.mobygames.com/game/atari-st/phantasie</a></p>
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<td>Steve Fulton<br />
Twitter: @fultonbot<br />
Mastodon: @fultonbot@oldbytes.space</td>
<td>Jeff Fulton<br />
Twitter: @8bitrocket<br />
Mastodon:</td>
</tr>
</tbody>
</table>
<p>The post <a href="https://www.oldschoolgamermagazine.com/five-great-st-games-from-1986/">Five Great ST Games From 1986</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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