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	<title>Indie Retro News, Author at Old School Gamer Magazine</title>
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	<title>Indie Retro News, Author at Old School Gamer Magazine</title>
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<site xmlns="com-wordpress:feed-additions:1">133814826</site>	<item>
		<title>HOT NEWS as Ghosts&#8217;n Goblins has arrived as a Commodore Amiga AGA edition via JOTD!</title>
		<link>https://www.oldschoolgamermagazine.com/hot-news-as-ghostsn-goblins-has-arrived-as-a-commodore-amiga-aga-edition-via-jotd/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 12:08:32 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110458</guid>

					<description><![CDATA[<p>If you played &#8216; Ghosts&#8217;n Goblins &#8216; the first game in the Ghosts &#8216;n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You&#8217;ll be interested to know that as of just recently, JOTD has finally released the [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/hot-news-as-ghostsn-goblins-has-arrived-as-a-commodore-amiga-aga-edition-via-jotd/">HOT NEWS as Ghosts&#8217;n Goblins has arrived as a Commodore Amiga AGA edition via JOTD!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>If you played &#8216; Ghosts&#8217;n Goblins &#8216; the first game in the Ghosts &#8216;n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You&#8217;ll be interested to know that as of just recently, JOTD has finally released the eagerly awaited Ghosts&#8217;n Goblins AGA for the Commodore Amiga. An enhanced version for the Amiga 1200 and above bringing it more in line with the Arcade classic.</p>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/uqTkK-_2ZDY" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<div class="separator">
<div class="separator"><a href="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipv422PYn4g76l-7nJ_tXm2egq_vwlv6AzBJdMqAPBGIYJ7IvLcgha8_lC5uOcbSBTLpXL-U6-gxgC0Vq8d1flWI1B7PF5pPCRaoC0W15trW5bsyecTCQPxYpMfdVMX4EL6c92rohQmh5LIh97etvQpg_0rjJ_XDAIQrkBd57NJYD7BeBtnCuLv9DvcQk/s2180/Clipboard_02-17-2026_03.jpg?ssl=1"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Clipboard_02-17-2026_03.jpg?resize=640%2C298&#038;ssl=1" width="640" height="298" border="0" data-original-height="1016" data-original-width="2180" /></a></div>
<div class="separator">Left Original / Right AGA</div>
<p>Originally the game was being worked on by Skyzoo73 in the Scorpion Engine. However with his blessing as the game wasn&#8217;t going to go any further, JOTD continued his work from scratch without the Scorpion Engine all fully transcoded with a final release today. In fact not only does the game look graphically superior compared to the original OCS version by Elite which was already very good, but it now features music by IM76, and as noted by JOTD previously &#8220;kicks ass with new new things like interrupt-based blitting and corkscrew&#8221;</p>
</div>
<div class="separator">
<div>
<div>
<div>
<ul>
<li>&#8211; all 7 levels in 64 colors</li>
<li>&#8211; PAL/NTSC (NTSC recommended for smooth scrolling)</li>
<li>&#8211; exact arcade gameplay</li>
<li>&#8211; awesome music</li>
<li>&#8211; difficulty/lives settings</li>
<li>&#8211; service mode 🙂</li>
<li>&#8211; CD32 version with audio tracks, runs on stock CD32</li>
<li>&#8211; Requires a 2-button joystick, or the keyboard, some fast memory. But there&#8217;s also a 1 button and up for jump option now.</li>
</ul>
</div>
</div>
<div>
<ul>
<li>&#8211; jotd: reverse-engineering, 68000 transcode, graphics conversion, sound conversion for the Amiga.</li>
<li>&#8211; IM76: music</li>
<li>&#8211; PascalDe73: icons</li>
<li>&#8211; Capcom: original game</li>
</ul>
</div>
</div>
<div>And that&#8217;s all there is to say about the game, so head on over to the link (<a href="https://jotd666.itch.io/ghostsngoblins">HERE</a>) and check out this awesome release by JOTD.</div>
</div>
<p>The post <a href="https://www.oldschoolgamermagazine.com/hot-news-as-ghostsn-goblins-has-arrived-as-a-commodore-amiga-aga-edition-via-jotd/">HOT NEWS as Ghosts&#8217;n Goblins has arrived as a Commodore Amiga AGA edition via JOTD!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110458</post-id>	</item>
		<item>
		<title>Sonic Spectrum Next &#8211; Sonic The Hedgehog comes over to the Spectrum NEXT via dave18</title>
		<link>https://www.oldschoolgamermagazine.com/sonic-spectrum-next-sonic-the-hedgehog-comes-over-to-the-spectrum-next-via-dave18/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 12:32:13 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110600</guid>

					<description><![CDATA[<p>Sonic the Hedgehog has made its way onto the ZX Spectrum Next in an exciting new release titled Sonic Spectrum Next, developed by prominent retro community creator dave18. The game is a direct conversion of the classic Sega Master System (SMS) version. This ambitious port follows hot on the heels of the developer&#8217;s prior game, [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/sonic-spectrum-next-sonic-the-hedgehog-comes-over-to-the-spectrum-next-via-dave18/">Sonic Spectrum Next &#8211; Sonic The Hedgehog comes over to the Spectrum NEXT via dave18</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
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<p>Sonic the Hedgehog has made its way onto the ZX Spectrum Next in an exciting new release titled Sonic Spectrum Next, developed by prominent retro community creator dave18. The game is a direct conversion of the classic Sega Master System (SMS) version. This ambitious port follows hot on the heels of the developer&#8217;s prior game, where they successfully translated the brilliant Sega Master System shooter Astro Warrior over to the advanced FPGA architecture of the Next. To coincide with this exciting news story, Saberman has done a gameplay video.</p>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/piPcOE03oMs" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>Developer dave18 shared that this new venture was born out of the technical wisdom gained from their previous port in which he states &#8220;My new project, following on from what I learned letting Astro Warrior from the SMS to the Spectrum Next, I thought I&#8217;d try my luck with Sonic.&#8221; Because the Sega Master System and the ZX Spectrum Next share architectural similarities, developers are finding innovative ways to bridge the gap between these two systems.</p>
<ul>
<li>Controls &#8211; Kempston Joystick in Port 1 (left port) or Keyboard Q,A,O,P,M</li>
<li>On title screen Press O for Options</li>
</ul>
<p><b>Links</b> :1) <a href="https://dave18.itch.io/wip-sonic-spectrum-next">Source</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/sonic-spectrum-next-sonic-the-hedgehog-comes-over-to-the-spectrum-next-via-dave18/">Sonic Spectrum Next &#8211; Sonic The Hedgehog comes over to the Spectrum NEXT via dave18</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110600</post-id>	</item>
		<item>
		<title>Wonder Boy Remake &#8211; A fabulous remake for the Amstrad 128k is teased again with some demo footage!</title>
		<link>https://www.oldschoolgamermagazine.com/wonder-boy-remake-a-fabulous-remake-for-the-amstrad-128k-is-teased-again-with-some-demo-footage/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Thu, 11 Jun 2026 12:33:38 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110594</guid>

					<description><![CDATA[<p>One such game I used to love was that fantastic platformer &#8216; Wonder Boy &#8216; designed by Ryuichi Nishizawa. A game which started its life as a skateboarding rock jumping and axe bashing platformer, that later became the adventure platformer with RPG elements Wonderboy in Monsterland. And it&#8217;s the original Wonderboy which is getting an [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/wonder-boy-remake-a-fabulous-remake-for-the-amstrad-128k-is-teased-again-with-some-demo-footage/">Wonder Boy Remake &#8211; A fabulous remake for the Amstrad 128k is teased again with some demo footage!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
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<p>One such game I used to love was that fantastic platformer &#8216; Wonder Boy &#8216; designed by Ryuichi Nishizawa. A game which started its life as a skateboarding rock jumping and axe bashing platformer, that later became the adventure platformer with RPG elements Wonderboy in Monsterland. And it&#8217;s the original Wonderboy which is getting an announcement, as thanks to the creator Benjamin Yoris@BenYoris letting us know, the classic skateboarding platformer which many of us still love to this day, is still coming to the Amstrad CPC as a much improved 128k version!</p>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/XQ1l9_isArw" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>While this is still demo footage and I&#8217;m unsure when it will be released as a final version. Atleast this gives us a glimpse of this 128k remake with highly improved details, sprites, smoother scrolling, and a great soundtrack. A new new remake that is in the works by Ivan Duchauffour (GurneyH) for Code &amp; Optimization, Benjamin Yoris (OneVision) for GFX and Game/Level Design, and the late Stéphane François (e-dredon) for music.</p>
<p><b>Links </b>1) <a href="https://www.cpcwiki.eu/forum/games/wonderboy-remake/100/">Source</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/wonder-boy-remake-a-fabulous-remake-for-the-amstrad-128k-is-teased-again-with-some-demo-footage/">Wonder Boy Remake &#8211; A fabulous remake for the Amstrad 128k is teased again with some demo footage!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110594</post-id>	</item>
		<item>
		<title>Slick Willy — A Manic Miner Graphic Improvement Project for the ZX Spectrum</title>
		<link>https://www.oldschoolgamermagazine.com/slick-willy-a-manic-miner-graphic-improvement-project-for-the-zx-spectrum/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 11:32:07 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=109909</guid>

					<description><![CDATA[<p>Following the stall of an ambitious project to remake Manic Miner with enhanced graphics, titled Slick Willy, developer Bob Fossil has integrated the new assets into a playable mod that can be downloaded right now. While the original, high-performance engine overhaul by ParadigmShifter stalled in 2024, the updated, though slightly animated, sprites now offer a [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/slick-willy-a-manic-miner-graphic-improvement-project-for-the-zx-spectrum/">Slick Willy — A Manic Miner Graphic Improvement Project for the ZX Spectrum</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>Following the stall of an ambitious project to remake Manic Miner with enhanced graphics, titled Slick Willy, developer Bob Fossil has integrated the new assets into a playable mod that can be downloaded right now. While the original, high-performance engine overhaul by ParadigmShifter stalled in 2024, the updated, though slightly animated, sprites now offer a fresh visual experience for the classic ZX Spectrum title. To coincide with this news, you can check out the latest footage of this new graphics improvement below.</p>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/mVSJZnsw0ow" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>Here&#8217;s the latest from the website linked below &#8220;Two years ago I started working on the Spectrum Computing forum lively and productive discussion on the topic «Why not make a modern version Manic Miner, by redrawing the sprites properly?» Started it Gabriel Amore- who we know from a lot of cute Spectrum games: he tried throwing a miner Willie sprite in the AGD editor and shared a piece of work with forum members. Whether for a long time or for a short time, a kind of initiative group was formed under the leadership of someone ParadigmShifter, who decided not to chat, but to get down to business. Namely — remake Manic Miner from scratch, leaving the levels and gameplay intact, but redrawing the graphics, improving the animation, achieving 50 fps and so on and so forth.&#8221;</p>
<div class="separator"><a href="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Pixp71X8gXcJ53kNNXF9AYodskzYcZMZSN-Kd2kfwpfqnjEIssPoqXF189ydeVdTVo51ad10iX01XLdjyzL0F5gHeKzsJIj8kdEzQt6pax0upQQ-0PYCROGtzDVVzVnPdFUOf1CxorgdouCCaCThey5gYU3-l0LxVH7YpYOf5v-5nuB-rM2_064BZ1I/s768/download.png?ssl=1"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/download.png?resize=640%2C480&#038;ssl=1" width="640" height="480" border="0" data-original-height="576" data-original-width="768" /></a></div>
<p>&#8220;ParadigmShifter even posted this project on GitHub and&#8230; I scored on him almost immediately. There were no more updates, but to the questions «What happened?» the comrade stopped answering, although he calmly appeared on other branches of the forum. Most likely, the person simply ran out of free time, but why he did not inform his colleagues about this after so much work had been done — is not very clear. At the beginning of 2025, another spectrumist, Bob Fossil, decided to put the redesigned graphics into action: he took the original game (more precisely, its mod with AY music during gameplay) and simply replaced a fair portion of the sprites with new ones. True, for the main character it was necessary to cut the animation — in the new version it is animated in 8 frames, and the game supports only 4. The main character began to move a little twitchy, but you can get used to it. So now you can even play Slick Willy — however, this is not the project that was originally conceived, but rather the Manic Miner mod.&#8221;</p>
<ul>
<li>Code and font: Paradigm Shifter</li>
<li>Updated Build : Bob Fossil?</li>
<li>Graphics, animation, original concept: Gabriel Amore</li>
<li>Additional animations: Li Bi</li>
<li>Picture for the final level: Dmitry Smolyannikov (Grongy)</li>
</ul>
<p><b>Links </b>:1) <a href="https://idpixel.ru/news/3484-slick-willy-proekt-po-graficheskomu-uluchsheniju-manic-miner/">Source </a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/slick-willy-a-manic-miner-graphic-improvement-project-for-the-zx-spectrum/">Slick Willy — A Manic Miner Graphic Improvement Project for the ZX Spectrum</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">109909</post-id>	</item>
		<item>
		<title>Block&#8217;n&#8217;Bubble II &#8211; An updated C64 game that seamlessly continues the action-packed gameplay of Block&#8217;n&#8217;Bubble.</title>
		<link>https://www.oldschoolgamermagazine.com/blocknbubble-ii-an-updated-c64-game-that-seamlessly-continues-the-action-packed-gameplay-of-blocknbubble/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 11:27:12 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110029</guid>

					<description><![CDATA[<p>Welcome to Block&#8217;n&#8217;Bubble II, a direct continuation of the classic action gameplay developed by natthrafn. Originally programmed by the author and published in Germany back in 1989 via Markt &#38; Technik Special #30, this updated iteration breathes fresh life into the retro title with enhanced features and an expanded universe. New features and upgrades include [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/blocknbubble-ii-an-updated-c64-game-that-seamlessly-continues-the-action-packed-gameplay-of-blocknbubble/">Block&#8217;n&#8217;Bubble II &#8211; An updated C64 game that seamlessly continues the action-packed gameplay of Block&#8217;n&#8217;Bubble.</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>Welcome to Block&#8217;n&#8217;Bubble II, a direct continuation of the classic action gameplay developed by natthrafn. Originally programmed by the author and published in Germany back in 1989 via Markt &amp; Technik Special #30, this updated iteration breathes fresh life into the retro title with enhanced features and an expanded universe. New features and upgrades include : A built-in Level Editor in which players can design, test, and share their own custom stages, two-Player Simultaneous Play, 20 new in-game levels plus 6 new level packs of 20 levels each on the included disk, and a high score table.</p>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/ugIsGwl9wlo" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>The narrative picks up centuries after a disastrous magical mishap. At a grand annual wizard assembly, your character&#8217;s spectacular performance accidentally infested the guild&#8217;s headquarters with dangerous creatures known as Bubble-Jumpers. Despite successfully clearing the building with the help of peers, the guild ruthlessly expelled you. Now, 1,307 years later, you have broken back into the heavily guarded sanctuary to exact your revenge by exposing the wizards&#8217; secret realm to humanity. To stop you, the Supreme Magician has cast the same forbidden spell, flooding the chambers with treacherous bubbles. Players must clear every room of these bouncing threats to open the gates for mankind.</p>
<p><b>Links</b> :1) <a href="https://natthrafn.itch.io/blocknbubble-ii">Source</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/blocknbubble-ii-an-updated-c64-game-that-seamlessly-continues-the-action-packed-gameplay-of-blocknbubble/">Block&#8217;n&#8217;Bubble II &#8211; An updated C64 game that seamlessly continues the action-packed gameplay of Block&#8217;n&#8217;Bubble.</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110029</post-id>	</item>
		<item>
		<title>DOUBLE BABOON NINJA &#8211; This upcoming Arcade game by Danlabg for the Amiga looks fab [Version 7a UPDATE]</title>
		<link>https://www.oldschoolgamermagazine.com/double-baboon-ninja-this-upcoming-arcade-game-by-danlabg-for-the-amiga-looks-fab-version-7a-update/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 12:06:28 +0000</pubDate>
				<category><![CDATA[1970s]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=109894</guid>

					<description><![CDATA[<p>Fancy playing a new Commodore Amiga game that smacks of high quality, is fun to play, and well worth keeping an eye on as developments progress, then this game called &#8216;Double Baboon Ninja&#8217; by Danlabg is just the game for you. An upcoming Arcade game in which you play as The Double Baboon Ninja&#8217;s, and must [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/double-baboon-ninja-this-upcoming-arcade-game-by-danlabg-for-the-amiga-looks-fab-version-7a-update/">DOUBLE BABOON NINJA &#8211; This upcoming Arcade game by Danlabg for the Amiga looks fab [Version 7a UPDATE]</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>Fancy playing a new Commodore Amiga game that smacks of high quality, is fun to play, and well worth keeping an eye on as developments progress, then this game called &#8216;Double Baboon Ninja&#8217; by Danlabg is just the game for you. An upcoming Arcade game in which you play as The Double Baboon Ninja&#8217;s, and must put a stop to an alien invasion terrorizing the city. To coincide with this news, Saberman has provided some footage from Version 7a which has been made available today.</p>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/j4fauKQxWyA" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>Here&#8217;s the latest. &#8220;Baboon City sleeps beneath its neon glow…Until an alien invasion turns its citizens into mindless blobs. Hope remains.Two warriors emerge from the shadows. The Double Baboon Ninja strike back!&#8221;</p>
<p><b>Technical notes</b></p>
<ul>
<li>AGA chipset</li>
<li>2MB of CHIP</li>
<li>68020 with Fast RAM should be sufficient</li>
<li>Supports one or two button controllers</li>
</ul>
<p><b>Credits :</b></p>
<ul>
<li>Graphics &amp; Code by Dan</li>
<li>Music by Robyn</li>
<li>PTplayer by Frank Wille</li>
</ul>
<div><b>UPDATE</b> : If you were looking for more news about this rather awesome looking Amiga game called Double Baboon Ninja, then as of today the developer has released a new demo for you to try. A downloadable version that features more sprites on screen, new stages, animated backgrounds, new gameplay elements, new bosses and a sneak peak at level 4. Seriously I can&#8217;t wait to see how this game progresses, as I can see it being a game of the year contender.</div>
<p><b>Links</b> :1) <a href="https://danlabg.itch.io/double-baboon">Source </a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/double-baboon-ninja-this-upcoming-arcade-game-by-danlabg-for-the-amiga-looks-fab-version-7a-update/">DOUBLE BABOON NINJA &#8211; This upcoming Arcade game by Danlabg for the Amiga looks fab [Version 7a UPDATE]</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">109894</post-id>	</item>
		<item>
		<title>Zippy Race as an Amiga 500 port by Modern Vintage Gamer ( WIP ALPHA )</title>
		<link>https://www.oldschoolgamermagazine.com/zippy-race-as-an-amiga-500-port-by-modern-vintage-gamer-wip-alpha/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 11:48:10 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2010s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=109421</guid>

					<description><![CDATA[<p>Shock!! This isn&#8217;t a JOTD Arcade to Amiga port! As I&#8217;ve found out through our Commodore Amiga Facebook group that Modern Vintage Gamer is not only still working on an Arcade to Amiga port of the top down racing game called &#8216;Zippy Race&#8217;, also known as MotoRace USA in the states, but as of today you [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/zippy-race-as-an-amiga-500-port-by-modern-vintage-gamer-wip-alpha/">Zippy Race as an Amiga 500 port by Modern Vintage Gamer ( WIP ALPHA )</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>Shock!! This isn&#8217;t a JOTD Arcade to Amiga port! As I&#8217;ve found out through our Commodore Amiga <a href="https://www.facebook.com/groups/2214169156/">Facebook group</a> that Modern Vintage Gamer is not only still working on an Arcade to Amiga port of the top down racing game called &#8216;Zippy Race&#8217;, also known as MotoRace USA in the states, but as of today you can play the first alpha released to the public. A game in which the player controls a racer who must travel on a motorcycle from Los Angeles to New York City. To coincide with this news, MVG has provided a short game play video with inclusive screenshots.</p>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/46VBnzwp38U" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>&nbsp;</p>
<div class="separator"><a href="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizihLkFbU3dW-asVeYHcmoHWOzjdV-pDeUbiOS8b8uutV653rss9mgDk6iJ23w5a2qnxsLqND2j75TO02yD1h4i9JYJly95EXruLa4W5aMkwnyblbSZwv53Xv6ZQ0pNj6CKqB35UpJHDxdTTZOQ8QF_N6g2EISdnIv9Lx47_lGZeDufryTNxpT1cfzohI/s2182/iTauvR.png?ssl=1"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/04/iTauvR.png?resize=640%2C582&#038;ssl=1" width="640" height="582" border="0" data-original-height="1984" data-original-width="2182" /></a></div>
<p>Here&#8217;s the latest about the game from the website. &#8220;This is a conversion of Zippy Race &#8211; an early 1983 arcade game by Irem to the OCS Amiga. Please note, that this is a fan conversion &#8211; no reverse engineering was performed in any capacity. This is not a transcoded game and as such the entire game was written by hand to match the original arcade game as closely as possible. There will be some differences. I&#8217;ve made a public alpha test release available to get feedback. Please let me know what you think!</p>
<p><b>Features:</b></p>
<ul>
<li>&#8211; Full Zippy Race game with 500cc, 750cc and 1200cc loops</li>
<li>&#8211; All stages faithfully recreated</li>
<li>&#8211; Arcade Music converted to ProTracker format</li>
<li>&#8211; Optimized for speed, runs at 50/60fps on any Amiga with 1Meg</li>
</ul>
<p>As this is a fan conversion, it is being given away for free. The entire game was written in C with some assembly</p>
<p><b>Credits and Thanks as follows</b></p>
<ul>
<li>Main Programming &#8211; MVG</li>
<li>Amiga Music/SFX Conversion &#8211; Estrayk</li>
<li>NRV Compression Routines &#8211; Ross</li>
<li>Sprite Loading &#8211; Wei Ju Wu</li>
</ul>
<p>The post <a href="https://www.oldschoolgamermagazine.com/zippy-race-as-an-amiga-500-port-by-modern-vintage-gamer-wip-alpha/">Zippy Race as an Amiga 500 port by Modern Vintage Gamer ( WIP ALPHA )</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">109421</post-id>	</item>
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		<title>RandomPac &#8211; A great tribute to Pac-Man, an arcade game first released by Namco in 1980 [UPDATE]</title>
		<link>https://www.oldschoolgamermagazine.com/randompac-a-great-tribute-to-pac-man-an-arcade-game-first-released-by-namco-in-1980-update/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Sat, 30 May 2026 12:28:21 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[2010s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=97322</guid>

					<description><![CDATA[<p>More great news this week as looking through the itch io website, we&#8217;ve found out that LC-Games has released the latest game of RandomPac for the Commodore 64. A game that isn&#8217;t just a tribute to Pac-Man, an arcade game released by Namco in 1980. But this version of the game has procedurally generated mazes and [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/randompac-a-great-tribute-to-pac-man-an-arcade-game-first-released-by-namco-in-1980-update/">RandomPac &#8211; A great tribute to Pac-Man, an arcade game first released by Namco in 1980 [UPDATE]</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>More great news this week as looking through the itch io website, we&#8217;ve found out that LC-Games has released the latest game of RandomPac for the Commodore 64. A game that isn&#8217;t just a tribute to Pac-Man, an arcade game released by Namco in 1980. But this version of the game has procedurally generated mazes and even bonus rounds to enjoy. To coincide with this news, there&#8217;s some footage of the game that can be watched below.</p>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/d5x3O7mHa7k" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>Originally released in the 1980&#8217;s as an Arcade game and then ported over to other systems, Pac-Man became one of the most successful American produced games selling over 115,000 cabinets. While many different clones of Pac-Man have appeared over the years, with a large amount appearing on the ZX Spectrum. This version by LC-Games for the Commodore 64 however, is well worth a play with feedback such as &#8220;Wow Looks Great&#8221; and &#8220;Excellent game!.</p>
<p>Although the game was released some time ago, an update was recently made available with the following changes.</p>
<ul>
<li>A bug introduced in version 1.3 caused the incorrect generation of random mazes, resulting in poor variety or even repetitiveness. In any case, maze generation has been overall improved, and even symmetrical mazes are now more interesting and varied.</li>
<li>You can now choose between 5 different shapes for the maze walls.</li>
<li>Added attract mode.</li>
</ul>
<p><b>Links</b> :1) <a href="https://lowcarb.itch.io/randompac-c64">Source </a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/randompac-a-great-tribute-to-pac-man-an-arcade-game-first-released-by-namco-in-1980-update/">RandomPac &#8211; A great tribute to Pac-Man, an arcade game first released by Namco in 1980 [UPDATE]</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">97322</post-id>	</item>
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		<title>Super Pac-Man &#8211; A dedicated port of Namco’s Super Pac-Man for the MSX system</title>
		<link>https://www.oldschoolgamermagazine.com/super-pac-man-a-dedicated-port-of-namcos-super-pac-man-for-the-msx-system/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Thu, 28 May 2026 11:59:06 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[2010s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=109246</guid>

					<description><![CDATA[<p>The MSX home computer library continues to grow with the release of a high-quality, dedicated port of Namco’s arcade classic, Super Pac-Man. Developed by Mastropiero, this new version offers fans a definitive way to experience the 1982 sequel on the MSX. While the project uses the Casio PV-2000 title Mr. Packn as its technical base, it [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/super-pac-man-a-dedicated-port-of-namcos-super-pac-man-for-the-msx-system/">Super Pac-Man &#8211; A dedicated port of Namco’s Super Pac-Man for the MSX system</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<div class="separator">The MSX home computer library continues to grow with the release of a high-quality, dedicated port of Namco’s arcade classic, Super Pac-Man. Developed by Mastropiero, this new version offers fans a definitive way to experience the 1982 sequel on the MSX. While the project uses the Casio PV-2000 title Mr. Packn as its technical base, it is far more than a simple conversion however, as Mastropiero has significantly overhauled the software to leverage the MSX’s capabilities, introducing enhanced graphics and a brand-new main title screen. These additions transform the experience, providing a level of polish that surpasses its predecessor on the PV-2000.</div>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/hFgwlzf38q8" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>&nbsp;</p>
<div class="separator">The port is designed with universal compatibility in mind, guaranteed to run smoothly across all MSX models. This ensures that whether you are using an original MSX1 or a later generation machine, the gameplay remains consistent. A fascinating detail for historians lies within the game&#8217;s internal data. The release honors its arcade roots by preserving legacy development strings that reference Namco Ltd. during the 1982 and 1984 periods.</div>
<div class="separator">
<div class="separator">
<ul>
<li>Classic Features: The software supports both 1 and 2-player modes.</li>
<li>Enhanced Presentation: Unlike its predecessor on the PV-2000, this version utilizes the MSX’s capabilities to deliver cleaner visuals and a proper introductory sequence.</li>
<li>Experience the evolution of the Pac-Man formula—collecting keys, unlocking doors, and utilizing the Super Pellet to outmaneuver ghosts—now optimized for your MSX hardware</li>
</ul>
</div>
<div class="separator">
<ul>
<li>Original Bandai-Namco Entertainment/Casio .</li>
<li>Additional graphics:  the 9958 Crew. Check their Itch.io site https://9958-crew.itch.io/</li>
<li>Additional programming and SFX: Tracy Lewis from the MSXWiki project (yes, this page).</li>
</ul>
</div>
</div>
<p>The post <a href="https://www.oldschoolgamermagazine.com/super-pac-man-a-dedicated-port-of-namcos-super-pac-man-for-the-msx-system/">Super Pac-Man &#8211; A dedicated port of Namco’s Super Pac-Man for the MSX system</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">109246</post-id>	</item>
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		<title>Basic Tower  &#8211; RetroSouls &#8216;Old Tower&#8217; gets a Pure Basic demake for the ZX Spectrum 48k</title>
		<link>https://www.oldschoolgamermagazine.com/basic-tower-retrosouls-old-tower-gets-a-pure-basic-demake-for-the-zx-spectrum-48k/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Tue, 26 May 2026 11:56:42 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2010s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=97320</guid>

					<description><![CDATA[<p>In 2020 I told you of a new game that was released by RetroSouls called &#8216;Old Tower&#8216;. A game that featured a wicked soundtrack, an awesome loading screen, and superb graphics by a worthy team of RetroSouls. Well, fast forward to today, and if you remember playing this game, will be pleased to learn that [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/basic-tower-retrosouls-old-tower-gets-a-pure-basic-demake-for-the-zx-spectrum-48k/">Basic Tower  &#8211; RetroSouls &#8216;Old Tower&#8217; gets a Pure Basic demake for the ZX Spectrum 48k</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>In 2020 I told you of a new game that was released by RetroSouls called &#8216;<a href="https://retrosouls.itch.io/old-tower-commodore-64">Old Tower</a>&#8216;. A game that featured a wicked soundtrack, an awesome loading screen, and superb graphics by a worthy team of RetroSouls. Well, fast forward to today, and if you remember playing this game, will be pleased to learn that Ignacobo has released his own version of this enjoyable homebrew called &#8216;Basic Tower&#8217; for the ZX 48k. A demake of Old Tower programmed in Pure Basic!</p>
<div class="separator"><iframe loading="lazy" class="BLOG_video_class" src="https://www.youtube.com/embed/o-kw3glAkko" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>In this game you play as a little explorer and must traverse ever higher in a tower filled with deadly traps and bats. Beware though as this wont be an easy task, as the only thing to help you is your own quick thinking and the ultimate of tower climbing skills&#8230; So good luck!</p>
<ul>
<li>16 multicolor stages with a smooth vertical scroll, flicker free,</li>
<li>6 different famous melodies in-game.</li>
</ul>
<p><b>Links </b>:1) <a href="https://ignacobo.itch.io/basic-tower">Source</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/basic-tower-retrosouls-old-tower-gets-a-pure-basic-demake-for-the-zx-spectrum-48k/">Basic Tower  &#8211; RetroSouls &#8216;Old Tower&#8217; gets a Pure Basic demake for the ZX Spectrum 48k</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">97320</post-id>	</item>
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