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	<title>Indie Retro News, Author at Old School Gamer Magazine</title>
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	<description>Dedicated to you...the old school/retro gamer from the arcades to your home!</description>
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	<title>Indie Retro News, Author at Old School Gamer Magazine</title>
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		<title>Impossible Mission III &#8211; Could this be the next C64 hit for 2026? [OUT NOW]</title>
		<link>https://www.oldschoolgamermagazine.com/impossible-mission-iii-could-this-be-the-next-c64-hit-for-2026-out-now/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Mon, 10 Aug 2026 16:51:02 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110021</guid>

					<description><![CDATA[<p>A legendary 1980s franchise has returned to the Commodore 64 with the release of Impossible Mission 3. This surprise sequel that has been eagerly awaited for sometime in the C64 community, is a massive collaborative effort. It is presented by Psytronik Software in association with Epyx Games, LLC, Code 10 Digital, Retro Games Ltd, and ICON [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/impossible-mission-iii-could-this-be-the-next-c64-hit-for-2026-out-now/">Impossible Mission III &#8211; Could this be the next C64 hit for 2026? [OUT NOW]</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>A legendary 1980s franchise has returned to the Commodore 64 with the release of Impossible Mission 3. This surprise sequel that has been eagerly awaited for sometime in the C64 community, is a massive collaborative effort. It is presented by Psytronik Software in association with Epyx Games, LLC, Code 10 Digital, Retro Games Ltd, and ICON 64. The title revives one of the most celebrated game series in C64 history! As noted by the team &#8220;The third game in one of the most famous C64 games series of all time is finally here!&#8221;</p>
<div class="separator"><a href="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ9PCNjYwg-TBqF-F4p7NaIY_z2sha6lZ-HmxXNVyVeqr-6hQJsyDteD4HoMbTQKCQY_u5hy_xB6NAzN0cQ2zMDl0KmE14CVZnuVBICZO_wgWK2J0PaNYSGeiIsdwpc1-MAKYcnmedIZbjzgaQ_YjTXBWJDy0EvG-26exj2KVWDG15061SwBaoZjEvxXU/s768/0fN_2C.gif?ssl=1"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/0fN_2C.gif?resize=640%2C454&#038;ssl=1" width="640" height="454" border="0" data-original-height="544" data-original-width="768" /></a></div>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/xplHXqTMmk0" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>Players step back into the shoes of Agent 4125. Your objective is to stop the sinister Elvin Atombender and his robotic army. Players must use strategy and stealth to infiltrate a brand-new enemy headquarters and dismantle Atombender&#8217;s latest evil plot. The game features a massive 512K of game packed into one cartridge file, new gameplay mechanics, robots that can be shot with an EMP gun, explosives to destroy damaged scenery, 3D lift effects, over 30 speech samples, animated intro and end sequences, and finally it&#8217;s PAL and NTSC compatible for the C64,C64 Mini, Maxi and Ultimate.</p>
<p>CREDITS:</p>
<ul>
<li>Design, GFX + Speech by Trevor Storey</li>
<li>Code by Stuart Collier</li>
<li>Additional Cartridge Support by Mike Robertson</li>
<li>Packaging Desiged by Trevor Storey</li>
<li>Playtesting by Trevor Storey, Louie Dimovski, Jason &#8216;Kenz&#8217; Mackenzie</li>
<li>Special thanks to Darren Melbourne</li>
<li>IMPOSSIBLE MISSION is © Epyx Games, LLC.</li>
</ul>
<p>The post <a href="https://www.oldschoolgamermagazine.com/impossible-mission-iii-could-this-be-the-next-c64-hit-for-2026-out-now/">Impossible Mission III &#8211; Could this be the next C64 hit for 2026? [OUT NOW]</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110021</post-id>	</item>
		<item>
		<title>Xevious 128k &#8211; Arcade classic Xevious gets a 128k edition for the Amstrad CPC via Easter Egg</title>
		<link>https://www.oldschoolgamermagazine.com/xevious-128k-arcade-classic-xevious-gets-a-128k-edition-for-the-amstrad-cpc-via-easter-egg/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Fri, 31 Jul 2026 14:29:24 +0000</pubDate>
				<category><![CDATA[1970s]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=109898</guid>

					<description><![CDATA[<p>There&#8217;s one type of genre that I loved playing in the arcades and more so on my home console, and that is the shoot em up genre! You know the type, enemy waves coming at you at all sides, your ship blasting across the landscape with adrenaline flowing as you try to survive and wipe [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/xevious-128k-arcade-classic-xevious-gets-a-128k-edition-for-the-amstrad-cpc-via-easter-egg/">Xevious 128k &#8211; Arcade classic Xevious gets a 128k edition for the Amstrad CPC via Easter Egg</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>There&#8217;s one type of genre that I loved playing in the arcades and more so on my home console, and that is the shoot em up genre! You know the type, enemy waves coming at you at all sides, your ship blasting across the landscape with adrenaline flowing as you try to survive and wipe them out. Well there&#8217;s one such game that I have fond memories of, and that was Namco&#8217;s 1982 vertical scrolling arcade shoot em up game Xevious. A game that I not only played and loved back on the Amstrad CPC, but it was one of those games that I also have fond memories of playing with my dad when I was a kid. So why is this game getting a mention? Well, read on and find out for more ;).</p>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/ckiKDQHnK0o" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/NseSAZ8q170" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>&nbsp;</p>
<div class="separator">In a stunning development for the retro gaming community, the legendary arcade shoot-&#8217;em-up Xevious has received a definitive 128k release for the Amstrad CPC, courtesy of the legendary 128k R-Type remakers known as Easter Egg. Released in 2026, this ambitious port brings the 1982 Namco classic to life with technical features that push the aging hardware to its limits. Players once again take the cockpit of the Solvalou fighter ship to engage the enemy forces of Xevious. True to the arcade experience, the ship is equipped with both anti-aircraft missiles and air-to-surface bombs, utilizing a dedicated targeting reticle for precise ground strikes. The mission spans eight looping zones, challenging pilots to dismantle massive enemy fortresses.</div>
<div class="separator"><b>Developed by a veteran team, this version of Xevious showcases impressive technical achievements:</b></div>
<div class="separator">
<ul>
<li>Visuals: Utilizing MODE 1 with advanced raster effects, the game displays more than the standard four colours simultaneously.</li>
<li>Screen Layout: The game uses a custom screen size (CRTC R1=32, R6=31) to maintain an arcade-like vertical feel.</li>
<li>Audio: Features dedicated sound effects and utilizes the Arkos Tracker for its audio engine.</li>
<li>Optimization: The release leverages ZX0 compression by Einar Saukas to fit its high-quality assets into memory.</li>
</ul>
</div>
<div><b>Credits : </b></div>
<ul>
<li>Programming &amp; SFX: Nemo</li>
<li>Graphics &amp; Design: Richard Gatineau (alias TotO)</li>
<li>Music Tools: Julien Nevo (alias Targhan)</li>
</ul>
<p>The post <a href="https://www.oldschoolgamermagazine.com/xevious-128k-arcade-classic-xevious-gets-a-128k-edition-for-the-amstrad-cpc-via-easter-egg/">Xevious 128k &#8211; Arcade classic Xevious gets a 128k edition for the Amstrad CPC via Easter Egg</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">109898</post-id>	</item>
		<item>
		<title>International Amiga Day &#8211; The day has come to celebrate the Amiga!</title>
		<link>https://www.oldschoolgamermagazine.com/international-amiga-day-the-day-has-come-to-celebrate-the-amiga/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Sun, 26 Jul 2026 23:08:23 +0000</pubDate>
				<category><![CDATA[1970s]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110444</guid>

					<description><![CDATA[<p>It&#8217;s time to have an Amiga party as throughout the Commodore Amiga Facebook they are celebrating  the &#8216;International Amiga Day 2026&#8217; for May 31st, which celebrates over 30 years of Amiga fun! The retro community want to keep the Commodore Amiga name alive and what better way to do that than an anniversary to the [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/international-amiga-day-the-day-has-come-to-celebrate-the-amiga/">International Amiga Day &#8211; The day has come to celebrate the Amiga!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
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<p>It&#8217;s time to have an Amiga party as throughout the Commodore Amiga Facebook they are celebrating  the &#8216;International Amiga Day 2026&#8217; for May 31st, which celebrates over 30 years of Amiga fun! The retro community want to keep the Commodore Amiga name alive and what better way to do that than an anniversary to the day dedicated to that great system with all the games being played, and hardware being used from the A500 to the A1200, to the CD32 to the A4000. If you lived during that era of gaming then it was one of the greatest moments in our retro history.</p>
<div class="separator"><a href="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-4dDG2TfPz6B66az5yGHfgxYy8Ybt-Quz2HaSWTVUThTOorVYVJ8sdQ2PXte9nyRElfVAohkpaImOIpMIV3GgRx6SVFQCGkzrJoNpe911suN4_wznC6zQXeeh2sX3CoXGrYFKtw6Dqt7cSMehdatn1r27iQfaFIalG1vX3kGlP0UoY-coB1PZm5pb/s640/109135038_10202967260614958_6092743172603470069_o.jpg?ssl=1"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/109135038_10202967260614958_6092743172603470069_o.jpg?resize=640%2C408&#038;ssl=1" width="640" height="408" border="0" data-original-height="407" data-original-width="640" /></a></div>
<p>In 2014 when the party came to be, it turned out to be a global event with people from all around the world turning on their retro systems either to play them once more from their childhood or just to give them a new look with a mod or retrobright. However with fantastic news came sadness as the original creator Dragon “Gyu” Gyorgy sadly passed away at the beginning of 2015. He was both a friend to me and to many others, so with this news, lets not just celebrate the Amiga but celebrate the great Dragon Gyorgy who was the inspiration behind the original Amiga day.</p>
<p>On Amiga Day do any of the following Amiga activities:</p>
<ul>
<li>&#8211; You must switch on at least 1 Amiga computer.</li>
<li>&#8211; You must run at least 1 Amiga game (emulator is accepted).</li>
<li>&#8211; You must „whiten” a yellowed Amiga.</li>
<li>&#8211; You must give your non-working Amiga to a technician, who can make a working machine out of the non-working ones. Lather on the reborn working Amiga must be donated.</li>
<li>&#8211; In case you are a technician you must make at least one Amiga working from non-working Amigas.</li>
<li>&#8211; If you have an Amiga T-Shirt, you must wear it.</li>
<li>&#8211; If none of the above you can make a photo of yourself with an Amiga and share it with your friends on any social networks.</li>
<li>&#8211; Or whatever Amiga related activity you like&#8230;</li>
</ul>
<p>The post <a href="https://www.oldschoolgamermagazine.com/international-amiga-day-the-day-has-come-to-celebrate-the-amiga/">International Amiga Day &#8211; The day has come to celebrate the Amiga!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110444</post-id>	</item>
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		<title>Bubble Buddies &#8211; A reimagination of Bubble Bobble, arguably the best c64 game ever?</title>
		<link>https://www.oldschoolgamermagazine.com/bubble-buddies-a-reimagination-of-bubble-bobble-arguably-the-best-c64-game-ever/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Sun, 12 Jul 2026 16:38:20 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=101534</guid>

					<description><![CDATA[<p>If you enjoyed Taito&#8217;s Bubble Bobble in the Arcades or at home, then you&#8217;ll be pleased to know that not only can you still download Dave Retro Forge&#8217;s graphically superior version of &#8216;Bubble Bobble Remastered&#8217; for the C64, or &#8216;Bubble Bobble: Lost Cave&#8217;, which is a true spiritual sequel to that classic arcade game. But as [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/bubble-buddies-a-reimagination-of-bubble-bobble-arguably-the-best-c64-game-ever/">Bubble Buddies &#8211; A reimagination of Bubble Bobble, arguably the best c64 game ever?</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
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<p>If you enjoyed Taito&#8217;s Bubble Bobble in the Arcades or at home, then you&#8217;ll be pleased to know that not only can you still download Dave Retro Forge&#8217;s graphically superior version of &#8216;Bubble Bobble Remastered&#8217; for the C64, or &#8216;Bubble Bobble: Lost Cave&#8217;, which is a true spiritual sequel to that classic arcade game. But as of today, geon3 has released &#8216;Bubble Buddies&#8217; for the Commodore 64. A reimagination of Bubble Bobble, arguably the best c64 game ever according to geon3.</p>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/26nIRLQBkhg" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>Here&#8217;s the latest. &#8220;Bubble Buddies is a reimagination of Bubble Bobble, arguably the best c64 game ever. With 100 brand new levels designed for maximum happiness, Bubble Buddies emphasizes unique level design with a wider range of gameplay and a slightly easier playthrough with a smooth difficulty curve. All graphics have been polished to look their absolute best within the narrow constraints of the c64. Most of the sprites are made by the talented Davide Bottino for the 2025 release of Bubble Bobble C64 Remastered. This is not a rewrite, but a hack of the original game. Only the content has been changed, along with minor bug fixes.&#8221;</p>
<p><b>Links</b> :1) <a href="https://geon3.itch.io/buddies">Website</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/bubble-buddies-a-reimagination-of-bubble-bobble-arguably-the-best-c64-game-ever/">Bubble Buddies &#8211; A reimagination of Bubble Bobble, arguably the best c64 game ever?</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">101534</post-id>	</item>
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		<title>Steel Ranger 2 &#8211; Hessian creators Covert Bitops are working on another fantastic C64 game!</title>
		<link>https://www.oldschoolgamermagazine.com/steel-ranger-2-hessian-creators-covert-bitops-are-working-on-another-fantastic-c64-game/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 12:17:44 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=101536</guid>

					<description><![CDATA[<p>If you&#8217;ve ever heard of Covert Bitops then you would&#8217;ve known they released the fantastic action adventure game &#8216; Hessian &#8216; for the C64 in 2016. A game which blew us away with over 667 screens with specialized AI enemies found throughout that must either be avoided or shot at. Well as of this moment [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/steel-ranger-2-hessian-creators-covert-bitops-are-working-on-another-fantastic-c64-game/">Steel Ranger 2 &#8211; Hessian creators Covert Bitops are working on another fantastic C64 game!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>If you&#8217;ve ever heard of Covert Bitops then you would&#8217;ve known they released the fantastic action adventure game &#8216; Hessian &#8216; for the C64 in 2016. A game which blew us away with over 667 screens with specialized AI enemies found throughout that must either be avoided or shot at. Well as of this moment we have learnt Covert Bitops are still working on a game called Steel Ranger 2 which is looking just as impressive!</p>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/-5UfE1crVc4" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>Here&#8217;s the latest. &#8220;Sequel to Steel Ranger in development. Gear up with a new generation Ranger suit and use both your rifle and blade to combat a new threat emerging from the ruins of the barren Earth. Showing the game start menu and interactive intro, and the very beginning of actual gameplay. Rough project status: All game content including intro, gameplay and ending completed. Testing and finalizing remain. To be released when it&#8217;s done!&#8221;</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/steel-ranger-2-hessian-creators-covert-bitops-are-working-on-another-fantastic-c64-game/">Steel Ranger 2 &#8211; Hessian creators Covert Bitops are working on another fantastic C64 game!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">101536</post-id>	</item>
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		<title>Lincity &#8211; A SimCity style game is in development for the Amiga 68k by paulthetall</title>
		<link>https://www.oldschoolgamermagazine.com/lincity-a-simcity-style-game-is-in-development-for-the-amiga-68k-by-paulthetall/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 12:15:52 +0000</pubDate>
				<category><![CDATA[2000s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=102082</guid>

					<description><![CDATA[<p>While the Amiga is legendary for its library of fast-paced action, platformers and shoot &#8217;em up&#8217;s, developer Paulthetall has introduced a change of pace for the platform with his new game called &#8216;Lincity&#8217;. A free and open-source construction and management simulation game, which puts the player in control of managing a city&#8217;s socio-economy, similar in [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/lincity-a-simcity-style-game-is-in-development-for-the-amiga-68k-by-paulthetall/">Lincity &#8211; A SimCity style game is in development for the Amiga 68k by paulthetall</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>While the Amiga is legendary for its library of fast-paced action, platformers and shoot &#8217;em up&#8217;s, developer Paulthetall has introduced a change of pace for the platform with his new game called &#8216;Lincity&#8217;. A free and open-source construction and management simulation game, which puts the player in control of managing a city&#8217;s socio-economy, similar in concept to SimCity. A game that was originally for Windows and later also Linux and BeOS. Now&#8230;Its also ported to and available for 68k Amiga!</p>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/7asR5XpgKe4" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<div class="separator">Video by Aardvark (Running ok on a real 68060 as well)</div>
<p>Here&#8217;s the latest. &#8220;The transition to the Amiga brings more than just a new platform. The original sourcecode had no sound or music, so Paulthetall has added beautiful relaxing soundtracks so you can enjoy in-game music. In Lincity, you can build up your massive city of your dreams with very nice and relaxing soundtracks in the background. Play this game to come to rest after a long day of work (only make sure your city doesn&#8217;t gets burned to the ground :P).&#8221;</p>
<p><b>The game will contain at least 3 versions:</b></p>
<ul>
<li>Apollo Vampire supreme version (Supreme audio quality music, 7 awesome and relaxing soundtracks and widescreen support) will be available on the Apollo Vampire-lair.</li>
<li>Other Amiga RTG/AHI /Emulator hardware. (standard music with 3 awesome  and relaxing soundtracks and 4:8 resolution)</li>
<li>Other Amiga RTG/AHI /Emulator Hardware supporters Edition (Standard music with 5 awesome and relaxing soundtracks and 4:8 resolution) which is $2.</li>
<li>The 7 relaxing music tracks can also be downloaded in full HQ separately for $2 for supporting the work and future work (because there are a lot of cool projects planned).</li>
</ul>
<p><b>I have tested the game successfully on:</b></p>
<ul>
<li>&#8211; On FS-UAE emulator with Coffin</li>
<li>&#8211; Apollo 6000</li>
<li>&#8211; On Retro Pi 500+ with PiAmiga 5</li>
</ul>
<p>The post <a href="https://www.oldschoolgamermagazine.com/lincity-a-simcity-style-game-is-in-development-for-the-amiga-68k-by-paulthetall/">Lincity &#8211; A SimCity style game is in development for the Amiga 68k by paulthetall</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<title>Deuteros Resurrected &#8211; Strategy PC remake of a classic Amiga/Atari ST game is in the works, first milestone reached!</title>
		<link>https://www.oldschoolgamermagazine.com/deuteros-resurrected-strategy-pc-remake-of-a-classic-amiga-atari-st-game-is-in-the-works-first-milestone-reached/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Mon, 29 Jun 2026 11:44:33 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=101522</guid>

					<description><![CDATA[<p>We haven&#8217;t featured a PC remake of Ian Bird&#8217;s Amiga/Atari ST Strategy game Deuteros for awhile, especially as a number of announced remakes of this classic game have been announced and then dropped never to be seen again. Thankfully it looks as if Tony Cheetham has taken to the task, as he has recently announced the [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/deuteros-resurrected-strategy-pc-remake-of-a-classic-amiga-atari-st-game-is-in-the-works-first-milestone-reached/">Deuteros Resurrected &#8211; Strategy PC remake of a classic Amiga/Atari ST game is in the works, first milestone reached!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>We haven&#8217;t featured a PC remake of Ian Bird&#8217;s Amiga/Atari ST Strategy game Deuteros for awhile, especially as a number of announced remakes of this classic game have been announced and then dropped never to be seen again. Thankfully it looks as if Tony Cheetham has taken to the task, as he has recently announced the first playable milestone of a new PC remake called &#8216; Deuteros Resurrected &#8216;. An unofficial, but faithful pixel-for-pixel remake of the original Amiga game by Ian Bird</p>
<div class="separator"><a href="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlrwKC0ga5O57VMiX6ONAXcYJTw4_DDYNR2U2iJWvucQMAlntIMtDkesrHdzvZ-2OtwlTnAauVStxwJojCAWIMe5yQIqWiYh-gP5aOLCFTOR5Fkvt4R5N89cGfCsgXmSB_hZ8T4IP_jIdr0XmTi1YUXK9uT-bjlk9fq45uiezu_J-0bic6S79Ztb1o57c/s1200/scrnshot.png.webp?ssl=1"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/03/scrnshotpng.webp?resize=640%2C368&#038;ssl=1" width="640" height="368" border="0" data-original-height="689" data-original-width="1200" /></a></div>
<p>Here&#8217;s the latest. &#8220;&#8221;Deuteros – Resurrected&#8221; is an unofficial, but faithful pixel-for-pixel remake of the original Amiga game by Ian Bird. Every screen, system, and mechanic has been recreated exactly as it was — but with all the bugs removed(Don&#8217;t worry, you&#8217;ll be able to turn them back on). No redesigns. No rebalancing. No reinterpretation. Just Deuteros, exactly as you remember it — running flawlessly on modern systems.&#8221;</p>
<div class="separator"><a href="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZf2WBd0Eb3O36Msn53otTPPklUk-HW2ipRvzZcGv2VH_T2YsoinyjL0CsaMDHFutwzDRtkyqyGreR4w9Xhh0hdVnIZjYldhtXNvbeIbZCKeOWzS-hgVOh5DVuf9gLEkKa52Dl8stMk-41JGMPA104gm4YpSGhizuxSZrYiLjNXS-5S07YJ9gCCxnvY6k/s640/deut.jpg.webp?ssl=1"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/03/deutjpg.webp?resize=640%2C480&#038;ssl=1" width="640" height="480" border="0" data-original-height="480" data-original-width="640" /></a></div>
<p>&#8220;Deuteros – Resurrected is currently in active development and progressing. We are implementing features as they would appear in the course of gameplay, and so far we have completed the Mining, Training, Research and Production screens. The shipbay is the next area to get some love. Core systems implemented &#8211; Data storage for the whole game has been planned and implemented, along with save/load functionality. Playable builds are available and should be relatively bug-free.&#8221;</p>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/-I9l9tyRgrE" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<div class="separator">Deuteros (Amiga Version)</div>
<p>&#8220;We hit a milestone recently of having the game playable to the first major milestone, building an orbital factory above earth. We&#8217;ve built out most of the major systems in game, so you can train staff, research anything, build anything on earth and (maybe) in orbit, fly ships and deploy orbital factories. The project is now 100% open source with all code posted on github as we reach suitable milestones, and available under a CC0 license. We&#8217;ve made contact with the original creator Ian Bird, and got his blessing for the project. He will be joining us for a play test and AMA closer to the 1.0 launch, which we hope will be sometime in June.&#8221;</p>
<p><a href="https://www.deuteros.com/">https://www.deuteros.com/</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/deuteros-resurrected-strategy-pc-remake-of-a-classic-amiga-atari-st-game-is-in-the-works-first-milestone-reached/">Deuteros Resurrected &#8211; Strategy PC remake of a classic Amiga/Atari ST game is in the works, first milestone reached!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<title>Captain Victor Stormbeard And The Undead Treasure &#8211; An upcoming C64 platformer from KD Software gets a demo</title>
		<link>https://www.oldschoolgamermagazine.com/captain-victor-stormbeard-and-the-undead-treasure-an-upcoming-c64-platformer-from-kd-software-gets-a-demo/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Sat, 27 Jun 2026 12:34:29 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2010s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110592</guid>

					<description><![CDATA[<p>The upcoming Commodore 64 platform adventure, Captain Victor Stormbeard and the Undead Treasure by KD Software, has officially been teased with a playable demo. Commodore 64 enthusiasts can now download and test the initial stage of this highly anticipated title, offering a substantial look at what the full game will provide. In fact if you [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/captain-victor-stormbeard-and-the-undead-treasure-an-upcoming-c64-platformer-from-kd-software-gets-a-demo/">Captain Victor Stormbeard And The Undead Treasure &#8211; An upcoming C64 platformer from KD Software gets a demo</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>The upcoming Commodore 64 platform adventure, Captain Victor Stormbeard and the Undead Treasure by KD Software, has officially been teased with a playable demo. Commodore 64 enthusiasts can now download and test the initial stage of this highly anticipated title, offering a substantial look at what the full game will provide. In fact if you do end up playing it, you&#8217;ll experience the complete first level of the game, featuring 21 interconnected screens to explore, enemies to defeat, secrets to discover, and treasures to collect.</p>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/vMbk-pFa_18" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>The latest preview for the Commodore 64 title Captain Victor Stormbeard and the Undead Treasure sheds light on the game&#8217;s dark narrative setup with a souls-like design. Players step into the boots of a daring pirate captain who is explicitly driven by tales of a mythical, long-lost fortune buried deep within a heavily cursed island—a place where every previous treasure hunter has vanished without a trace. The island is no longer what it once was. It is now overrun by the undead, filled with deadly traps, forgotten passages, and remnants of those who failed. Every step forward brings you closer to the treasure… but also deeper into danger. To succeed, you must explore carefully, find keys to unlock new paths, gather what remains of lost riches, and survive encounters with both enemies and the environment itself.</p>
<p><b>Links</b> :1) <a href="https://kdebczynski.itch.io/captain-victor-stormbeard-and-the-undead-treasure-demo">Demo</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/captain-victor-stormbeard-and-the-undead-treasure-an-upcoming-c64-platformer-from-kd-software-gets-a-demo/">Captain Victor Stormbeard And The Undead Treasure &#8211; An upcoming C64 platformer from KD Software gets a demo</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<title>HOT NEWS as Ghosts&#8217;n Goblins has arrived as a Commodore Amiga AGA edition via JOTD!</title>
		<link>https://www.oldschoolgamermagazine.com/hot-news-as-ghostsn-goblins-has-arrived-as-a-commodore-amiga-aga-edition-via-jotd/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 12:08:32 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110458</guid>

					<description><![CDATA[<p>If you played &#8216; Ghosts&#8217;n Goblins &#8216; the first game in the Ghosts &#8216;n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You&#8217;ll be interested to know that as of just recently, JOTD has finally released the [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/hot-news-as-ghostsn-goblins-has-arrived-as-a-commodore-amiga-aga-edition-via-jotd/">HOT NEWS as Ghosts&#8217;n Goblins has arrived as a Commodore Amiga AGA edition via JOTD!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>If you played &#8216; Ghosts&#8217;n Goblins &#8216; the first game in the Ghosts &#8216;n Goblins franchise on systems such as the Amstrad, Amiga, Atari, C64 and ZX Spectrum, or the more recent arcade overhaul that was released for the Plus/4. You&#8217;ll be interested to know that as of just recently, JOTD has finally released the eagerly awaited Ghosts&#8217;n Goblins AGA for the Commodore Amiga. An enhanced version for the Amiga 1200 and above bringing it more in line with the Arcade classic.</p>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/uqTkK-_2ZDY" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<div class="separator">
<div class="separator"><a href="https://i0.wp.com/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipv422PYn4g76l-7nJ_tXm2egq_vwlv6AzBJdMqAPBGIYJ7IvLcgha8_lC5uOcbSBTLpXL-U6-gxgC0Vq8d1flWI1B7PF5pPCRaoC0W15trW5bsyecTCQPxYpMfdVMX4EL6c92rohQmh5LIh97etvQpg_0rjJ_XDAIQrkBd57NJYD7BeBtnCuLv9DvcQk/s2180/Clipboard_02-17-2026_03.jpg?ssl=1"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Clipboard_02-17-2026_03.jpg?resize=640%2C298&#038;ssl=1" width="640" height="298" border="0" data-original-height="1016" data-original-width="2180" /></a></div>
<div class="separator">Left Original / Right AGA</div>
<p>Originally the game was being worked on by Skyzoo73 in the Scorpion Engine. However with his blessing as the game wasn&#8217;t going to go any further, JOTD continued his work from scratch without the Scorpion Engine all fully transcoded with a final release today. In fact not only does the game look graphically superior compared to the original OCS version by Elite which was already very good, but it now features music by IM76, and as noted by JOTD previously &#8220;kicks ass with new new things like interrupt-based blitting and corkscrew&#8221;</p>
</div>
<div class="separator">
<div>
<div>
<div>
<ul>
<li>&#8211; all 7 levels in 64 colors</li>
<li>&#8211; PAL/NTSC (NTSC recommended for smooth scrolling)</li>
<li>&#8211; exact arcade gameplay</li>
<li>&#8211; awesome music</li>
<li>&#8211; difficulty/lives settings</li>
<li>&#8211; service mode <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></li>
<li>&#8211; CD32 version with audio tracks, runs on stock CD32</li>
<li>&#8211; Requires a 2-button joystick, or the keyboard, some fast memory. But there&#8217;s also a 1 button and up for jump option now.</li>
</ul>
</div>
</div>
<div>
<ul>
<li>&#8211; jotd: reverse-engineering, 68000 transcode, graphics conversion, sound conversion for the Amiga.</li>
<li>&#8211; IM76: music</li>
<li>&#8211; PascalDe73: icons</li>
<li>&#8211; Capcom: original game</li>
</ul>
</div>
</div>
<div>And that&#8217;s all there is to say about the game, so head on over to the link (<a href="https://jotd666.itch.io/ghostsngoblins">HERE</a>) and check out this awesome release by JOTD.</div>
</div>
<p>The post <a href="https://www.oldschoolgamermagazine.com/hot-news-as-ghostsn-goblins-has-arrived-as-a-commodore-amiga-aga-edition-via-jotd/">HOT NEWS as Ghosts&#8217;n Goblins has arrived as a Commodore Amiga AGA edition via JOTD!</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<title>Sonic Spectrum Next &#8211; Sonic The Hedgehog comes over to the Spectrum NEXT via dave18</title>
		<link>https://www.oldschoolgamermagazine.com/sonic-spectrum-next-sonic-the-hedgehog-comes-over-to-the-spectrum-next-via-dave18/</link>
		
		<dc:creator><![CDATA[Indie Retro News]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 12:32:13 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Indie Game]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110600</guid>

					<description><![CDATA[<p>Sonic the Hedgehog has made its way onto the ZX Spectrum Next in an exciting new release titled Sonic Spectrum Next, developed by prominent retro community creator dave18. The game is a direct conversion of the classic Sega Master System (SMS) version. This ambitious port follows hot on the heels of the developer&#8217;s prior game, [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/sonic-spectrum-next-sonic-the-hedgehog-comes-over-to-the-spectrum-next-via-dave18/">Sonic Spectrum Next &#8211; Sonic The Hedgehog comes over to the Spectrum NEXT via dave18</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="separator"></div>
<p>Sonic the Hedgehog has made its way onto the ZX Spectrum Next in an exciting new release titled Sonic Spectrum Next, developed by prominent retro community creator dave18. The game is a direct conversion of the classic Sega Master System (SMS) version. This ambitious port follows hot on the heels of the developer&#8217;s prior game, where they successfully translated the brilliant Sega Master System shooter Astro Warrior over to the advanced FPGA architecture of the Next. To coincide with this exciting news story, Saberman has done a gameplay video.</p>
<div class="separator"><iframe class="BLOG_video_class" src="https://www.youtube.com/embed/piPcOE03oMs" width="640" height="366" allowfullscreen="allowfullscreen">[embedded content]</iframe></div>
<p>Developer dave18 shared that this new venture was born out of the technical wisdom gained from their previous port in which he states &#8220;My new project, following on from what I learned letting Astro Warrior from the SMS to the Spectrum Next, I thought I&#8217;d try my luck with Sonic.&#8221; Because the Sega Master System and the ZX Spectrum Next share architectural similarities, developers are finding innovative ways to bridge the gap between these two systems.</p>
<ul>
<li>Controls &#8211; Kempston Joystick in Port 1 (left port) or Keyboard Q,A,O,P,M</li>
<li>On title screen Press O for Options</li>
</ul>
<p><b>Links</b> :1) <a href="https://dave18.itch.io/wip-sonic-spectrum-next">Source</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/sonic-spectrum-next-sonic-the-hedgehog-comes-over-to-the-spectrum-next-via-dave18/">Sonic Spectrum Next &#8211; Sonic The Hedgehog comes over to the Spectrum NEXT via dave18</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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