When Paper Mario and A Bug’s Life collide.

Disgruntled with dumpster fire games such as Paper Mario: Sticker Star and Paper Mario: Colour Splash? Fed up with Nintendo, Intelligent Systems and Shigeru Miyamoto betraying their Paper Mario fandom and alienating its dedicated, devoted fans? Here comes Moonsprout Games to the rescue as it aims to rekindle what is lost by releasing a spiritual successor in the form of Bug Fables.

Bug Fables promises to fulfil the wishes of the Paper Mario community that are clamouring for a true game in the same vein as Paper Mario and Paper Mario: The Thousand-Year Door for years since Paper Mario: The Thousand-Year Door or Super Paper Mario (it may did away with the traditional turn-based combat but the charm and the witty writing still remained intact).

If the players played the first two Paper Mario games, this turn-based battle system will be familiar to them.

After more than a year of development, Moonsprout Games made a decision to launch Bug Fables on Indiegogo. It raised $24,690 (123%) out of its $20,000 goal and it gained 627 backers.

The game is a turn-based RPG and it follows the budding adventurers named Vi (a female bee), Kabbu (a male beetle) and Leif (a male moth who specialises in ice magic) as they embark on a quest to search for The Everlasting Sapling, a fabled treasure capable of granting its user immortality. Just a taste of its leaves will bestow its power upon its user/users. During their escapade, they journey through the lands of Bugaria (an obvious insect pun on the European country, Bulgaria) which are known as The Ant Kingdom, Snakemouth Den, Golden Hills, The Lost Sands and the Bee Kingdom.

Vi, Kabbu and Leif traversing through Snakemouth Den.

Concerning the game, it contains six chapters (instead of the usual eight chapters from Paper Mario and Paper Mario: The Thousand-Year Door), an old-school turn-based combat, action commands (if the buttons are inputted correctly, the attacks will deal more damage to the enemies), a cooking system (if asked, the NPC can turn the ingredients into items to aid players in battle) and a tattle system (it lets players to discover information about their foes, their HP, their strengths and their weaknesses).

The main protagonists are en route to Snakemouth Den.

Unlike its predecessors, it improved upon the turn-based battle system with brand-new, never-before-seen twists such as Turn Relay (team members can pass their turns amongst themselves to uncover their enemies’ weaknesses) and Front Bonus (the insect who is in front of the pack will receive +1 attack but the foes will target the frontrunning character). Alongside the team based, turn-based combat is the weakness system (each of the party members’ strengths are more potent against adversaries. A well thought out strategy is key in order to defeat their opponents in a short period of time).

The demo introduces the first boss of the game.

On that note, the medal system (identical to the badge system) allows the players to customise their play style. While exploring the locales, equipments can be acquired to unlock extra skills and new abilities, change their stats and alter the difficulty level of the game.

Additionally, there are puzzles to solve within the locations and side-quests (which the inhabitants of each area send the main protagonists on).

This is one of the many mini side-quests the trio must undertake.

According to the latest trailer, Bug Fables is slated to be released for PlayStation 4, Steam and Nintendo Switch and it’s published by Dangen Entertainment (of Joakim Sandberg’s Iconoclasts fame) this year. An official launch date is yet to be confirmed.

https://youtu.be/SMtWxdQoljQ

Alternatively, Scrap Story is another spiritual successor akin to the first two Paper Mario games. As of writing, there is little in the way of describing its storyline and gameplay seeing as there isn’t much information at the moment.

Scrap Story is another spiritual successor to Paper Mario and Paper Mario: The Thousand-Year Door.

In order to keep up to date with Bug Fables’ game development, follow the members of the Moonsprout Games team on Facebook, Twitter and Tumblr, follow the game’s official Twitter account or join its Discord server.

The Ant Kingdom is one of the numerous areas the heroes will come across on their travels.

Regarding the developing team members, the team composes of Márcio Cleiton (programmer and animator), José Fernando Gracia (writer, designer and concept artist), Tristan Alric (game soundtrack composer), Allison (character design artist), Poppy De Raad (she provides the game with a polished coat of paint, working on the icons for the items, recipes and badges. She also assists in creating the props for the 3D maps) and Stefan Moser (he is behind making the in-game sound effects).

In the meantime, there is a demo which will tide everyone over until the game finally launches. The aforementioned demo showcases the prologue and the first boss.

Hopefully Moonsprout Games will achieve what Playtonic Games and Toys For Bob failed to set out to do with Yooka-Laylee and Spyro Reignited Trilogy respectively. In other words, Playtonic Games and Team 17 and Toys For Bob and Activision dashed people’s hopes, dreams and wishes, which in effectively (in a negative manner), their efforts of pleasing their consumers and fanbase were in vain.

Follow Bug Fables and the Moonsprout Games’ team members on social media!

Indiegogo: https://www.indiegogo.com/projects/bug-fables-an-exploration-rpg-full-of-bugs#/

Twitter: https://twitter.com/PaperBugDev

Tumblr: https://paperbugdev.tumblr.com/

itch.io:  https://paperbugdev.itch.io/bug-fables

Steam: https://store.steampowered.com/app/1082710/Bug_Fables/

Márcio Cleiton’s Facebook page/account

José Fernando Gracia’s Twitter page/account

Tristan Alric’s website

Alison’s Twitter page/account

Poppy De Raad’s Twitter page/account

Stefan Moser’s Soundcloud page/account

 

 

 

 

Wing See Li Wing See Li (5 Posts)

I'm a hard-working, 29-year-old Chinese woman but I'm short and I look young for my age. When I'm not writing, I dabble in playing video games, cosplay (I'm most notably well known for my Ratchet & Clank cosplay), listening to music and songs on my smartphone, being a freelance journalist, writing and reading fanfictions, drawing and painting in my sketchbook, using the internet and so forth. I'm a long-time platformer connoisseur (I love me some platform/collect-a-thon video games), a life-long, avid viewer of the Eurovision Song Contest and I'm a long-time fanatic of Girls Aloud and Sugababes. My favourite video game genres are: platform/collect-a-thon, racing and party.