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	<title>Apple 2 Intro Archives - Old School Gamer Magazine</title>
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	<title>Apple 2 Intro Archives - Old School Gamer Magazine</title>
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		<title>The Apple II: A Computer That Sparked a Revolution</title>
		<link>https://www.oldschoolgamermagazine.com/the-apple-ii-a-computer-that-sparked-a-revolution/</link>
					<comments>https://www.oldschoolgamermagazine.com/the-apple-ii-a-computer-that-sparked-a-revolution/#respond</comments>
		
		<dc:creator><![CDATA[A I]]></dc:creator>
		<pubDate>Thu, 18 Apr 2024 16:25:09 +0000</pubDate>
				<category><![CDATA[1970s]]></category>
		<category><![CDATA[Apple 2 Intro]]></category>
		<category><![CDATA[Retro Computing]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=79879</guid>

					<description><![CDATA[<p>In the annals of technological history, few machines hold a place as revered as the Apple II. While its 8-bit processor and limited memory might seem quaint today, its impact was immeasurable. The Apple II didn&#8217;t just sell well; it transformed our relationship with computers, ushering in the era of widespread personal computing and laying [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-apple-ii-a-computer-that-sparked-a-revolution/">The Apple II: A Computer That Sparked a Revolution</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p data-sourcepos="5:1-5:417">In the annals of technological history, few machines hold a place as revered as the Apple II. While its 8-bit processor and limited memory might seem quaint today, its impact was immeasurable. The Apple II didn&#8217;t just sell well; it transformed our relationship with computers, ushering in the era of widespread personal computing and laying the foundation for the digital revolution that continues to shape our world.</p>
<p data-sourcepos="7:1-7:27"><strong>An Unlikely Partnership</strong></p>
<p data-sourcepos="9:1-9:495">The Apple II was born from the unusual collaboration between two Steves: Steve Jobs, the visionary marketer, and Steve Wozniak, the engineering genius. Jobs grasped the potential of personal computers, seeing beyond machines designed for hobbyists. He understood the need for a user-friendly, accessible computer that ordinary people could use and understand. Wozniak, meanwhile, had the technical brilliance to bring that vision to life, creating a machine that was both powerful and inviting.</p>
<p><iframe title="Old Apple II Commercial Advertising (1979)" width="1080" height="810" src="https://www.youtube.com/embed/zd3RhRz7e2M?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p data-sourcepos="11:1-11:27"><strong>A Design for the People</strong></p>
<p data-sourcepos="13:1-13:406">Wozniak&#8217;s engineering choices were driven by practicality and a desire for accessibility. He used the cost-effective MOS 6502 processor, cleverly maximizing its capabilities. Unlike earlier computers that were essentially kits requiring extensive assembly, the Apple II came pre-packaged and ready to use. This approachability invited exploration and lowered the barrier to entry for countless individuals.</p>
<p data-sourcepos="15:1-15:319">The Apple II&#8217;s true magic lay in its expandability. Eight internal slots enabled users to add memory, connect printers, use modems, and even turn the machine into something entirely different. This modularity encouraged independent developers, making the Apple II a platform for innovation rather than a mere appliance.</p>
<p data-sourcepos="17:1-17:28"><strong>VisiCalc: The Killer App</strong></p>
<p data-sourcepos="19:1-19:548">While its user-friendly design and technical prowess were noteworthy, it was VisiCalc, the first-ever spreadsheet software, that cemented the Apple II&#8217;s place in history. VisiCalc single-handedly transformed the machine from an enthusiast&#8217;s toy to a crucial business tool. Suddenly, financial projections, budgeting, and analysis—tasks traditionally requiring hours of manual calculations—could be completed instantly. The business world took notice, catapulting the Apple II into offices and legitimizing the very concept of the personal computer.</p>
<p data-sourcepos="21:1-21:24"><strong>Creativity Unleashed</strong></p>
<p data-sourcepos="23:1-23:434">Beyond spreadsheets, the Apple II ignited imaginations. Its color graphics capabilities, while rudimentary by today&#8217;s standards, inspired a generation of pixel artists and game designers. Titles like <em>Ultima</em>, <em>Karateka</em>, and <em>Oregon Trail</em> became cultural touchpoints, captivating players of all ages. These games didn&#8217;t merely entertain; they laid the groundwork for the multi-billion dollar gaming industry that flourishes today.</p>
<p data-sourcepos="25:1-25:342">The spirit of exploration inherent in the Apple II extended to education. With its accessible programming environment, it became a teaching tool, empowering countless students to understand the fundamentals of coding and software design. Many early software luminaries cut their teeth on the Apple II, fueling the ongoing technological boom.</p>
<p data-sourcepos="27:1-27:24"><strong>The Legacy Echoes On</strong></p>
<p data-sourcepos="29:1-29:223">The Apple II was a product of its time yet transcended it. Its emphasis on openness, expandability, and user-friendliness paved the way for the interconnected, user-centric world of personal computing that now surrounds us.</p>
<p data-sourcepos="31:1-31:321">The Apple II is not merely a relic of a bygone era. Emulators ensure its accessibility for generations to come, and its spirit lives on in modern computers. More importantly, the Apple II is a timeless reminder that even humble machines, born in garages and inspired by vision and ingenuity, can indeed change the world.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-apple-ii-a-computer-that-sparked-a-revolution/">The Apple II: A Computer That Sparked a Revolution</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">79879</post-id>	</item>
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		<title>My Apple IIc</title>
		<link>https://www.oldschoolgamermagazine.com/my-apple-iic/</link>
					<comments>https://www.oldschoolgamermagazine.com/my-apple-iic/#respond</comments>
		
		<dc:creator><![CDATA[Old School Gamer]]></dc:creator>
		<pubDate>Wed, 26 Oct 2022 14:05:38 +0000</pubDate>
				<category><![CDATA[Apple 2 Intro]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=48122</guid>

					<description><![CDATA[<p>&#8220;Recreating 1986 in West Des Moines&#8221; Upon attending the Vintage Computer Festival Midwest, I went on a mission to recreate my computer experiences of the late 1980s.  For me, that meant an apple ][c computer, a standard green screen monitor, a joystick, and a bunch of games.  Back then I used for trading copies of [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/my-apple-iic/">My Apple IIc</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2><span style="font-weight: 400;">&#8220;Recreating 1986 in West Des Moines&#8221;</span></h2>
<p><span style="font-weight: 400;">Upon attending the Vintage Computer Festival Midwest, I went on a mission to recreate my computer experiences of the late 1980s.  For me, that meant an apple ][c computer, a standard green screen monitor, a joystick, and a bunch of games.  Back then I used for trading copies of floppy discs with my friends who all had Apple computers probably thanks to the introduction of Apple ][e computers at our middle school, Stilwell Jr. High in West Des Moines Iowa.  Jeremy, Dave, Brad, and Dwight, this story is about recreating that atmosphere we had on Vine, Western Hills, and Walnut.</span></p>
<h2><span style="font-weight: 400;">Remembering the past</span></h2>
<p><span style="font-weight: 400;">The Apple ][c computer was released in 1984 and when we got one a year or so later, it replaced the Texas Instruments TI 99/4a with its cartridge slot and cassette tape loading software for me.  In 1985 I started making friends at Junior High and spending a lot of time in the computer lab.  In 1987 or somewhere near there I also started working at Babbages at Valley West Mall.  For those of us from the 1980s, Babbage&#8217;s was like GameStop but carried computer software and video game console games.  It eventually would be bought up / merged with GameStop and we all know the GameStop of today.  One of the coolest things about the job there is that they encouraged us to take home games overnight (as long as there were multiple copies of the software) and try them out and see what we thought.  That plus Copy II+ and lots of trips to the mall meant I had lots of games to “sample.”</span></p>
<p><span style="font-weight: 400;">The Apple ][c was a nice improvement over the ][e that had been on the market since 1983 and was a successor of the apple two series that had kicked off in 1977.  It was more of a finished-off computer that lacked the expandability internally of the ][e but was a favorite of mine.  After the ][c I would go onto the multi-media enhanced ][gs but I wasn’t far away from moving into the IBM PC-Compatible world that would take the 1990s and the 2000s for me on computing.</span></p>
<p><span style="font-weight: 400;">My Apple days consisted of playing games, starting out with basics like Bruce Lee, Karateka, Oregon Trail, Choplifter, Castle Wolfenstein and more but then moving on into RPG’s like Ultima, Bard’s Tale, Pool of Radiance and a ton of the different Sierra Point and Click Adventures.  Friends like Dave Curtis were into Maniac Mansion and I just loved to watch him play the twisted humor of that game.</span></p>
<h2><span style="font-weight: 400;">Recreating the past</span></h2>
<p><span style="font-weight: 400;">At the Vintage Computer Festival Midwest in Chicago in September I purchased an Apple ][c with monitor from Bonus Life Computers.  Onsite the only testing done before purchase was seeing it boot up ProDos and an Akalabeth disc.  Once I saw those running and the keyboard accepting input the sale was made for around $250.  Upon getting back I needed to work to recreate things even further.  </span></p>
<p><span style="font-weight: 400;">I purchased the ADTPro software boot disc and cabling to interface with the ][c.  This software will allow me to send disc images downloaded from various sources down to the computer from another computer attached from USB cabling to the serial port of the apple.  The cables and software can be purchased from RetroFloppy.Com and will cost you $60-$80 depending on what all you need.  Thanks to retro computing friend Jarrod Kailef for reminding me of this software that I had played with 10 years earlier.  </span></p>
<p><span style="font-weight: 400;">Next on my list was getting a joystick wired for the ][c and a harddrive that I can use so keep software handy.  I found the joystick on ebay with some help from a facebook group.and getting some level of a hard-drive.  Big Mess O Wires (</span><a href="https://www.bigmessowires.com/"><span style="font-weight: 400;">https://www.bigmessowires.com/</span></a><span style="font-weight: 400;">) had Floppy EMU Disk Emulator for $139 + shipping so I jumped at it.</span></p>
<p><span style="font-weight: 400;">Investment total $250 ][c with monitor, $70 ADTPro, $70 Joystick, $160 = $550 and I have all the pieces to recreate the past and rock some retro computers!</span></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/my-apple-iic/">My Apple IIc</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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