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	<title>Beyond Software Archives - Old School Gamer Magazine</title>
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		<title>The Cabinet of Curiosities: Goodness Gracious</title>
		<link>https://www.oldschoolgamermagazine.com/the-cabinet-of-curiosities-goodness-gracious/</link>
					<comments>https://www.oldschoolgamermagazine.com/the-cabinet-of-curiosities-goodness-gracious/#respond</comments>
		
		<dc:creator><![CDATA[Shaun Jex]]></dc:creator>
		<pubDate>Mon, 17 Jun 2019 02:41:16 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Beyond Software]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Goodness Gracious]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=17362</guid>

					<description><![CDATA[<p>We were somewhere in the Louisiana backwoods. I had been driving for hours, powered by a mixture of Five Hour Energy, coffee, and the Trainspotting soundtrack. A light fog hovered above the asphalt. At least, I think it was a fog. There was a non-zero chance that it was a problem with my vision brought [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-cabinet-of-curiosities-goodness-gracious/">The Cabinet of Curiosities: Goodness Gracious</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400">We were somewhere in the Louisiana backwoods. I had been driving for hours, powered by a mixture of Five Hour Energy, coffee, and the Trainspotting soundtrack. A light fog hovered above the asphalt. At least, I think it was a fog. There was a non-zero chance that it was a problem with my vision brought on by a mixture of caffeine and lack of sleep. That would certainly explain the creature that came darting out of the woods and stopped in front of my headlights. It was a strange, amorphous blob that looked like a piece of sentient jello. </span></p>
<p><span style="font-weight: 400">The creature was protecting a red gem and it launched a fireball from its mouth as we approached it.</span></p>
<p><span style="font-weight: 400">Okay. Somewhere along the line in this story I started lying. However, the creature at the center of the Commodore 64 game Goodness Gracious really does resemble the hallucination of a sleep deprived trucker. I think it’s supposed to be some kind of reptile, but I’m not 100% sure. The beast on the cover of the game looks like a mix between a dragon and a demon. The creature you controlled looked a bit like a piece of blown up bubble gum that was spit out without being popped.</span></p>
<p><span style="font-weight: 400">The game was created by the UK company Beyond Software. It was developed by Paul Jay and released on tape. It is&#8230;profoundly strange.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="17364" data-permalink="https://www.oldschoolgamermagazine.com/the-cabinet-of-curiosities-goodness-gracious/screenshot-2019-06-16-at-9-26-52-pm-edited/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/06/Screenshot-2019-06-16-at-9.26.52-PM-Edited.png?fit=365%2C380&amp;ssl=1" data-orig-size="365,380" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot 2019-06-16 at 9.26.52 PM &#8211; Edited" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/06/Screenshot-2019-06-16-at-9.26.52-PM-Edited.png?fit=288%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/06/Screenshot-2019-06-16-at-9.26.52-PM-Edited.png?fit=365%2C380&amp;ssl=1" class="size-medium wp-image-17364 aligncenter" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/06/Screenshot-2019-06-16-at-9.26.52-PM-Edited-288x300.png?resize=288%2C300&#038;ssl=1" alt="" width="288" height="300" srcset="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/06/Screenshot-2019-06-16-at-9.26.52-PM-Edited.png?resize=288%2C300&amp;ssl=1 288w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/06/Screenshot-2019-06-16-at-9.26.52-PM-Edited.png?resize=150%2C156&amp;ssl=1 150w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/06/Screenshot-2019-06-16-at-9.26.52-PM-Edited.png?w=365&amp;ssl=1 365w" sizes="(max-width: 288px) 100vw, 288px" /></p>
<p><span style="font-weight: 400">Players controlled the weird, pimple like creature and used fireballs to defend a red gem. Fireballs were launched by holding down the spacebar button. Your supply of fireballs was limited, but you could earn more by killing enemies. You moved on to a new level by killing three enemies. The game ended if you ran out of fireballs or an enemy got to the gem. </span></p>
<p><span style="font-weight: 400">Typically, I like to include a video of a playthrough of the games I write about, but unfortunately I was unable to find one for this Commodore curio. Oh well, such are the risks when you spend your time searching for digital artifacts.</span></p>
<p><span style="font-weight: 400">Until next time, I remain…</span></p>
<p><span style="font-weight: 400">Just Another Geek in the Geek Kingdom</span></p>
<p>&nbsp;</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-cabinet-of-curiosities-goodness-gracious/">The Cabinet of Curiosities: Goodness Gracious</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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