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		<title>RETROSPECTIVE: CD-i &#038; 3DO &#8211; Two More Classics Ready For The Mini Treatment</title>
		<link>https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/</link>
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		<dc:creator><![CDATA[Old School Gamer]]></dc:creator>
		<pubDate>Wed, 25 Oct 2023 12:58:02 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
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					<description><![CDATA[<p>Gone But Not Forgotten. Imagine it &#8211; you are the representative rights holder to some obscure dusty old video game system that, for whatever reason, failed to hold its own during its original console generation, tumbling deep into the abyss of eBay obscurity. Until recently, that was the fate of dozens of systems.  Only video [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/">RETROSPECTIVE: CD-i &amp; 3DO &#8211; Two More Classics Ready For The Mini Treatment</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Gone But Not Forgotten.</strong></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="22343" data-permalink="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/3do_boxes/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_Boxes.jpg?fit=600%2C391&amp;ssl=1" data-orig-size="600,391" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3DO_Boxes" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_Boxes.jpg?fit=300%2C196&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_Boxes.jpg?fit=600%2C391&amp;ssl=1" class="alignnone size-medium wp-image-22343 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_Boxes.jpg?resize=300%2C196&#038;ssl=1" alt="" width="300" height="196" /></p>
<p><span style="font-weight: 400;">Imagine it &#8211; you are the representative rights holder to some obscure dusty old video game system that, for whatever reason, failed to hold its own during its original console generation, tumbling deep into the abyss of eBay obscurity.</span></p>
<p><span style="font-weight: 400;">Until recently, that was the fate of dozens of systems.  Only video game purists and ultimate researchers know of consoles like the Apple Pippin, the Amiga CD32 or the PC-FX.</span></p>
<p><span style="font-weight: 400;">I bring all of this up because we live in a time where a very intriguing trend has developed, almost accidentally &#8211; companies are finding they can create scaled-down cases of their original hardware, drop a fairly low-cost emulator system inside of the shell complete with a few dozen of the original console’s library and expect to sell units like hotcakes.  In some cases, projected numbers <strong>HIGHER</strong> than the number of consoles originally taken to market. How can this be possible? The answer is one of timing. Retro games and systems have become a hot commodity to both collectors and gamers alike who long for the simpler interactive experience (check out the proposed Intellivision Amico for more on this concept).</span></p>
<p><span style="font-weight: 400;">What this means, really, is that these modern “retro mini” consoles are being bought up by a large convergence of individuals; those who owned the original and wish to re-experience the nostalgia on a modern display (in a small form factor, and usually under $100 to boot), those who passed over the system the first time in favor of the more popular choices (explaining precisely why I must have a Turbo-Grafx 16 Mini despite not owning one in the 16-bit days), gamers who were not present the first time around who simply enjoy the unique gaming experience these things offer and of course collectors and completionists who must have one of everything.</span></p>
<p><span style="font-weight: 400;">In case you’re not following along, this trend is piping hot right now.  So if you were sitting on the rights to a console from the distant past, this would be the optimal time to capitalize.  That brings up today’s column discussion. There were two systems in the early to mid-1990s that, despite forward-thinking and early adoption of the then-advanced CD-ROM media in a time when the world was largely limited by cartridges, failed to make a dent in the industry.  The reason each of them failed was a bit different but in reality, the two concepts had more in common than they did differences. Let’s take a closer look at the CD-i and 3DO; two nearly forgotten entries in the halls of video gamedom’s history that just may be due for the retro mini treatment.</span></p>
<p><b>CD-i</b></p>
<p style="text-align: left;"><span style="font-weight: 400;">Sometimes referred to as the Phillips CD-i on account of the fact that Phillips (Magnovox) was the first brand to release a dedicated CD-i unit to the market, the Compact Disc-Interactive concept wasn’t really so much a “console” as it was a media format.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="22344" data-permalink="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/philipscdi/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/PhilipsCDi.jpg?fit=640%2C382&amp;ssl=1" data-orig-size="640,382" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="PhilipsCDi" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/PhilipsCDi.jpg?fit=300%2C179&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/PhilipsCDi.jpg?fit=640%2C382&amp;ssl=1" class="size-medium wp-image-22344 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/PhilipsCDi.jpg?resize=300%2C179&#038;ssl=1" alt="" width="300" height="179" /></p>
<p><span style="font-weight: 400;">Originally developed and designed by Phillips and Sony, a CD-i disc, though indistinguishable from a standard CD, could hold up to 744 MiB of digital data (a standard CD is good for 700 MiBs).  Its primary emphasis was to make better use of the potential for interacting with the data on the discs, be it graphics, audio, full motion video etc.</span></p>
<p><span style="font-weight: 400;">What all of this means is that while a CD-i machine was perfectly able to play standard audio CDs (at the time, a very big selling point), it could also run CD-i software; something a standard CD player could not.  The players included controllers and in time the primary focus of the machines moved away from the prospect of digital encyclopedias and learning exercises to become dedicated game machines. The irony of this is that Phillips was very careful with their initial marketing strategies, going as far as to avoid talking about CD-i’s video game potential to avoid going head to head with giants like Nintendo and Sega.</span></p>
<p><span style="font-weight: 400;"><img data-recalc-dims="1" decoding="async" data-attachment-id="22345" data-permalink="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/cdi_screen/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/CDI_Screen.jpg?fit=700%2C356&amp;ssl=1" data-orig-size="700,356" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="CDI_Screen" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/CDI_Screen.jpg?fit=300%2C153&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/CDI_Screen.jpg?fit=700%2C356&amp;ssl=1" class="size-medium wp-image-22345 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/CDI_Screen.jpg?resize=300%2C153&#038;ssl=1" alt="" width="300" height="153" />Regardless, Phillips may have released the first unit but the concept was such that they did not hold exclusivity to hardware production.  In a way, they were trying to do an early version of what Sony would later make successful with the blu-Ray Disc &#8211; a new standard that could be played on equipment of varying manufacturers.</span></p>
<p><span style="font-weight: 400;">As such units began arriving by manufacturers such as Sony, Memorex, Magnavox, LG (just to mention a few).  Pricing was outrageous. Initially a base model CD-i player retailed for $799 in 1991. Yes, that is still a lot of money for a console today but to account for inflation, that was actually closer to dropping $1,506 duckets on a system right now.  Keep in mind that this was in an era where you could pick up a brand new Sega Genesis for $150. The CD-i did drop down to $599 within the first year but it was still largely out of reach for a majority of gamers interested in checking out the potential of the CD-ROM media.</span></p>
<p><span style="font-weight: 400;">What’s especially interesting is that since CD-i wasn’t a console so much as it was a format, it enjoyed an extremely long support cycle.  Games began hitting store shelves in 1991 and were still being commercially released in 2002. Discounting homebrews, which are of course still being produced by fans of the system, CD-i managed to amass a library of 190 titles in that time frame, a majority of which were published by Phillips Interactive Media despite coming in from a wide variety of developers.</span></p>
<p style="text-align: left;"><span style="font-weight: 400;"><img data-recalc-dims="1" decoding="async" data-attachment-id="22346" data-permalink="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/legend-of-zelda-cd-i/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/Legend-of-Zelda-CD-i.jpg?fit=600%2C560&amp;ssl=1" data-orig-size="600,560" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Legend-of-Zelda-CD-i" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/Legend-of-Zelda-CD-i.jpg?fit=300%2C280&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/Legend-of-Zelda-CD-i.jpg?fit=600%2C560&amp;ssl=1" class="size-medium wp-image-22346 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/Legend-of-Zelda-CD-i.jpg?resize=300%2C280&#038;ssl=1" alt="" width="300" height="280" />The vast majority of the game library consists of high-quality (especially in the audio department) ports of games that were being released for the contemporary hardware of the era.  However, and perhaps most famously, the CD-i would, as a result of an odd but brief collaboration of Phillips with Nintendo, receive three Legend of Zelda and one Mario title available absolutely nowhere else at the time and even to this day (Link: The Faces of Evil, Zelda: The Wand of Gamelon, Zelda’s Adventure, and Hotel Mario).  </span><span style="font-weight: 400;">Perhaps even more intriguing is that Phillips was in the process of developing two more Mario titles (Super Mario&#8217;s Wacky Worlds and Mario Takes America) that were canceled before release. Wacky Worlds was intended to be the official sequel to Super Mario World no less. This has bonus game material (like Nintendo did with Star Fox 2 on the SNES Classic Edition) off the charts.</span></p>
<p><span style="font-weight: 400;">Is the world ready for a CD-i Retro Mini system?  Perhaps! Sales numbers are tricky to pin down on account of the fact that the hardware wasn’t produced by a singular entity but reports place the figure at about 400,000 units by 1996.  I am convinced that even if Phillips filled the hypothetical CD-i Mini with 20 average contemporary ports but managed to include the ultra-rare (and ultra-expensive) Nintendo titles on the system, it would be a massive hit for collectors based on that alone.</span></p>
<p><span style="font-weight: 400;"><strong>Bonus Fact</strong> &#8211; The CD-i could be viewed as the template for the PlayStation in a very roundabout way.  It literally came into existence when Nintendo sought to work with an audio electronics manufacturer about potentially developing a CD-based system for them.  Nintendo bailed before the hardware came to market but in this case, Phillips fought to retain rights to some of the properties they intended to collaborate on thus resulting in the Nintendo series that were developed entirely outside of N’s control.  </span></p>
<p><span style="font-weight: 400;">A nearly identical failed collaboration with Sony resulted in Sony, a few years later, deciding to pull a Phillips and enter the video game market with their CD-based hardware without Nintendo. We all know how that turned out.</span></p>
<p><b>3DO</b></p>
<p><span style="font-weight: 400;">Perhaps the most astounding thing about the 3DO is how little the individuals behind its development learned from the CD-i.  Somehow they managed to make nearly identical mistakes and hope that they would succeed where their competition failed. It didn’t work for them either.  But we’ll get to that.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="22347" data-permalink="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/3do/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO.jpg?fit=600%2C500&amp;ssl=1" data-orig-size="600,500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3DO" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO.jpg?fit=300%2C250&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO.jpg?fit=600%2C500&amp;ssl=1" class="size-medium wp-image-22347 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO.jpg?resize=300%2C250&#038;ssl=1" alt="" width="300" height="250" /></p>
<p><span style="font-weight: 400;">Like CD-i, 3DO is not a video game console so much as it is a format; a set of specs that could be licensed to any manufacturer willing to pay to do so.  Also, like CD-i with Phillips, 3DO wasn’t actually exclusive to Panasonic though they did manufacture the first (and arguably most well known) unit: the FZ-1 R.E.A.L. 3DO Interactive Multiplayer.  Also like CD-i, brands like Sanyo and LG (GoldStar) signed on board to produce players of their own.</span></p>
<p><span style="font-weight: 400;">3DO hit the scene in October of 1993 and, again, like CD-i, its claim to fame was that it would capitalize on the potential of CD-ROM technology and do so at a cost that was exuberant in comparison to its contemporary competition.  A 3DO player’s 93 MSRP was $699. And even more discouraging is that the system launched with only a single game (Crash &#8216;n Burn). Unlike CD-i, however, 3DO would have its proverbial hands full due to the lateness of its arrival. </span></p>
<p><span style="font-weight: 400;">The 4th console generation was just winding down when the 3DO arrived, meaning its only CD-based competition coming from the much weaker Sega CD and Turbo CD were very short-lived.  In fact, it found itself dropped into battle with the 5th generation offerings in short order; two of which were also CD-ROM based, much better supported, and considerably more affordable: The Sega Saturn and Sony PlayStation. Suffice to say, the writing was on the wall. The system only lived from late 93 till 1996, moving about 2-million units worldwide.</span></p>
<p><span style="font-weight: 400;"> <img data-recalc-dims="1" decoding="async" data-attachment-id="22348" data-permalink="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/3do_1/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_1.jpg?fit=750%2C539&amp;ssl=1" data-orig-size="750,539" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3DO_1" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_1.jpg?fit=300%2C216&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_1.jpg?fit=750%2C539&amp;ssl=1" class="size-medium wp-image-22348 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_1.jpg?resize=300%2C216&#038;ssl=1" alt="" width="300" height="216" />In roughly three years of existence, the 3DO managed to amass a library of 162 domestic titles.  The bad news is that very few of these games were exclusive to the 3DO platform. As such it became known as a library of ports; many of which boasted superior soundtracks to their cartridge counterparts but again, once the Saturn and PlayStation hit the scene, even that advantage was nullified.</span></p>
<p><span style="font-weight: 400;">The idea of the concept actually dated back to 1991 when The 3DO Company was formed by Electronic Arts founder Trip Hawkins.  His vision was to alter the way the video game console industry made money; something that seems to happen across nearly every hardware generation only to fall into obscurity while the standard model of hardware manufactured by a single company and sold at a loss to recover profits on the licensing software back end runs away with the success.</span></p>
<p><span style="font-weight: 400;">Anyway, the Hawkins strategy was that 3DO would collect a very small royalty on each console sold and on each game manufactured. To game publishers, the low US $3 royalty rate per game was a fraction of the royalties paid to Nintendo and Sega when making games for their consoles.  As a result, many publishers signed on to the 3DO platform but with such a relatively small install base, most were reluctant to grant exclusivity.</span></p>
<p><span style="font-weight: 400;">Additionally, the reason for the ultra-high hardware MSRPs was that the manufacturers, who had absolutely no way of recovering capital on the software side of things, had to make their profits on the hardware itself.  No taking a loss on the system to make money on the games later on here. It should be noted that lesser manufacturing costs in subsequent incarnations did make the hardware cost come down considerably. The GoldStar model, for example, launched at a much more realistic $399 and within the first year, the price of the flagship Panasonic FZ-1 had dropped to $499.</span></p>
<p><span style="font-weight: 400;">All in all the entire tower of cards collapsed under its own weight just shy of three years and in the process once again reminded that regardless of how noble the intent, the standard video game manufacturing, and distribution process works.</span></p>
<p><span style="font-weight: 400;"><img data-recalc-dims="1" decoding="async" data-attachment-id="22349" data-permalink="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/3do_games/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_Games.jpg?fit=509%2C700&amp;ssl=1" data-orig-size="509,700" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3DO_Games" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_Games.jpg?fit=218%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_Games.jpg?fit=509%2C700&amp;ssl=1" class="size-medium wp-image-22349 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/3DO_Games.jpg?resize=218%2C300&#038;ssl=1" alt="" width="218" height="300" />So is the world ready for a 3DO mini?  Possibly. The 3DO lacks the appeal of CD-i’s rare Nintendo collection, there are about 35 titles that really can’t be found elsewhere (Captain Quazar, Blade Force, Tip’D, Soccer Kid).  Many of the ports were strong as well. Gex, for example, sold a whopping 1-million copies for the 3DO. Since there were only ever 2-million systems sold, that means it graced 1 of every 2 libraries.</span></p>
<p><b>Conclusions</b></p>
<p><span style="font-weight: 400;">All told nearly half a million CD-i players graced the world in a time where the generation leaders (SNES) moved 49.1 million units and (Genesis) 30.75-million.  The 3DO managed to fair slightly better in the following hardware generation with 2-million units out there though actually had a smaller market share comparatively as the leaders managed to post far more imposing figures:  PlayStation with 102.49-million, Nintendo 64 at 32.9 million, and Sega Saturn at 9.2 million.</span></p>
<p><span style="font-weight: 400;">What this means in terms of how well retro mini versions would do today &#8211; CD-i could actually plan to equal if not exceed original sales figures and 3DO actually managed a nearly double install base over the Neo Geo (980,000 units) the first time around.</span></p>
<p><span style="font-weight: 400;"><img data-recalc-dims="1" decoding="async" data-attachment-id="22350" data-permalink="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/hm_cdi/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/HM_CDI.jpg?fit=500%2C351&amp;ssl=1" data-orig-size="500,351" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="HM_CDI" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/HM_CDI.jpg?fit=300%2C211&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/HM_CDI.jpg?fit=500%2C351&amp;ssl=1" class="size-medium wp-image-22350 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/HM_CDI.jpg?resize=300%2C211&#038;ssl=1" alt="" width="300" height="211" />If I had to choose one, though, I suppose the rarity of those Nintendo titles would make me lean toward the CD-i side of the equation.  While generally regarded as poor games in terms of technical merit, their sheer collectibility is such that it isn’t uncommon for the games to command several hundred dollars each on the secondary market (and keep in mind there are 4 of them).</span></p>
<p><span style="font-weight: 400;">While there is no official word of either console yet &#8211; Phillips actually had this to say regarding a tweet requesting a retro mini of the CD-i:<em> Thank you for your love, encouragement and interest! We will try our best to fulfill your dreams and release something you suggest, but cannot promise anything yet. Please be a bit patient and stay tuned. Thank you in advance.</em></span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="24490" data-permalink="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/final_osg/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/Final_OSG.png?fit=650%2C413&amp;ssl=1" data-orig-size="650,413" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Final_OSG" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/Final_OSG.png?fit=300%2C191&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/Final_OSG.png?fit=650%2C413&amp;ssl=1" class="size-medium wp-image-24490 aligncenter" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2019/11/Final_OSG.png?resize=300%2C191&#038;ssl=1" alt="" width="300" height="191" /></p>
<p><span style="font-weight: 400;">Here’s hoping!</span></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/retrospective-cd-i-3do-two-more-classics-ready-for-the-mini-treatment/">RETROSPECTIVE: CD-i &amp; 3DO &#8211; Two More Classics Ready For The Mini Treatment</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<title>A Look At Those Mini Classic Editions We (Probably) Won&#8217;t Be Getting</title>
		<link>https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/</link>
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		<dc:creator><![CDATA[Jason Russell]]></dc:creator>
		<pubDate>Wed, 04 Oct 2023 12:32:49 +0000</pubDate>
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					<description><![CDATA[<p>It&#8217;s already been seven years since Nintendo delivered the NES Classic Edition to the masses, causing an unexpected major market demand while creating a new niche in the process.  They followed this up with the similarly successful Super NES Classic Edition a year later.  Then poof.  The company that created the stir in the first [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/">A Look At Those Mini Classic Editions We (Probably) Won&#8217;t Be Getting</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400">It&#8217;s already been seven years since Nintendo delivered the NES Classic Edition to the masses, causing an unexpected major market demand while creating a new niche in the process.  They followed this up with the similarly successful Super NES Classic Edition a year later.  Then poof.  The company that created the stir in the first place disappeared from it entirely.  Several other companies, witnessing the fervor, got involved, releasing retro mini plug &amp; plays of their own, perhaps the most successful of these coming from Sega’s Genesis Mini.  Unfortunately, as time marches on, it’s starting to look like the flames of desire here are winding down to embers and a lot of the systems that would have done great in the arena will likely go without the retro mini/ HDMI classic edition treatment.</span></p>
<p><span style="font-weight: 400">Here are some of the consoles we would have loved to see get the high def mini, form factor, plug &amp; play treatment:</span></p>
<p><strong>N64 Mini</strong></p>
<p><span style="font-weight: 400">When Nintendo quickly followed up the NES Classic Edition with the SNES, many of us hoped we were witnessing the birth of a new trend.  Perhaps they’d go back into the archives and create retro mini consolized Game Boy units, Game Boy Color, Game Boy Advance, Virtual Boy.  The possibilities were endless.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72493" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/n64_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/N64_Mini.jpg?fit=700%2C551&amp;ssl=1" data-orig-size="700,551" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="N64_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/N64_Mini.jpg?fit=300%2C236&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/N64_Mini.jpg?fit=700%2C551&amp;ssl=1" class="size-medium wp-image-72493 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/N64_Mini.jpg?resize=300%2C236&#038;ssl=1" alt="" width="300" height="236" /></p>
<p><span style="font-weight: 400">The most exciting of these of course would be an N64 Mini.  When Sony went ahead and released a Playstation Classic in 2018, it seemed the 5th generation of home consoles were ready for a new war of living room supremacy.  Unfortunately neither Nintendo nor Sega took the bait, leaving Sony’s entry into the classic edition segment the most recent console to receive such treatment.</span></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400">As for Nintendo, it makes sense why they didn’t go all in with an N64 Mini &#8211; and the reason is their own Nintendo Switch Online service, which hopes to attract gamers of all disciplines to their Switch platform through the availability of abundant retro titles (many from the N64).  It’s a shame too because an N64 Mini would have been spectacular.</span></p>
<p>&nbsp;</p>
<p><strong>CD-i</strong></p>
<p><span style="font-weight: 400">While CD-i refers to a media format more than a single piece of hardware, Phillips replied to Tweets from users begging for a CD-i Mini with a response that sounded like such an announcement might actually follow.  Sadly, at present, it never has.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72494" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/cdi_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CDi_Mini.jpg?fit=700%2C394&amp;ssl=1" data-orig-size="700,394" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="CDi_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CDi_Mini.jpg?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CDi_Mini.jpg?fit=700%2C394&amp;ssl=1" class="size-medium wp-image-72494 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CDi_Mini.jpg?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" /></p>
<p><span style="font-weight: 400">The CD-i library is surprisingly robust &#8211; with 214 total games released from 170 different developers.  Perhaps most famous among these coming in the form of the officially licensed Nintendo titles:  Hotel Mario, Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda&#8217;s Adventure.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>3DO</strong></p>
<p><span style="font-weight: 400">From afar 3DO is remarkably similar to CD-i; it refers to a media format that could be licensed so that actual console hardware could be manufactured and distributed by a wide variety of brands.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72495" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/3do_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/3DO_Mini.png?fit=700%2C534&amp;ssl=1" data-orig-size="700,534" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3DO_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/3DO_Mini.png?fit=300%2C229&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/3DO_Mini.png?fit=700%2C534&amp;ssl=1" class="size-medium wp-image-72495 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/3DO_Mini.png?resize=300%2C229&#038;ssl=1" alt="" width="300" height="229" /></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400">While CD-i encompassed a wide variety of multimedia applications (encyclopedias on CD, edutainment titles, etc.), 3DO was more game-centric.  Over 200 titles were officially released by the end of its run, including some very faithful ports of arcade titles like Super Street Fighter II Turbo.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Amiga CD-32</strong></p>
<p><span style="font-weight: 400">Did you know that back in 1993 Commodore tried its hand at a 32-bit console to do battle with the likes of Sony, Nintendo and Sega?  The CD-32 was based upon their Amiga computer line but failed to make much of a dent in the market.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72496" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/cd32_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CD32_Mini.jpg?fit=700%2C517&amp;ssl=1" data-orig-size="700,517" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="CD32_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CD32_Mini.jpg?fit=300%2C222&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CD32_Mini.jpg?fit=700%2C517&amp;ssl=1" class="size-medium wp-image-72496 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CD32_Mini.jpg?resize=300%2C222&#038;ssl=1" alt="" width="300" height="222" /></p>
<p><span style="font-weight: 400">Now here’s where things get interesting from a Mini perspective.  Retro Games Ltd. has already done all the heavy lifting in creating an HDMI mini version in their Amiga A500 Mini.  All they would need to do to drive we console gamer types crazy with desire is develop a second shell shaped like the CD-32 and give the A500 controller a black paint job.  Here’s hoping they’ll consider it.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>PC Classic</strong></p>
<p><span style="font-weight: 400">Back in 2019 a company called Unit-e announced a PC Classic console, one that would come chock full of games from the DOS era of home computing.  Despite a very strong public reaction, the PC Classic has yet to manifest and even updates from the company have gone cold.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72497" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/unit-e-pc-classic/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Unit-E-PC-Classic.jpg?fit=700%2C353&amp;ssl=1" data-orig-size="700,353" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Unit-E-PC-Classic" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Unit-E-PC-Classic.jpg?fit=300%2C151&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Unit-E-PC-Classic.jpg?fit=700%2C353&amp;ssl=1" class="size-medium wp-image-72497 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Unit-E-PC-Classic.jpg?resize=300%2C151&#038;ssl=1" alt="" width="300" height="151" /></p>
<p><span style="font-weight: 400">Of all the possible mini classic editions, the PC would certainly be the easiest to achieve as there would be no licensing to procure from a hardware or branding standpoint.  The only licensing involved would be that of the games themselves and with tens of thousands to choose from even from a single era, finding a few dozen titles interested in participating is all but a given.</span></p>
<p><span style="font-weight: 400">Here’s hoping Unit-e sees this one through to fruition.</span></p>
<p><strong>Sega Saturn</strong></p>
<p><span style="font-weight: 400">We’ll end this list with what is perhaps the system most likely to see the light of day.  When Sega threw its hat in the classic edition ring with the Genesis Mini back in 2019, the talk of where they could go from there was immediate.  After all, why not go on with a Sega CD Mini, a Saturn Mini, a Dreamcast Mini?  To the surprise and delight of many, Sega listened and, in 2022, followed up with the Genesis Mini 2, a unit packed with different Genesis and some Sega CD titles (and a 6-button controller rather than the 3-button of the original Genesis Mini).</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72499" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/saturn_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Saturn_Mini.jpg?fit=700%2C690&amp;ssl=1" data-orig-size="700,690" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Saturn_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Saturn_Mini.jpg?fit=300%2C296&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Saturn_Mini.jpg?fit=700%2C690&amp;ssl=1" class="size-medium wp-image-72499 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Saturn_Mini.jpg?resize=300%2C296&#038;ssl=1" alt="" width="300" height="296" /></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400">All of this to say, Sega clearly gets the demand here and, of all the brands mentioned on this list, has everything needed (including the massive back catalog of titles) to continue producing these things.  And, unlike Nintendo, doesn’t have any current hardware on the market to be concerned with competing against.</span></p>
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<p>The post <a href="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/">A Look At Those Mini Classic Editions We (Probably) Won&#8217;t Be Getting</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<title>The Last Official Release: CD-i &#8211; Solar Crusade (1999)</title>
		<link>https://www.oldschoolgamermagazine.com/the-last-official-release-cd-i-solar-crusade-1999/</link>
					<comments>https://www.oldschoolgamermagazine.com/the-last-official-release-cd-i-solar-crusade-1999/#comments</comments>
		
		<dc:creator><![CDATA[Brendan Meharry]]></dc:creator>
		<pubDate>Sun, 02 Dec 2018 02:34:04 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[cd-i]]></category>
		<category><![CDATA[cdi]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=14787</guid>

					<description><![CDATA[<p>Here we are, back again, for The Last Official Release. Welcome. Within these words, we delve into the world of the last official games released for your favourite consoles. I’ve long since run through the major players from the 5th generation and downwards, so as the series continues more and more obscure consoles will be [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-last-official-release-cd-i-solar-crusade-1999/">The Last Official Release: CD-i &#8211; Solar Crusade (1999)</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Here we are, back again, for <em>The Last Official Release</em>. Welcome. Within these words, we delve into the world of the last official games released for your favourite consoles. I’ve long since run through the major players from the 5th generation and downwards, so as the series continues more and more obscure consoles will be covered. A full list of what I’ve already featured can be found below, but today, we’re investigating the CD-i by Philips.</p>
<p>Now banished to the history pages of gaming on “how not to make a console”, Philips attempt at the 1990’s gaming market was not very successful. Instead of marketing the CD-i solely as a gaming machine, Philips referred to it as more of a general entertainment suite – CD-i stands for “Compact Disc Interactive” after all.</p>
<p>Sure, there were games, but a large portion of the software released was educational in nature ranging from digital encyclopedias (before the rise of Wikipedia) to self-help software. There were games, and of course, there was a <em>last</em> game as per the point of this article, but since the CD-i was more geared towards interactive media rather than gaming, it was underpowered when it came to the later. Most were FMV in nature, including a bunch of notoriously awful licenced Nintendo games based around <em>Zelda</em> and <em>Mario</em>. These are likely responsible for why Nintendo now keeps such an iron-fisted clench on its IP’s.</p>
<p>Regardless, while the console was originally launched in the December of 1991, Philips kept it stocked for retail until 1996 &#8211; and for some reason, it wasn’t discontinued until 1998. Philips was obviously keen to make a thing of the CD-i, but ultimately, it’s rumoured that sales barely scrapped a million units. Not a lot for a seven-year period, when you think about it.</p>
<p>What’s even more surprising, is that the final game didn’t see daylight until 1999. <em>Solar Crusade</em> was announced in 1996, the last year you might have seen the CD-i on a shop shelf, and even though a PC version made it out within the year, the CD-i port was delayed by another three. But hey, at least it was released before the millennium finished (anything seems possible with the CD-i’s timeline at this point).</p>
<p>A sequel to a game called <em>Chaos Control</em> (released 1995) <em>Solar Crusad</em>e is again an on-rails shooter in a sci-fi setting. It was both developed and published by Infogrames. Aside from some complaints about how dark the game is overall and a few jankily animated cutscenes, the game seemed to be well-received at the time and a pleasant swansong to such a troubled console. The standout feature was the graphics, having been created using Softimage 3D and Silicon Graphics workstations, as well as the excellent audio. The gameplay gave a reasonable challenge and seems hectic enough for the right reasons – here’s a gameplay video I found that gives you a good idea of what it’s all about:</p>
<p>[wpdevart_youtube width=&#8221;640&#8243; height=&#8221;385&#8243; autoplay=&#8221;0&#8243; theme=&#8221;light&#8221; loop_video=&#8221;0&#8243; enable_fullscreen=&#8221;1&#8243; show_related=&#8221;1&#8243; show_popup=&#8221;0&#8243; thumb_popup_width=&#8221;213&#8243; thumb_popup_height=&#8221;128&#8243; show_title=&#8221;1&#8243; show_youtube_icon=&#8221;1&#8243; show_annotations=&#8221;1&#8243; show_progress_bar_color=&#8221;red&#8221; autohide_parameters=&#8221;1&#8243; set_initial_volume=&#8221;false&#8221; initial_volume=&#8221;100&#8243; disable_keyboard=&#8221;0&#8243;]J8Z3V29kJVA[/wpdevart_youtube]</p>
<p>Previously, on <em>The Last Official Release</em>:</p>
<p><a href="https://www.oldschoolgamermagazine.com/the-last-official-release-atari-lynx-super-asteroids-missile-command-1995/">Atari Lynx – Super Asteroids &amp; Missile Command (1995)</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-n-gage-civilization-2006/">N-Gage – Civilization (2006)</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-fairchild-channel-f-alien-invasion-1981/">Fairchild Channel F – Alien Invasion (1981)</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-atari-jaguar-worms-1998/">Atari Jaguar – Worms (1998)</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-virtual-boy-3d-tetris-1996/">Virtual Boy – 3D Tetris (1996)</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-sega-saturn-undefined-japanese-game-2000/">Sega Saturn – Undefined Japanese Game (2000)</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-intellivision-spiker-super-pro-volleyball-1989/">Intellivision – Spiker! Super Pro Volleyball (1989)</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-snes-metal-slader-glory-directors-cut-2000/">Super Nintendo Entertainment System – Metal Slader Glory: Director’s Cut (2000)</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-sega-genesis-frogger-1998/">Sega Genesis – Frogger (1998)</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-sega-master-system-mickeys-ultimate-challenge-1998/">Sega Master System – Mickey’s Ultimate Challenge</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-game-watch-mario-the-juggler/">Game &amp; Watch – Mario the Juggler</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-ps1-schnappi-3-fun-games/">PS1 – Schnappi: 3 Fun-Games</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-n64-tony-hawks-pro-skater-3/">N64 – Tony Hawks Pro Skater 3</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-game-gear-the-lost-world-jurassic-park/">Game Gear – The Lost World: Jurassic Park</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-nes-the-lion-king/">NES – The Lion King</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-atari-2600-klax/">Atari 2600 – Klax</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-game-boy-shikakei-atama-o-kore-kusuru-kanji-keisan-no-tatsujin/">Game Boy – Shikakei Atama o Kore Kusuru: Kanji/Keisan no Tatsujin</a><br />
<a href="https://www.oldschoolgamermagazine.com/the-last-official-release-dreamcast-karous/">Dreamcast – Karous</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-last-official-release-cd-i-solar-crusade-1999/">The Last Official Release: CD-i &#8211; Solar Crusade (1999)</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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