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	<title>metal gear Archives - Old School Gamer Magazine</title>
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		<title>Metal Gear Rising Revengeance</title>
		<link>https://www.oldschoolgamermagazine.com/metal-gear-rising-revengeance/</link>
					<comments>https://www.oldschoolgamermagazine.com/metal-gear-rising-revengeance/#respond</comments>
		
		<dc:creator><![CDATA[Todd Friedman]]></dc:creator>
		<pubDate>Tue, 12 Sep 2023 11:50:50 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[Console/Handheld]]></category>
		<category><![CDATA[metal gear]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=46903</guid>

					<description><![CDATA[<p>Metal Gear Solid 4 may be one of the most polarizing games of this generation, but supporters and dissenters alike can come together and agree on one point: Director Hideo Kojima really goofed with his choice to depict the outrageous acrobatics of Raiden&#8217;s new cyborg form exclusively through non-playable cutscenes &#8212; a decision that seems [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/metal-gear-rising-revengeance/">Metal Gear Rising Revengeance</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="46904" data-permalink="https://www.oldschoolgamermagazine.com/metal-gear-rising-revengeance/attachment/674/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/09/674.jpg?fit=624%2C311&amp;ssl=1" data-orig-size="624,311" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="674" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/09/674.jpg?fit=300%2C150&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/09/674.jpg?fit=624%2C311&amp;ssl=1" class="size-medium wp-image-46904 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/09/674.jpg?resize=300%2C150&#038;ssl=1" alt="" width="300" height="150" />Metal Gear Solid 4 may be one of the most polarizing games of this generation, but supporters and dissenters alike can come together and agree on one point: Director Hideo Kojima really goofed with his choice to depict the outrageous acrobatics of Raiden&#8217;s new cyborg form exclusively through non-playable cutscenes &#8212; a decision that seems like an intentional tease, given that Guns of the Patriots features a creaky and cranky old man as its protagonist. And Kojima certainly isn&#8217;t above yanking his audience&#8217;s chain; remember, 2001&#8217;s controversial Metal Gear Solid 2: Sons of Liberty came into being largely as an elaborate and masterful prank engineered to prove its director&#8217;s point about the control and flow of information. We have only short attention spans to thank for the fact that games journalism as an institution wasn&#8217;t dissolved shortly after Sons of Liberty&#8217;s release.</p>
<p>That said, the announcement of Metal Gear Rising Revengeance (nee Metal Gear Solid Rising) oh so many years ago came off as a true act of contrition on Kojima&#8217;s part; not only would his own Kojima Productions finally let players step into Raiden&#8217;s robo-high heels, Rising would also take the form of a true action game, moving away from the methodical style that defines the studio&#8217;s output. The once-infallible Kojima would <i>finally</i> be doing something different, all the while making up for past hubris brought on by the breakout success of 1998&#8217;s Metal Gear Solid &#8212; until, that is, Kojima Productions quietly cancelled the game in 2010 due to the team&#8217;s inability to mix stealth and Raiden&#8217;s particular brand of swordplay.<img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="46906" data-permalink="https://www.oldschoolgamermagazine.com/metal-gear-rising-revengeance/attachment/679/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/09/679.jpg?fit=624%2C300&amp;ssl=1" data-orig-size="624,300" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="679" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/09/679.jpg?fit=300%2C144&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/09/679.jpg?fit=624%2C300&amp;ssl=1" class="size-medium wp-image-46906 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2022/09/679.jpg?resize=300%2C144&#038;ssl=1" alt="" width="300" height="144" /></p>
<p><span class="articleText">It&#8217;s a system that feels frustrating initially, because countering doesn&#8217;t seem to always work reliably; but once you take on the same enemy several times, how their attacks play out and the way you&#8217;re intended to respond soon becomes second nature. And some of the most rewarding moments of Revengeance come when you determine how to deal with enemy attacks that <i>don&#8217;t</i> telegraph themselves in any way. Knowing how to react on the fly &#8212; even in the middle of your own attack animations &#8212; stands as the most useful skill for Revengeance&#8217;s fast-paced battles.</span></p>
<p><span class="articleText">At its worst, Metal Gear Rising Revengeance has the feeling of a rescued project; the parts that don&#8217;t belong stand out as the remnants of Kojima Productions&#8217; original vision (whatever that was), and the game doesn&#8217;t feature the laser-precision focus on core mechanics found in other Platinum productions like <a href="http://www.1up.com/games/bayonetta.html" target="_blank" rel="noopener">Bayonetta</a> and <a href="http://www.1up.com/games/vanquish.html" target="_blank" rel="noopener">Vanquish</a>. But while it relies on the same slow-mo mode used by Platinum since <a href="http://www.1up.com/games/gc/viewtiful-joe/index.html" target="_blank" rel="noopener">Viewtiful Joe</a>, Revengeance still offers an exceptional and rewarding set of mechanics to master, and a fighting system that feels original in its execution. Revengeance isn&#8217;t Platinum at the top of their game; it&#8217;s the studio making the best of a bad situation &#8212; even so, a troubled Platinum production still has plenty to offer.</span></p>
<p><em><strong>REVIEW by www.1up.com</strong></em></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/metal-gear-rising-revengeance/">Metal Gear Rising Revengeance</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">46903</post-id>	</item>
		<item>
		<title>Metal Gear Solid Demo Disc Memories</title>
		<link>https://www.oldschoolgamermagazine.com/metal-gear-solid-demo-disc-memories/</link>
					<comments>https://www.oldschoolgamermagazine.com/metal-gear-solid-demo-disc-memories/#respond</comments>
		
		<dc:creator><![CDATA[Mike Mertes]]></dc:creator>
		<pubDate>Mon, 29 Jul 2019 02:56:26 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[metal gear]]></category>
		<category><![CDATA[playstation]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=20124</guid>

					<description><![CDATA[<p>The 32-bit era of video game systems introduced a new concept to gamers that opted to pick up the CD-ROM based Sony PlayStation or the Sega Saturn: Demo discs. These discs would occasionally be included as a pack-in with the game systems, but magazines specifically and officially dedicated to the hardware would come with a [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/metal-gear-solid-demo-disc-memories/">Metal Gear Solid Demo Disc Memories</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The 32-bit era of video game systems introduced a new concept to gamers that opted to pick up the CD-ROM based Sony PlayStation or the Sega Saturn: Demo discs. These discs would occasionally be included as a pack-in with the game systems, but magazines specifically and officially dedicated to the hardware would come with a monthly demo disc. For players, this was a fantastic way to decide if the game the magazine was promoting was worth checking out. While I didn&#8217;t need a demo disc for Metal Gear Solid to convince me to buy the full game, that didn&#8217;t stop me from picking one up. Join me, as I talk about my memories playing the Metal Gear Solid demo for the first time.</p>
<p><iframe loading="lazy" title="Metal Gear Solid Demo Disc Memories  - Gamer Logic" width="1080" height="608" src="https://www.youtube.com/embed/CKGTD7AsHaw?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/metal-gear-solid-demo-disc-memories/">Metal Gear Solid Demo Disc Memories</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">20124</post-id>	</item>
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