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		<title>A Look At Those Mini Classic Editions We (Probably) Won&#8217;t Be Getting</title>
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		<dc:creator><![CDATA[Jason Russell]]></dc:creator>
		<pubDate>Wed, 04 Oct 2023 12:32:49 +0000</pubDate>
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		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=72492</guid>

					<description><![CDATA[<p>It&#8217;s already been seven years since Nintendo delivered the NES Classic Edition to the masses, causing an unexpected major market demand while creating a new niche in the process.  They followed this up with the similarly successful Super NES Classic Edition a year later.  Then poof.  The company that created the stir in the first [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/">A Look At Those Mini Classic Editions We (Probably) Won&#8217;t Be Getting</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400">It&#8217;s already been seven years since Nintendo delivered the NES Classic Edition to the masses, causing an unexpected major market demand while creating a new niche in the process.  They followed this up with the similarly successful Super NES Classic Edition a year later.  Then poof.  The company that created the stir in the first place disappeared from it entirely.  Several other companies, witnessing the fervor, got involved, releasing retro mini plug &amp; plays of their own, perhaps the most successful of these coming from Sega’s Genesis Mini.  Unfortunately, as time marches on, it’s starting to look like the flames of desire here are winding down to embers and a lot of the systems that would have done great in the arena will likely go without the retro mini/ HDMI classic edition treatment.</span></p>
<p><span style="font-weight: 400">Here are some of the consoles we would have loved to see get the high def mini, form factor, plug &amp; play treatment:</span></p>
<p><strong>N64 Mini</strong></p>
<p><span style="font-weight: 400">When Nintendo quickly followed up the NES Classic Edition with the SNES, many of us hoped we were witnessing the birth of a new trend.  Perhaps they’d go back into the archives and create retro mini consolized Game Boy units, Game Boy Color, Game Boy Advance, Virtual Boy.  The possibilities were endless.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72493" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/n64_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/N64_Mini.jpg?fit=700%2C551&amp;ssl=1" data-orig-size="700,551" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="N64_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/N64_Mini.jpg?fit=300%2C236&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/N64_Mini.jpg?fit=700%2C551&amp;ssl=1" class="size-medium wp-image-72493 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/N64_Mini.jpg?resize=300%2C236&#038;ssl=1" alt="" width="300" height="236" /></p>
<p><span style="font-weight: 400">The most exciting of these of course would be an N64 Mini.  When Sony went ahead and released a Playstation Classic in 2018, it seemed the 5th generation of home consoles were ready for a new war of living room supremacy.  Unfortunately neither Nintendo nor Sega took the bait, leaving Sony’s entry into the classic edition segment the most recent console to receive such treatment.</span></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400">As for Nintendo, it makes sense why they didn’t go all in with an N64 Mini &#8211; and the reason is their own Nintendo Switch Online service, which hopes to attract gamers of all disciplines to their Switch platform through the availability of abundant retro titles (many from the N64).  It’s a shame too because an N64 Mini would have been spectacular.</span></p>
<p>&nbsp;</p>
<p><strong>CD-i</strong></p>
<p><span style="font-weight: 400">While CD-i refers to a media format more than a single piece of hardware, Phillips replied to Tweets from users begging for a CD-i Mini with a response that sounded like such an announcement might actually follow.  Sadly, at present, it never has.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72494" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/cdi_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CDi_Mini.jpg?fit=700%2C394&amp;ssl=1" data-orig-size="700,394" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="CDi_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CDi_Mini.jpg?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CDi_Mini.jpg?fit=700%2C394&amp;ssl=1" class="size-medium wp-image-72494 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CDi_Mini.jpg?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" /></p>
<p><span style="font-weight: 400">The CD-i library is surprisingly robust &#8211; with 214 total games released from 170 different developers.  Perhaps most famous among these coming in the form of the officially licensed Nintendo titles:  Hotel Mario, Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda&#8217;s Adventure.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>3DO</strong></p>
<p><span style="font-weight: 400">From afar 3DO is remarkably similar to CD-i; it refers to a media format that could be licensed so that actual console hardware could be manufactured and distributed by a wide variety of brands.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72495" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/3do_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/3DO_Mini.png?fit=700%2C534&amp;ssl=1" data-orig-size="700,534" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="3DO_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/3DO_Mini.png?fit=300%2C229&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/3DO_Mini.png?fit=700%2C534&amp;ssl=1" class="size-medium wp-image-72495 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/3DO_Mini.png?resize=300%2C229&#038;ssl=1" alt="" width="300" height="229" /></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400">While CD-i encompassed a wide variety of multimedia applications (encyclopedias on CD, edutainment titles, etc.), 3DO was more game-centric.  Over 200 titles were officially released by the end of its run, including some very faithful ports of arcade titles like Super Street Fighter II Turbo.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Amiga CD-32</strong></p>
<p><span style="font-weight: 400">Did you know that back in 1993 Commodore tried its hand at a 32-bit console to do battle with the likes of Sony, Nintendo and Sega?  The CD-32 was based upon their Amiga computer line but failed to make much of a dent in the market.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72496" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/cd32_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CD32_Mini.jpg?fit=700%2C517&amp;ssl=1" data-orig-size="700,517" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="CD32_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CD32_Mini.jpg?fit=300%2C222&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CD32_Mini.jpg?fit=700%2C517&amp;ssl=1" class="size-medium wp-image-72496 alignleft" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/CD32_Mini.jpg?resize=300%2C222&#038;ssl=1" alt="" width="300" height="222" /></p>
<p><span style="font-weight: 400">Now here’s where things get interesting from a Mini perspective.  Retro Games Ltd. has already done all the heavy lifting in creating an HDMI mini version in their Amiga A500 Mini.  All they would need to do to drive we console gamer types crazy with desire is develop a second shell shaped like the CD-32 and give the A500 controller a black paint job.  Here’s hoping they’ll consider it.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>PC Classic</strong></p>
<p><span style="font-weight: 400">Back in 2019 a company called Unit-e announced a PC Classic console, one that would come chock full of games from the DOS era of home computing.  Despite a very strong public reaction, the PC Classic has yet to manifest and even updates from the company have gone cold.</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72497" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/unit-e-pc-classic/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Unit-E-PC-Classic.jpg?fit=700%2C353&amp;ssl=1" data-orig-size="700,353" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Unit-E-PC-Classic" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Unit-E-PC-Classic.jpg?fit=300%2C151&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Unit-E-PC-Classic.jpg?fit=700%2C353&amp;ssl=1" class="size-medium wp-image-72497 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Unit-E-PC-Classic.jpg?resize=300%2C151&#038;ssl=1" alt="" width="300" height="151" /></p>
<p><span style="font-weight: 400">Of all the possible mini classic editions, the PC would certainly be the easiest to achieve as there would be no licensing to procure from a hardware or branding standpoint.  The only licensing involved would be that of the games themselves and with tens of thousands to choose from even from a single era, finding a few dozen titles interested in participating is all but a given.</span></p>
<p><span style="font-weight: 400">Here’s hoping Unit-e sees this one through to fruition.</span></p>
<p><strong>Sega Saturn</strong></p>
<p><span style="font-weight: 400">We’ll end this list with what is perhaps the system most likely to see the light of day.  When Sega threw its hat in the classic edition ring with the Genesis Mini back in 2019, the talk of where they could go from there was immediate.  After all, why not go on with a Sega CD Mini, a Saturn Mini, a Dreamcast Mini?  To the surprise and delight of many, Sega listened and, in 2022, followed up with the Genesis Mini 2, a unit packed with different Genesis and some Sega CD titles (and a 6-button controller rather than the 3-button of the original Genesis Mini).</span></p>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="72499" data-permalink="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/saturn_mini/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Saturn_Mini.jpg?fit=700%2C690&amp;ssl=1" data-orig-size="700,690" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Saturn_Mini" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Saturn_Mini.jpg?fit=300%2C296&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Saturn_Mini.jpg?fit=700%2C690&amp;ssl=1" class="size-medium wp-image-72499 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2023/10/Saturn_Mini.jpg?resize=300%2C296&#038;ssl=1" alt="" width="300" height="296" /></p>
<p>&nbsp;</p>
<p><span style="font-weight: 400">All of this to say, Sega clearly gets the demand here and, of all the brands mentioned on this list, has everything needed (including the massive back catalog of titles) to continue producing these things.  And, unlike Nintendo, doesn’t have any current hardware on the market to be concerned with competing against.</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/a-look-at-those-mini-classic-editions-we-probably-wont-be-getting/">A Look At Those Mini Classic Editions We (Probably) Won&#8217;t Be Getting</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<title>System Spotlight &#8211; 3DO</title>
		<link>https://www.oldschoolgamermagazine.com/system-spotlight-3do/</link>
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		<dc:creator><![CDATA[JasonBreininger]]></dc:creator>
		<pubDate>Sat, 31 Mar 2018 14:00:48 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
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		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=11197</guid>

					<description><![CDATA[<p>&#160; The early ’90s were something of a second coming for the wild west of video game console manufacturing. The early ’80s saw a number of console manufacturers trying to make a go of it after the success of the Atari VCS. Then there was the crash of ’83 and companies shied away from developing [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/system-spotlight-3do/">System Spotlight &#8211; 3DO</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<div id="attachment_11200" style="width: 488px" class="wp-caption alignleft"><img data-recalc-dims="1" decoding="async" aria-describedby="caption-attachment-11200" data-attachment-id="11200" data-permalink="https://www.oldschoolgamermagazine.com/system-spotlight-3do/sony-dsc/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?fit=4240%2C1980&amp;ssl=1" data-orig-size="4240,1980" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;16&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;DSLR-A700&quot;,&quot;caption&quot;:&quot;SONY DSC&quot;,&quot;created_timestamp&quot;:&quot;1329098962&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;75&quot;,&quot;iso&quot;:&quot;100&quot;,&quot;shutter_speed&quot;:&quot;0.004&quot;,&quot;title&quot;:&quot;SONY DSC&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="SONY DSC" data-image-description="" data-image-caption="&lt;p&gt;SONY DSC&lt;/p&gt;
" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?fit=300%2C140&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?fit=1024%2C478&amp;ssl=1" class="wp-image-11200" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?resize=478%2C223&#038;ssl=1" alt="" width="478" height="223" srcset="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?resize=300%2C140&amp;ssl=1 300w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?resize=768%2C359&amp;ssl=1 768w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?resize=1024%2C478&amp;ssl=1 1024w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?resize=1080%2C504&amp;ssl=1 1080w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?resize=150%2C70&amp;ssl=1 150w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?resize=500%2C233&amp;ssl=1 500w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?resize=510%2C238&amp;ssl=1 510w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?w=2160&amp;ssl=1 2160w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/3DO-FZ1-Console-Set.jpg?w=3240&amp;ssl=1 3240w" sizes="(max-width: 478px) 100vw, 478px" /><p id="caption-attachment-11200" class="wp-caption-text"><em>The original FZ-1 model of the 3DO console with disc tray.</em></p></div>
<p>The early ’90s were something of a second coming for the wild west of video game console manufacturing.<br />
The early ’80s saw a number of console manufacturers trying to make a go of it after the success of the Atari VCS. Then there was the crash of ’83 and companies shied away from developing new gaming hardware.</p>
<p>Nintendo would eventually re-pave that broken and beat up road while also making a tollway to try and discourage competition. Then Sega knocked the tollways down and re-opened the road for any number of upstarts that believed they had the tech and the talent to grab a portion of that sweet, sweet video game money. Enter the 3DO Company. Founded by Electronic Arts’ very own Trip Hawkins, 3DO had the technology to be a game changer in the early ’90s, they just needed someone to manufacture it. That’s where Panasonic, Sanyo and Goldstar came in. Reputable companies in their own right and fully capable of taking the specs from 3DO and making a disc-based video game console that would offer high resolution 3D graphics, interactive video games and full motion video.</p>
<p>Unfortunately, while the 3DO did offer impressive 3D graphics, CD quality sound and forward-thinking games, the initial price of the machine, $700 U.S. (about the equivalent of $1200 today) meant that a number of gamers would be priced out of owning the machine. The price of the console would eventually drop, but the glut of other available options, including the near equivalent Sega/Mega CD, the Atari Jaguar and the Super Nintendo, would provide stiff competition, and the arrival of the Sega Saturn and the game-changing Sony Playstation would eventually see the console discontinued.</p>
<div id="attachment_11201" style="width: 409px" class="wp-caption alignright"><img data-recalc-dims="1" decoding="async" aria-describedby="caption-attachment-11201" data-attachment-id="11201" data-permalink="https://www.oldschoolgamermagazine.com/system-spotlight-3do/img_0983/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/img_0983.jpg?fit=1024%2C768&amp;ssl=1" data-orig-size="1024,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="img_0983" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/img_0983.jpg?fit=300%2C225&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/img_0983.jpg?fit=1024%2C768&amp;ssl=1" class="wp-image-11201" style="height: 299px;text-align: left;color: #666666;text-indent: 0px;letter-spacing: normal;font-size: 14px;font-style: normal;font-variant: normal;font-weight: 500;text-decoration: none;max-width: 858.67px;background-color: transparent" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/img_0983.jpg?resize=399%2C225&#038;ssl=1" alt="" width="399" height="225" /><p id="caption-attachment-11201" class="wp-caption-text"><em>The second version of Panasonic&#8217;s 3DO, the FZ-10 along with a handful of titles from my collection.</em></p></div>
<p>I was a student during the 1990s and wasn’t exactly flush with disposable income to spend on video game consoles. I owned a used Super Nintendo that I bought around 1993, and then a PlayStation once I graduated college, so the 3DO was completely off my radar during it’s short lifespan. It’s possible I was aware of it tangentially but it never resonated like the dominant companies of the era. The 3DO machine I finally bought was the original front loader manufactured by Panasonic. Also dubbed the FZ-1 model, the full name was R.E.A.L 3DO Interactive Multiplayer. You can see why everyone shortened this to 3DO. The name of the console implies that there were lofty goals for these machines as not just a video game console, but a CD player and interactive learning machine with boundless add-ons and expansions. The system came with a demo disc and one controller, but Panasonic made the curious decision to include only one controller port.</p>
<p>In order to play 2-player games, the second player would need to plug their controller into player 1’s controller, which was plugged into the console. Player 3 would have to plug into player 2 and so on and so forth for as many players and controllers as the games would allow. What a weird design decision, and just one of a myriad of reasons why the 3DO would ultimately fail. Poor Trip Hawkins. The man had been wildly successful as the head of Electronic Arts, but by the early 1990’s it was clear he had greater ambitions than leading a software company to prominence. With the idea of combining cutting edge video gaming with multi-media add-ons, he recruited individuals (Dave Needle, RJ Mical) with high pedigrees and visions that matched his own. After the announcement of the creation of the 3DO Company, there was a lot of industry buzz thanks to the success rate of those in charge.</p>
<p>Nevertheless, questions began to pop up as details of what was being worked on emerged. Nintendo was for kids. Sega was for teens and young adults. What was the target audience for the 3DO console? Families? Adult gamers? I believe the intent was for the console to appeal to everyone thanks to its unrealized versatility, but that is only my best guess. The console’s print ads tended to lean towards the “radical and extreme” concepts so prevalent in the 1990s. However, unless you were a very well-paid pizza delivery boy or drug dealer, the 3DO was somewhat beyond the “radical” and “extreme” gamer’s price range at launch. $699 U.S. in 1993….ouch.</p>
<p>Mr. Hawkins has since admitted that outsourcing initial console production to Panasonic was probably the biggest mistake the 3DO company made. It meant that Panasonic, Goldstar and Sanyo (in Japan only) had to sell at a profit (after 3DO’s cut) since they couldn’t take a loss on console sales with the assumption they would make up the difference with software sales, which was done through 3DO Co and other third party manufacturers. By the time the second iteration of the Panasonic-manufactured 3DO console, the FZ-10, and the Goldstar manufactured version were released in 1995 at a significantly reduced cost, it was too late. Sony and Sega had already either released or were about to release their own CD-ROM-dedicated consoles and Nintendo’s Project Reality was close to becoming a reality in stores. In the minds of consumers, the 3DO didn’t have enough must-own exclusives to warrant the risk.</p>
<p>On paper, the 3DO should have been successful. It was a cutting edge disc-based system, the only one readily available at the time. CD-ROMs could offer amazing music and in-game sounds, full motion video, 3D graphics, cut scenes and a whole plethora of bells and whistles one could dream up. The original FZ-1 model had a very clean, solid look and feel, the perfect addition to a multi-media TV stand. The 3DO Company had visions of being more than just a toy, marketing itself as an all-encompassing form of family entertainment. The game library contained family-friendly games meant to replace the outmoded board games sitting on your shelf. It contained high-concept shooters and futuristic titles that were intended to appeal to a more sophisticated gaming audience, while an early partnership with Electronic Arts provided top-notch sports and racing titles.</p>
<div id="attachment_11202" style="width: 291px" class="wp-caption alignleft"><img data-recalc-dims="1" decoding="async" aria-describedby="caption-attachment-11202" data-attachment-id="11202" data-permalink="https://www.oldschoolgamermagazine.com/system-spotlight-3do/img_0436/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/img_0436.jpg?fit=768%2C1024&amp;ssl=1" data-orig-size="768,1024" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="img_0436" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/img_0436.jpg?fit=225%2C300&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/img_0436.jpg?fit=768%2C1024&amp;ssl=1" class="wp-image-11202" style="margin: 7px 14px 7px 0px;height: 375px;text-align: left;color: #666666;text-indent: 0px;letter-spacing: normal;font-size: 14px;font-style: normal;font-variant: normal;font-weight: 500;text-decoration: none;max-width: 858.67px;float: left;background-color: transparent" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2018/03/img_0436.jpg?resize=281%2C300&#038;ssl=1" alt="" width="281" height="300" /><p id="caption-attachment-11202" class="wp-caption-text"><em>Star Control II, one of the best and most original games available for the 3DO.</em></p></div>
<p>3DO wanted to be everything to everyone, an ambition that would prove detrimental. Was it just a console? If so, why was it so expensive compared with other consoles? Was it not only a console, but also a CD player and multi-media receiver? Was all the stuff they wanted to be the reason why it was so expensive? If so, I certainly wasn’t the target audience. I already had a CD player. I had no use for CD-ROM- based learning discs. I didn’t recognize many of the games that were available for the system. I was the wrong gamer at the wrong age with the wrong socio-economic status, and I don’t believe I was alone. Today, the 3DO is considered one of those widely derided oddball consoles (see Phillips CD-I and Atari Jaguar) from a time when everyone seemed to be throwing their hat into the video game arena. There doesn’t appear to be a widespread documented community of 3DO archivists, fans or game reviewers, which is a shame. I am an avid listener of retro gaming-related podcasts and there is ZERO 3DO presence out there that is either dedicated to talking about the 3DO or at least covering it in part.</p>
<p>I think the general consensus of the retro gaming community is that the 3DO’s library is a bit daunting (over 200 worldwide titles) and there are a lot of junk titles available thanks to the relative ease of making a game for the system. There are a few titles available for the 3DO that are widely considered the best or one of the best versions (Road Rash, Out of This World, Flashback, Need for Speed, Samurai Showdown, Super Street Fighter 2), which can be considered reason enough to pick up one of the console iterations. Because there is so little information out there on some of the more obscure 3DO titles, this is one of the few consoles that fits the “Hidden Gem” description, but there just aren’t enough compelling reasons to own a 3DO over a Saturn or PlayStation. Unfortunate, in my opinion.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/system-spotlight-3do/">System Spotlight &#8211; 3DO</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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