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	<title>Matthew Owen, Author at Old School Gamer Magazine</title>
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	<title>Matthew Owen, Author at Old School Gamer Magazine</title>
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		<title>The Bloody History of MK finishes &#8211; by Matt Owen</title>
		<link>https://www.oldschoolgamermagazine.com/the-bloody-history-of-mk-finishes-by-matt-owen/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Sat, 29 Aug 2026 12:43:24 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[Magazine Preview]]></category>
		<category><![CDATA[old school gamer magazine]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=112986</guid>

					<description><![CDATA[<p>It’s no secret that Mortal Kombat is violent by and large the most graphic fighting game series ever created. Full of blood and gore, it pushed the limits on what was acceptable for video game violence in the ‘90s, eventually leading to the formation of the ESRB ratings board. For a perfectly apt representation of [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-bloody-history-of-mk-finishes-by-matt-owen/">The Bloody History of MK finishes &#8211; by Matt Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It’s no secret that Mortal Kombat is violent by and large the most graphic fighting game series ever created. Full of blood and gore, it pushed the limits on what was acceptable for video game violence in the ‘90s, eventually leading to the formation of the ESRB ratings board. For a perfectly apt representation of Mortal Kombat’s excessive nature, you need only look to the “fatality”; a gloriously gory finishing move that is as infamous as the franchise itself. Today, we’re taking a look at the history of Mortal Kombat finishing moves, how they came to be, the many modified versions of the fatality, and how they affected the gaming landscape right from their inception.</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg53/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 28 by clicking here!</a></p>
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<p>Be sure to sign up to get Old School Gamer Magazine <a href="https://www.oldschoolgamermagazine.com/subscribe/" target="_blank" rel="noopener noreferrer">for free by clicking here!</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-bloody-history-of-mk-finishes-by-matt-owen/">The Bloody History of MK finishes &#8211; by Matt Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">112986</post-id>	</item>
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		<title>Quake Gets New Levels for 30th Anniversary</title>
		<link>https://www.oldschoolgamermagazine.com/quake-gets-new-levels-for-30th-anniversary/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Sat, 15 Aug 2026 18:08:14 +0000</pubDate>
				<category><![CDATA[Console/Handheld]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=112959</guid>

					<description><![CDATA[<p>According to an official press release from Bethesda, the classic 1996 FPS, Quake, is receiving a brand new episode called &#8220;Dawn of the Machine. This update, which is free for owners of the recent Quake remaster on platforms like PC, Xbox, and PlayStation. In addition to 19 new levels, the anniversary update offers fresh achievements, multiplayer [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/quake-gets-new-levels-for-30th-anniversary/">Quake Gets New Levels for 30th Anniversary</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>According to an <a href="https://slayersclub.bethesda.net/en-US/news/quake-30th-anniversary-update">official press release from Bethesda</a>, the classic 1996 FPS, <em>Quake</em>, is receiving a brand new episode called &#8220;Dawn of the Machine. This update, which is free for owners of the recent <em>Quake</em> remaster on platforms like PC, Xbox, and PlayStation. In addition to 19 new levels, the anniversary update offers fresh achievements, multiplayer support, bug fixes, and much more.</p>
<blockquote><p><strong>DAWN OF THE MACHINE</strong></p>
<p>Celebrating 30 years of Quake, the award-winning team at MachineGames—in collaboration with id Software—returns with <strong>Dawn of the Machine</strong>, a brutal new episode building on their critically acclaimed work on <em>Dimension of the Machine</em> and <em>Dimensions of the Past</em>. Delivering ferocious combat, labyrinthine level design, and nightmarish realms that twist reality beyond recognition, it pushes the legacy of the genre-defining first-person shooter even further—honoring one of gaming’s most enduring icons.</p>
<p><strong>END THE NIGHTMARE. ESCAPE THE ILLUSION.</strong></p>
<p>Ranger is trapped in a dimension of endless illusion—reliving the same violent cycles for what feels like lifetimes, dying thousands of times in a futile attempt to escape. Wearied but unbroken, he has heard rumor of The Nightmare Machine.</p>
<p>Beyond the hordes of monsters—twisted by an eternity in the Elder realms—lies the Machine. It is believed its destruction will shatter the illusion, finally breaking the loop.</p>
<p><strong>FREE FOR QUAKE OWNERS</strong></p>
<p>Dawn of the Machine is available as a free update for Quake owners on XBOX Series X/S, XBOX One, Microsoft PC Store, Game Pass, PC Game Pass, Steam, PlayStation 5, PlayStation 4, Nintendo Switch 2 (via backwards compatibility), and Nintendo Switch versions of Quake. This expansive new episode features 19 all-new maps across a cohesive campaign, alongside a brand-new soundtrack, hidden secrets, a dedicated episode hub, and an all-new deathmatch map.</p></blockquote>
<p><iframe title="Quake: Dawn of the Machine — Launch Trailer" width="1080" height="608" src="https://www.youtube.com/embed/2Uf4PcgE8gA?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Check out the full announcement at https://slayersclub.bethesda.net/en-US/news/quake-30th-anniversary-update.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/quake-gets-new-levels-for-30th-anniversary/">Quake Gets New Levels for 30th Anniversary</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">112959</post-id>	</item>
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		<title>Silent Hill: The Struggle of Making Good Movies</title>
		<link>https://www.oldschoolgamermagazine.com/silent-hill-the-struggle-of-making-good-movies/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Fri, 10 Jul 2026 05:28:34 +0000</pubDate>
				<category><![CDATA[Console/Handheld]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=111756</guid>

					<description><![CDATA[<p>Judging by the consistent quality of recent movies and television shows, it&#8217;s clear that we&#8217;re in a golden age of video game adaptations right now, but decades ago, truly good video game movies were an exception to the rule. In fact, up until the last few years, video game movies were usually guaranteed slop. However, [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/silent-hill-the-struggle-of-making-good-movies/">Silent Hill: The Struggle of Making Good Movies</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p align="LEFT">Judging by the consistent quality of recent movies and television shows, it&#8217;s clear that we&#8217;re in a golden age of video game adaptations right now, but decades ago, truly good video game movies were an exception to the rule. In fact, up until the last few years, video game movies were usually guaranteed slop. However, 20 years ago, a little movie called <i>Silent Hill</i> hit theaters, and by some miracle, it was actually pretty good. Unfortunately, with several sequels now come and gone, it seems like that initial release was a bit of a fluke. Removed from the standard issues that come with sequels, it seems like the <i>Silent Hill</i> movie series dropped the ball in a major way, so, where did it go wrong?</p>
<h2 align="CENTER">From Quality to Slop</h2>
<p align="LEFT">In the early 2000s, director Christopher Gans had a pet project in mind: a film adaptation of <i>Silent Hill 2</i>. However, deeming that story too difficult to tell, he instead proposed an adaptation of the original <i>Silent Hill</i>, and after years of development, the film was finally released in 2006. Loosely based on the original game, the <i>Silent Hill</i> movie follows Rose, a mother who must investigate the titular town after her daughter goes missing. Though not the most inventive horror movie of all time, <i>Silent Hill</i> was effective thanks to its palpable atmosphere, smart integration of the source material, and a decent script with worthwhile performances. Although critics didn&#8217;t love the movie, fans were happy enough, and if that&#8217;s all that ever came of <i>Silent Hill</i> movie adaptations, this would be a different article. Instead, the wrong lessons were learned.</p>
<p><iframe title="Silent Hill (2006) - Official Trailer" width="1080" height="608" src="https://www.youtube.com/embed/1mfnhu8sO5k?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p align="LEFT">Six years later, in 2012, a sequel was released: <i>Silent Hill: Revelation</i>. Acting as a sequel to the first movie, instead of an adaptation of any specific <i>Silent Hill</i> game, the issues were apparent from the start. Instead of Christopher Gans, writer/director M.J. Bassett was brought aboard, and unfortunately, they didn&#8217;t seem to have much passion for the games. Instead, the script was weak, characters were shoddily forced into the narrative, and the whole thing felt like a gimmick. It was a 3D movie from the 2010s with the subtitle of “Revelation”&#8230; not much more that needs to be said. Again, if things ended here, it might be forgivable. Instead, the <i>Silent Hill</i> slop was far from finished.</p>
<h2 align="CENTER">Returning to the Hill</h2>
<p align="LEFT">Flash forward to this year, where video game movies are all the rage, and Christopher Gans is back again with another adaptation: <i>Return to Silent Hill</i>. Unfortunately, this too was a blunder. As Gans first desired, <i>Return to Silent Hill</i> is a loose adaptation of <i>Silent Hill 2</i>, but it misses the mark in almost every way. Despite a few decent scenes, <i>Return to Silent Hill</i> is a mess of CGI, terrible editing, and a confusing script that makes very little sense. Even the critics and audience agree that it&#8217;s a bad flick, with an 18% critic score and 28% audience score on RottenTomatoes.</p>
<p><iframe title="Return to Silent Hill Trailer #1 (2026)" width="1080" height="608" src="https://www.youtube.com/embed/4c0aIujvQLI?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p align="LEFT">So, after two progressively worse sequels, surely <i>Silent Hill</i> movies will take a break, right? If it&#8217;s up to Christopher Gans, that&#8217;s not the plan. According to some statements made earlier this year, both Gans and composer Akira Yamaoka have expressed interest in making a fourth <i>Silent Hill</i> movie, potentially adapting <i>Silent Hill 4: The Room</i>. Honestly, at this point, I have zero faith that it&#8217;ll be a watchable product. Unlike the <i>Resident Evil</i> movies, which were pretty bad but didn&#8217;t try to be anything other than mindless action schlock, <i>Silent Hill</i> movies consistently flounder. At this point, it&#8217;s probably best to let it rest, but knowing Hollywood, that probably won&#8217;t be the case.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/silent-hill-the-struggle-of-making-good-movies/">Silent Hill: The Struggle of Making Good Movies</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">111756</post-id>	</item>
		<item>
		<title>Retro ROM Hacks You Have to Play</title>
		<link>https://www.oldschoolgamermagazine.com/retro-rom-hacks-you-have-to-play/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 06:14:49 +0000</pubDate>
				<category><![CDATA[Console/Handheld]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=111636</guid>

					<description><![CDATA[<p>When you play a really good retro game for the first time, there&#8217;s an undeniable magic to the sense of whimsical discovery. For many gamers, it&#8217;s a feeling we&#8217;re forever chasing, and one that we would give anything to replicate. While it&#8217;s impossible to experience the classics again, there&#8217;s one way that we can come [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/retro-rom-hacks-you-have-to-play/">Retro ROM Hacks You Have to Play</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p align="LEFT">When you play a really good retro game for the first time, there&#8217;s an undeniable magic to the sense of whimsical discovery. For many gamers, it&#8217;s a feeling we&#8217;re forever chasing, and one that we would give anything to replicate. While it&#8217;s impossible to experience the classics again, there&#8217;s one way that we can come close: playing ROM hacks. ROM hacks are modified versions of retro games that change the game in a meaningful way, whether by altering gameplay, changing the graphics, or sometimes creating entirely new games out of old ones. However, like a lot of user-created content, the world of ROM hacks is overflowing with choices and it can be hard to figure out where to start. Whether you&#8217;re new to ROM hacks or are simply looking for a list of some of the best, these are a handful of retro gaming ROM hacks that you absolutely have to play.</p>
<p align="LEFT"><b>Note:</b> To legally enjoy these ROM hacks, you must obtain your ROM file from a physical copy of your desired retro game using game dumping software. We do not condone the use of piracy or any illicit means of ROM acquisition.</p>
<h2 style="text-align: center" align="LEFT">Banjo-Kazooie: Nostalgia 64</h2>
<p><iframe title="Banjo Kazooie Nostalgia 64 2024 Trailer" width="1080" height="608" src="https://www.youtube.com/embed/zNnq1ioYZy4?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p align="LEFT">Created by Kurko Mods, a true master of <i>Banjo-Kazooie</i> mods, <i>Banjo-Kazooie: Nostalgia 64</i> is a perfect representation of what makes ROM hacks fun. In this version of <i>Banjo-Kazooie</i>, our bear and bird duo are not exploring Grunty&#8217;s Castle, but instead, the inside of a Nintendo 64 itself! To progress through the game, you must travel through worlds that are based on other N64 classics, offering a collect-a-thon through the console&#8217;s greatest hits. You&#8217;ll talon trot through <i>GoldenEye</i> <i>007</i>, frolick through <i>Mario 64</i>&#8216;s Bob-omb Battlefield, go on a photo safari in <i>Pokemon Snap</i>, and much more. Not only does <i>BK: Nostalgia 64</i> offer cool throwback levels, but it also integrates elements of the original games in smart ways, making for an extremely fun and often challenging 3D platformer.</p>
<h2 style="text-align: center" align="LEFT">The Legend of Zelda: The Missing Link</h2>
<p><iframe title="The Legend of Zelda: The Missing Link [Release Trailer]" width="1080" height="608" src="https://www.youtube.com/embed/dNmlYJ5bpl8?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p align="LEFT">Speaking of Nintendo 64, there are few games that are as revered as <i>Ocarina of Time</i>, and though <i>Majora&#8217;s Mask</i> offered an entertaining albeit quirky sequel, I always felt like the N64 deserved one more <i>Zelda</i> title. That&#8217;s exactly what <i>The Legend of Zelda: The Missing Link</i> sets out to do, by giving us an all-new adventure in the <i>Zelda</i> universe, set between the events of <i>Ocarina</i> and <i>Majora</i>. Borrowing elements from both of those classic games, <i>The Missing Link</i> tells an all-new story, features new items, and a full dungeon to explore. Though it&#8217;ll only take you a couple of hours to finish, <i>The Missing Link</i> is a treat for N64 <i>Zelda</i> fans, and one of the best ROM hacks of its kind.</p>
<h2 style="text-align: center" align="LEFT">Pokemon: Unbound</h2>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="111634" data-permalink="https://www.oldschoolgamermagazine.com/retro-rom-hacks-you-have-to-play/screenshot-178/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-178.png?fit=1366%2C768&amp;ssl=1" data-orig-size="1366,768" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot (178)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-178.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-178.png?fit=1024%2C576&amp;ssl=1" class="aligncenter wp-image-111634 size-large" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-178.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" srcset="https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-178-980x551.png 980w, https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-178-480x270.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw" /></p>
<p align="LEFT">There are so many <i>Pokemon</i> games that it&#8217;s almost impossible to list them all, but for retro gamers, there are few as memorable as the Game Boy and Game Boy Advance series. <i>Pokemon: Unbound</i> does its best to merge the worlds of retro <i>Pokemon</i> and modern <i>Pokemon</i>, providing a wholly original game built around the bones of <i>Pokemon: FireRed</i>. With a Pokedex that contains Pokemon up to generation seven, tons of missions, and some significant post-game content, <i>Pokemon: Unbound</i> has a lot of content. Often, this feels less like a ROM hack and more like a brand new game for the GBA, fusing some of the best aspects of the series&#8217; history into one unbelievably fun retro title.</p>
<h2 style="text-align: center" align="LEFT">A Plumber For All Seasons</h2>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="111632" data-permalink="https://www.oldschoolgamermagazine.com/retro-rom-hacks-you-have-to-play/a_plumber_for_all_seasons/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/A_Plumber_For_All_Seasons.png?fit=1366%2C768&amp;ssl=1" data-orig-size="1366,768" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="A_Plumber_For_All_Seasons" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/A_Plumber_For_All_Seasons.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/A_Plumber_For_All_Seasons.png?fit=1024%2C576&amp;ssl=1" class="aligncenter wp-image-111632 size-large" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/A_Plumber_For_All_Seasons.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" srcset="https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/A_Plumber_For_All_Seasons-980x551.png 980w, https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/A_Plumber_For_All_Seasons-480x270.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw" /></p>
<p align="LEFT">In the ROM hack scene, <i>Super Mario World</i> is easily one of the most active communities, with new levels being created almost daily. Though many of these custom <i>Super Mario World</i> games are often very challenging, some are still enjoyable for players of all skill levels. Of these more casual ROM hacks, <i>A Plumber For All Seasons</i> stands out, thanks to its gorgeous pixel art and refreshing level design. Each world is based on a different season, and with 37 levels, there&#8217;s enough variety regardless of whether it&#8217;s Spring, Summer, Fall, or Winter. While other <i>Super Mario World</i> ROM hacks like to chew up the player and spit them out, <i>A Plumber For All Seasons</i> offers a picturesque stroll through the seasons with just the right level of difficulty.</p>
<h2 style="text-align: center" align="LEFT">TMNT: Shredder&#8217;s Re-Revenge</h2>
<p><img data-recalc-dims="1" decoding="async" data-attachment-id="111635" data-permalink="https://www.oldschoolgamermagazine.com/retro-rom-hacks-you-have-to-play/screenshot-175/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-175.png?fit=1366%2C768&amp;ssl=1" data-orig-size="1366,768" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Screenshot (175)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-175.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-175.png?fit=1024%2C576&amp;ssl=1" class="aligncenter wp-image-111635 size-large" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-175.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" srcset="https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-175-980x551.png 980w, https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/Screenshot-175-480x270.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw" /></p>
<p align="LEFT">Back in the 16-bit era, beat &#8217;em up games were all the rage, and after playing one for just a few minutes, it&#8217;s easy to see why. In this brilliant genre, <i>Teenage Mutant Ninja Turtles</i> and <i>Streets of Rage</i> were two of the best franchises, both of which have seen modern reboots in the past few years. However, <i>TMNT: Shredder&#8217;s Re-Revenge</i> does something different: it takes the base <i>Streets of Rage 2</i> game, but updates all of the characters, enemies, and bosses, all reminiscent of the new <i>TMNT: Shredder&#8217;s Revenge</i> game. When combined like this, you get a <i>Streets of Rage 2</i> experience that&#8217;s familiar, but with the smooth movement and excellent animation of the modern <i>TMNT</i> titles. It&#8217;s a cross-over that&#8217;s super fun to play, and if you&#8217;ve already played <i>Streets of Rage 2</i> to death, this is one of the best ways to keep it fresh.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/retro-rom-hacks-you-have-to-play/">Retro ROM Hacks You Have to Play</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">111636</post-id>	</item>
		<item>
		<title>Soda Drinker Pro: The Secret Game Inside the Meme</title>
		<link>https://www.oldschoolgamermagazine.com/soda-drinker-pro-the-secret-game-inside-the-meme/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 07:34:49 +0000</pubDate>
				<category><![CDATA[Console/Handheld]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Indie]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=111549</guid>

					<description><![CDATA[<p>10 years ago, an extremely weird game called Soda Drinker Pro was released on Xbox and Steam. Nowadays, it&#8217;s not uncommon to see silly simulation-style titles like PowerWash Simulator and Lawn Mowing Simulator, but Soda Drinker Pro hit the ground running long before this trend came to fruition. Despite its terrible visuals, harsh audio design, [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/soda-drinker-pro-the-secret-game-inside-the-meme/">Soda Drinker Pro: The Secret Game Inside the Meme</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p align="LEFT">10 years ago, an extremely weird game called <i>Soda Drinker Pro</i> was released on Xbox and Steam. Nowadays, it&#8217;s not uncommon to see silly simulation-style titles like <i>PowerWash Simulator</i> and <i>Lawn Mowing Simulator</i>, but <i>Soda Drinker Pro</i> hit the ground running long before this trend came to fruition. Despite its terrible visuals, harsh audio design, and extremely limited gameplay, it caught on as a meme, with many reviewers giving it 5 out of 5 stars as a joke. However, unknown to many, there&#8217;s actually a second full game hidden inside <i>Soda Drinker Pro</i> that most players completely overlook, and somehow, it&#8217;s even weirder than a soda drinking simulator.</p>
<p><iframe title="Soda Drinker Pro Official Launch Trailer! Xbox One &amp; Steam Available Now!" width="1080" height="608" src="https://www.youtube.com/embed/YldI2SX50NQ?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<h2 align="CENTER">One Day to Make Soda</h2>
<p align="LEFT"><i>Soda Drinker Pro</i> is the brainchild of Will Brierly, an indie developer who was apparently so infatuated with drinking soda, that he made an entire game out of it. In a 2013 interview with Giant Bomb, Brierly jokingly explained that “One night, I woke up at 4 AM because I was so thirsty, but I didn&#8217;t have any soda. But I could make a game about drinking soda. So I sat down at my computer, and by 11 PM the next night, the first five levels were done, and it just went from there.” Though the base of the experience was created on that fateful night in 2008, development continued for another 8 years until it was finally released.</p>
<p align="LEFT"><img data-recalc-dims="1" decoding="async" data-attachment-id="111550" data-permalink="https://www.oldschoolgamermagazine.com/soda-drinker-pro-the-secret-game-inside-the-meme/sodadrinkerpro-2026-07-02-02-53-07/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-07.png?fit=3840%2C2160&amp;ssl=1" data-orig-size="3840,2160" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="SodaDrinkerPro 2026-07-02 02-53-07" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-07.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-07.png?fit=1024%2C576&amp;ssl=1" class="alignnone size-medium wp-image-111550 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-07.png?resize=300%2C169&#038;ssl=1" alt="" width="300" height="169" /></p>
<p style="text-align: left" align="LEFT">Currently, <i>Soda Drinker Pro</i> holds a paltry 30% approval rating on Metacritic. After playing the base game for a few minutes, it&#8217;s easy to see why. Over 100 levels, you walk around crude environments at a snail&#8217;s pace, sipping on a soda, collecting “bonussodas”, and that&#8217;s it. Once you drink all of your soda, it&#8217;s onto the next level. Rinse and repeat until you&#8217;ve drank soda in more places than you might care to.</p>
<p align="LEFT">The whole experience is a super weird and irreverent joke with very little gameplay value, which led many critics to bash it, including Destructoid, who confidently remarked: “there are no redeeming qualities to <i>Soda Drinker Pro</i>”. Funnily enough, any critic who completely disregarded <i>Soda Drinker Pro </i>also exposed themselves a bit, as the secret game inside, the “real” game, if you will, is actually pretty damn fun, assuming you know that it exists. Like <i>Frog Fractions</i> or other game-within-a-games, <i>Soda Drinker Pro</i> goes from a waste of time to a worthwhile purchase once you discover this hilariously well-kept secret.</p>
<h2 align="CENTER">Psychedelic Mini-Games</h2>
<p align="LEFT">Accessing the hidden game in <i>Soda Drinker Pro</i> is actually very easy, provided you know what to look for. In the second level, The Park: Walking With a Nice Cold Soda, you can spot a crudely drawn cabin on one of the walls. If you walk toward the door of the cabin, you&#8217;ll actually clip through the wall, prompting a load and putting you at the title screen of the secret game: <i>Vivian Clark</i>.</p>
<p align="LEFT"><img data-recalc-dims="1" decoding="async" data-attachment-id="111545" data-permalink="https://www.oldschoolgamermagazine.com/soda-drinker-pro-the-secret-game-inside-the-meme/sodadrinkerpro-2026-07-02-02-53-53/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-53.png?fit=3840%2C2160&amp;ssl=1" data-orig-size="3840,2160" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="SodaDrinkerPro 2026-07-02 02-53-53" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-53.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-53.png?fit=1024%2C576&amp;ssl=1" class="aligncenter wp-image-111545 size-large" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-53.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" srcset="https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-53-980x551.png 980w, https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-53-53-480x270.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw" /></p>
<p align="LEFT">The best way to describe <i>Vivian Clark</i> is “<i>WarioWare</i> on drugs”. Much like <i>WarioWare</i>, <i>Vivian Clark</i> involves clearing dozens of unique mini-games, all of which are exceptionally weird, without losing your continues. At the start of the game, you control a raindrop that has freshly fallen from its cloud, and if you run into one of the many objects floating in the sky, you start a mini-game. In one mini-game, you dash around space in a ship, shooting your enemies and collecting power-ups like <i>Asteroids</i>. Another tasks you with completing a 3D obstacle course, while another has you driving around, dodging giant monsters.</p>
<p align="LEFT"><img data-recalc-dims="1" decoding="async" data-attachment-id="111547" data-permalink="https://www.oldschoolgamermagazine.com/soda-drinker-pro-the-secret-game-inside-the-meme/sodadrinkerpro-2026-07-02-02-56-13/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-13.png?fit=3840%2C2160&amp;ssl=1" data-orig-size="3840,2160" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="SodaDrinkerPro 2026-07-02 02-56-13" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-13.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-13.png?fit=1024%2C576&amp;ssl=1" class="wp-image-111547 size-large aligncenter" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-13.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" srcset="https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-13-980x551.png 980w, https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-13-480x270.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw" /></p>
<p align="LEFT">If you fail during a mini-game, you&#8217;re sent to a mysterious cave where dozens of portraits surround a campfire, and three stopwatches sit nearby. Picking up one of these stopwatches throws you into another mini-game. Once you run out of stopwatches, it&#8217;s game over, and the entire loop resets. In total, there are over 50 mini-games to discover, and the game never explains what the goal of each mini-game is. Because of this, the game feels like a constant psychedelic trip, where you&#8217;re never quite sure if you&#8217;re making progress or playing the game “correctly”. In my opinion, though, that&#8217;s kind of the point.</p>
<p align="LEFT"><img data-recalc-dims="1" decoding="async" data-attachment-id="111546" data-permalink="https://www.oldschoolgamermagazine.com/soda-drinker-pro-the-secret-game-inside-the-meme/sodadrinkerpro-2026-07-02-02-56-06/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-06.png?fit=3840%2C2160&amp;ssl=1" data-orig-size="3840,2160" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="SodaDrinkerPro 2026-07-02 02-56-06" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-06.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-06.png?fit=1024%2C576&amp;ssl=1" class="aligncenter wp-image-111546 size-large" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-06.png?resize=1024%2C576&#038;ssl=1" alt="" width="1024" height="576" srcset="https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-06-980x551.png 980w, https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/07/SodaDrinkerPro-2026-07-02-02-56-06-480x270.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw" /></p>
<p align="LEFT">When you hear Will Brierly talk about <i>Soda Drinker Pro</i>, he clearly doesn&#8217;t take it seriously at all, and you can tell that the game came from a truly creative person. It kind of makes the whole thing even funnier. What kind of madman would develop an unhinged mini-game collection and then decide to hide it within an objectively bad “simulator” game? In my opinion, the same kind of developer who probably gets a kick out of every bad review, as he knows he pulled a fast one on the critic. Even if <i>Soda Drinker Pro</i> and <i>Vivian Clark</i> aren&#8217;t really your thing, you have to admit the whole package is a pretty funny prank on the player and media, even if it stunted its own popularity.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/soda-drinker-pro-the-secret-game-inside-the-meme/">Soda Drinker Pro: The Secret Game Inside the Meme</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">111549</post-id>	</item>
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		<title>The Retro RPGs that Inspired &#8211; by Matt Owen</title>
		<link>https://www.oldschoolgamermagazine.com/the-retro-rpgs-that-inspired-by-matt-owen/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Sun, 28 Jun 2026 12:28:59 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[2010s]]></category>
		<category><![CDATA[Magazine Preview]]></category>
		<category><![CDATA[old school gamer magazine]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110635</guid>

					<description><![CDATA[<p>Every now and then, a truly great game will emerge, revitalizing a beloved genre and reminding us why we fell in love with it in the first place. In 2025, that game was Clair Obscur: Expedition 33, a turn-based RPG developed by Sandfall Interactive, which wears its inspiration on its sleeve, yet still stands strong [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-retro-rpgs-that-inspired-by-matt-owen/">The Retro RPGs that Inspired &#8211; by Matt Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Every now and then, a truly great game will emerge, revitalizing a beloved genre and reminding us why we fell in love with it in the first place. In 2025, that game was Clair Obscur: Expedition 33, a turn-based RPG developed by Sandfall Interactive, which wears its inspiration on its sleeve, yet still stands strong as a stunning, original work that appeals to both genre newcomers and seasoned veterans. Thanks to its extremely compelling narrative, easy-to- pick-up but hard to master battle system, and an excellent feeling of progress and adventure, Expedition 33 was quickly showered with acclaim from fans<br />
and critics alike. In addition to selling millions of copies in just a few days, the game shattered several records, including the most award wins at the prestigious 2025 Game Awards.</p>
<p>To call it a success is quite an understatement. Yet, for as entertaining and engrossing as Expedition 33 is, it would not be nearly as good were it not for the games that came before it. Across the experience, the game mashes up the best parts of RPGs from the past..</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg52/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 41 by clicking here!</a></p>
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<p>Be sure to sign up to get Old School Gamer Magazine <a href="https://www.oldschoolgamermagazine.com/subscribe/" target="_blank" rel="noopener noreferrer">for free by clicking here!</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-retro-rpgs-that-inspired-by-matt-owen/">The Retro RPGs that Inspired &#8211; by Matt Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110635</post-id>	</item>
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		<title>The Origins of SNK&#8217;s Hardest Run &#8216;n Gun</title>
		<link>https://www.oldschoolgamermagazine.com/the-origins-of-snks-hardest-run-n-gun/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 06:14:15 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[Arcade]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110796</guid>

					<description><![CDATA[<p>Run &#8216;n gun arcade games were a staple of the 90s arcade scene, offering players a combination of challenging gameplay, explosive visuals, and satisfying combat. Similar to side-scrolling shoot &#8217;em ups, but a bit slower paced by comparison, this genre was ideal for arcades, as their brutal difficulty ensured that gamers would continue to drop [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-origins-of-snks-hardest-run-n-gun/">The Origins of SNK&#8217;s Hardest Run &#8216;n Gun</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p align="LEFT">Run &#8216;n gun arcade games were a staple of the 90s arcade scene, offering players a combination of challenging gameplay, explosive visuals, and satisfying combat. Similar to side-scrolling shoot &#8217;em ups, but a bit slower paced by comparison, this genre was ideal for arcades, as their brutal difficulty ensured that gamers would continue to drop quarters until the credits were reached. In the pantheon of excellent arcade run &#8216;n guns, one franchise is often recalled more fondly than others: <i>Metal Slug</i>. In 2026, this storied series turns 30 years old, so let&#8217;s take a quick look back at how this fantastic franchise came to be.</p>
<p align="LEFT"><img data-recalc-dims="1" decoding="async" data-attachment-id="110795" data-permalink="https://www.oldschoolgamermagazine.com/the-origins-of-snks-hardest-run-n-gun/metal_slug_title_screen/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Title_Screen.png?fit=320%2C224&amp;ssl=1" data-orig-size="320,224" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Metal_Slug_Title_Screen" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Title_Screen.png?fit=300%2C210&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Title_Screen.png?fit=320%2C224&amp;ssl=1" class="aligncenter wp-image-110795 size-full" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Title_Screen.png?resize=320%2C224&#038;ssl=1" alt="" width="320" height="224" srcset="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Title_Screen.png?w=320&amp;ssl=1 320w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Title_Screen.png?resize=300%2C210&amp;ssl=1 300w" sizes="(max-width: 320px) 100vw, 320px" /></p>
<h2 align="CENTER">The Slug Comes to Life</h2>
<p align="LEFT"><i>Metal Slug</i> was developed by Nazca Corporation, a creative studio formed by ex-employees of arcade and pachinko manufacturer, Irem. Though not generally known by name, retro gamers should be familiar with some of Irem&#8217;s most popular titles, namely the classic beat &#8217;em up, <i>Kung-Fu Master</i>, and the beloved shoot &#8217;em up, <i>R-Type</i>. Unfortunately, Irem ceased creation of video games in 1994, leading several developers to spin off and form Nazca Corporation.<img data-recalc-dims="1" decoding="async" data-attachment-id="110793" data-permalink="https://www.oldschoolgamermagazine.com/the-origins-of-snks-hardest-run-n-gun/metal_slug_boss_fight/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Boss_Fight.png?fit=304%2C224&amp;ssl=1" data-orig-size="304,224" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Metal_Slug_Boss_Fight" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Boss_Fight.png?fit=300%2C221&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Boss_Fight.png?fit=304%2C224&amp;ssl=1" class="size-medium wp-image-110793 alignright" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Boss_Fight.png?resize=300%2C221&#038;ssl=1" alt="" width="300" height="221" srcset="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Boss_Fight.png?resize=300%2C221&amp;ssl=1 300w, https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/06/Metal_Slug_Boss_Fight.png?w=304&amp;ssl=1 304w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p align="LEFT">Due to their experience working on other run &#8216;n gun games like <i>In the Hunt</i> and <i>GunForce II</i>, Nazca Corporation looked to create a new title in the same genre, but one that was a bit more methodical in its pacing. Inspired by the animated films of legendary director Hayao Miyazaki, they focused on hand-drawn visuals, a goofy and comedic vibe, and accessible controls.</p>
<p align="LEFT">At first, <i>Metal Slug</i> mostly put players in control of a bulky tank, battling through several brief but explosive missions. However, after several play tests around Osaka, Japan, the game was completely overhauled. Though the story remained the same, the new version removed the emphasis on tanks, extended the level length, and added more platforming elements.</p>
<h2 align="CENTER">A Metal Success</h2>
<p align="LEFT">When <i>Metal Slug</i> was published by SNK and released in arcades circa 1996, it was met with a somewhat muted response. Though players enjoyed the humor and evocative visuals, they felt the replay value was limited, especially considering the high difficulty and short gameplay length. Still, <i>Metal Slug</i> was massively popular, and work began on ports for several home consoles, including the Neo Geo, Sega Saturn, and Sony PlayStation. At one point, a version for the Game Boy Advance was in development as well, but was ultimately canceled.</p>
<p><iframe title="Metal Slug 1 Neo-Geo [Complete Playthrough/No Commentary]" width="1080" height="810" src="https://www.youtube.com/embed/FVFMQjuLXd4?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p align="LEFT">A startling success in and out of arcades, it was immediately clear that Nazca Corporation and SNK had a winner on their hands, and it wasn&#8217;t long before sequels and spin-offs started to crop up. A direct sequel, <i>Metal Slug 2</i>, was released in 1998, followed by <i>Metal Slug 3</i> in 2000, which is generally seen as the best entry in the franchise. The series eventually wrapped up in 2008 with the release of <i>Metal Slug 7</i> on the Nintendo DS, but remakes and spin-offs have continued.</p>
<p align="LEFT">Most recently, a tactical strategy game, <i>Metal Slug Tactics</i>, was released to decent fanfare, but many fans still hold out hope for a <i>Metal Slug 8</i> sometime soon. Either way, we can look back fondly on the original <i>Metal Slug</i> and Nazca Corporation&#8217;s appreciation for run &#8216;n gun gameplay, as it birthed one of the best arcade staples of the 90s, an action-packed romp that is still just as fun to play today as it was 30 years ago.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-origins-of-snks-hardest-run-n-gun/">The Origins of SNK&#8217;s Hardest Run &#8216;n Gun</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110796</post-id>	</item>
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		<title>Doom &#8211; by Matthew Owen</title>
		<link>https://www.oldschoolgamermagazine.com/doom-by-matthew-owen/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Fri, 29 May 2026 12:04:47 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Magazine Preview]]></category>
		<category><![CDATA[old school gamer magazine]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=102142</guid>

					<description><![CDATA[<p>Doom dominated unlike any other PC game before it. Developed by id Software, this seminal first-person shooter defined the genre from that point forward, and any competitors to come in the years after were simply labeled as “Doom clones”. A technical marvel and true feat of game design, Doom tasked you with dashing through a [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/doom-by-matthew-owen/">Doom &#8211; by Matthew Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Doom dominated unlike any other PC game before it. Developed by id Software, this seminal first-person shooter defined the genre from that point forward, and any competitors to come in the years after were simply labeled as “Doom clones”. A technical marvel and true feat of game design, Doom tasked you with dashing through a military facility on the Mars moon of Phobos, overrun with demons that will only stop once you fill them with lead. On the surface, it&#8217;s pretty straightforward, but the nuance behind the game&#8217;s mechanics, along with forward- thinking development philosophy, all but ensured that Doom would persist for decades to&#8230;</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 52 by clicking here!</a></p>
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<p>The post <a href="https://www.oldschoolgamermagazine.com/doom-by-matthew-owen/">Doom &#8211; by Matthew Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">102142</post-id>	</item>
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		<title>Sonic the Hedgehog &#8211; by Matthew Owen</title>
		<link>https://www.oldschoolgamermagazine.com/sonic-the-hedgehog-by-matthew-owen/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Tue, 19 May 2026 12:14:11 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Magazine Preview]]></category>
		<category><![CDATA[old school gamer magazine]]></category>
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					<description><![CDATA[<p>In the 1990&#8217;s Nintendo had a small part thanks to Super Mario Bros. Sega, who had seen decent success with their own home consoles, decided to challenge Nintendo, hoping to grab their slice of the profit pie. To do so, they created Sonic the Hedgehog, an ambitious title that shook the industry, leading to the [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/sonic-the-hedgehog-by-matthew-owen/">Sonic the Hedgehog &#8211; by Matthew Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In the 1990&#8217;s Nintendo had a small part thanks to Super Mario Bros. Sega, who had seen decent success with their own home consoles, decided to challenge Nintendo, hoping to grab their slice of the profit pie. To do so, they created Sonic the Hedgehog, an ambitious title that shook the industry, leading to the fateful “console wars” of the 1990s.</p>
<p>Sonic didn’t copy Super Mario, instead, it took the platforming genre and turned it up to 11, creating a sense of speed that is rarely matched, even to this day. Fueled by adrenaline, gamers have long loved action delivered at a breakneck pace, and boy, did Sonic go fast&#8230;</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 48 by clicking here!</a></p>
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<p>The post <a href="https://www.oldschoolgamermagazine.com/sonic-the-hedgehog-by-matthew-owen/">Sonic the Hedgehog &#8211; by Matthew Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<title>The Best GBA Games Ever Made</title>
		<link>https://www.oldschoolgamermagazine.com/the-best-gba-games-ever-made/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Wed, 25 Mar 2026 01:21:22 +0000</pubDate>
				<category><![CDATA[2000s]]></category>
		<category><![CDATA[Console/Handheld]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=101638</guid>

					<description><![CDATA[<p>The legacy of Nintendo&#8217;s Game Boy is one that speaks for itself, fondly remembered by many gamers as the pinnacle of handheld gaming before the turn of the 2000s. However, in March of 2001, Nintendo upped the ante with a direct successor, the Game Boy Advance, and the rest is history. A fantastic piece of [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-best-gba-games-ever-made/">The Best GBA Games Ever Made</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p align="LEFT">The legacy of Nintendo&#8217;s Game Boy is one that speaks for itself, fondly remembered by many gamers as the pinnacle of handheld gaming before the turn of the 2000s. However, in March of 2001, Nintendo upped the ante with a direct successor, the Game Boy Advance, and the rest is history. A fantastic piece of handheld hardware, the Game Boy Advance was sleek, durable, and had a wonderful library of games to enjoy. Covering all the great Nintendo franchises and introducing a few new ones, the Game Boy Advance was a must-own portable device for any gamer who needed a quick play break.</p>
<p align="LEFT">In many cases, games on portable devices are often seen as inferior versions of their console counterparts, but that wasn&#8217;t really the case with Game Boy Advance. Many titles were bursting with personality and felt tailor-made for portable gaming, providing bursts of entertainment wherever needed. As we celebrate 25 years of the Game Boy Advance, let&#8217;s take a quick look back at some of the best games to ever grace the system! Listed in no particular order, these are the best GBA games ever made.</p>
<h2 align="LEFT">1. Mario Kart: Super Circuit</h2>
<p align="LEFT">In short, <i>Mairo Kart: Super Circuit</i> offers everything you&#8217;d want out of a fun and lighthearted kart racer. It&#8217;s got colorful, exciting stages, a cast of beloved Nintendo characters, fun power-ups, and a fine selection of both single-player and multiplayer content. Three single-player modes and four-player competitive multiplayer keeps the fun alive for hours on end, and even if it&#8217;s a little lackluster when compared to handheld kart racers of the future, there&#8217;s no doubting that <i>Mario Kart: Super Circuit</i> kickstarted the trend. Nowadays, the <i>Mario Kart </i>franchise has found its footing on both consoles and handhelds, but with millions of copies sold on handheld devices like the Nintendo DS, we owe a lot to <i>Mario Kart: Circuit</i> for getting the party started.</p>
<h2 align="LEFT">2. Pokemon Ruby and Sapphire</h2>
<p align="LEFT">Pokemon and Game Boy go together like peanut butter and jelly, and <i>Pokemon Ruby and Sapphire</i> showed us just how improved that proverbial sandwich would be on the Game Boy Advance. Packed with color, improved graphics, and tons more Pokemon to catch, <i>Ruby and Sapphire</i> felt like the perfect next step after <i>Pokemon Gold and Silver</i>. As with all of the <i>Pokemon</i> games, this third-generation of sequels sees you controlling a new Pokemon trainer, eager to go out into the world to find, catch, and train their very own Pokemon team. Exploring the Hoenn region and discovering its many quirks and unique Pokemon was an absolute treat, and an experience that fans continue to come back to. Don&#8217;t just take our word for it: combined, <i>Pokemon Ruby and Sapphire</i> are the best-selling Game Boy Advance games of all time, and by a major margin. With over 16 million copies sold, it&#8217;s clear that Game Boy fans can&#8217;t get enough of Pokemon.</p>
<h2 align="LEFT">3. The Legend of Zelda: Minish Cap</h2>
<p align="LEFT">It&#8217;s nigh impossible to write a list of the best GBA games without including our green-clad hero, Link. For a franchise as beloved and successful as <i>Super Mario Bros.</i>, Nintendo is not afraid to take some chances with <i>The Legend of Zelda</i>, and that&#8217;s exactly what happened with <i>Minish Cap</i>. In this prequel, we follow Link as he sets out to save the Picori, a tiny race of magical fairies that have been threatened by an evil villain. In truth, the story is passable, but it&#8217;s the gameplay that sticks out. Like other <i>Zelda</i> games, you control Link from a top-down view, exploring the world, battling enemies, and solving puzzles. However, <i>Minish Cap</i> taps into the tiny vibes of the Picori by shrinking Link down to miniature size, making way for some truly memorable dungeons and boss encounters. Despite its small scale, <i>The Legend of Zelda: Minish Cap</i> was a well-designed and engrossing adventure akin to <i>A Link to the Past</i>, and it fully deserves its spot on our list of the best GBA games ever made.</p>
<h2 align="LEFT">4. Golden Sun</h2>
<p align="LEFT">The Game Boy Advance is home to quite a few stellar turn-based RPGs, including <i>Mario &amp; Luigi: Superstar Saga</i>, <i>Fire Emblem</i>, and more. That said, the best of the best has to be <i>Golden Sun</i>, a long-overlooked genre gem exclusive to the GBA. Originally planned as a Nintendo 64 game, <i>Golden Sun</i> follows a group of magic teens who look to save their world from an emerging evil. It&#8217;s pretty standard fare for a turn-based RPG story, but the execution of <i>Golden Sun</i> is where it earns its reputation. Not only is the world beautiful and fun to explore, but the battle system is engaging, the fight scenes look awesome, and there&#8217;s a great gameplay loop. When it comes to RPGs on handhelds, none did it quite like <i>Golden Sun</i>, which refused to dumb down its systems in the jump from console to GBA. Better than most SNES-era RPGs, <i>Golden Sun</i> is a game that&#8217;s worth owning a GBA for, even if you never play anything else.</p>
<h2 align="LEFT">5. Metroid Fusion</h2>
<p align="LEFT"><i>Metroid</i> is a curious franchise, as despite excelling with almost every release since its inception, it&#8217;s a series that Nintendo doesn&#8217;t celebrate as much as its other “big” names. Sure, there are a few stinkers here and there (<i>Metroid: Other M</i>, anyone?), but the great games far outnumber the bad ones. Standing as a beacon of quality on the GBA is <i>Metroid Fusion</i>, the fourth overall installment in the franchise, which sees Samus Aran trudging through a mysterious space station while battling a parasitic race of foes. More challenging than most other sidescrollers of its ilk, though linear in progress, <i>Fusion</i> offers everything you&#8217;d want out of a 2D <i>Metroid</i> game. Great boss fights, interesting puzzles, and wondrous exploration await in this vastly underrated GBA title. If you pine for the glory days of <i>Super Metroid</i> on the Super Nintendo, <i>Metroid Fusion</i> is the next best thing, and any fan of the franchise owes it to themselves to give it a try.</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-best-gba-games-ever-made/">The Best GBA Games Ever Made</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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