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	<title>2020s Archives - Old School Gamer Magazine</title>
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	<title>2020s Archives - Old School Gamer Magazine</title>
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		<title>Pokémon Red/Blue &#8211; by John Michonski</title>
		<link>https://www.oldschoolgamermagazine.com/pokemon-red-blue-by-john-michonski/</link>
		
		<dc:creator><![CDATA[John Michonski]]></dc:creator>
		<pubDate>Sat, 06 Jun 2026 15:08:01 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Magazine Preview]]></category>
		<category><![CDATA[old school gamer magazine]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=102452</guid>

					<description><![CDATA[<p>Their frustrations are often built on the backs of nostalgia, an aching for a bygone era when they first saw Nidorino and Gengar do battle on their Game Boy. That yearning for a youth long gone is what inspired Satoshi Tajiri, Pokémon’s originator, to come up with the idea. According to the oft-repeated legend, Tajiri [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/pokemon-red-blue-by-john-michonski/">Pokémon Red/Blue &#8211; by John Michonski</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Their frustrations are often built on the backs of nostalgia, an aching for a bygone era when they first saw Nidorino and Gengar do battle on their Game Boy.</p>
<p>That yearning for a youth long gone is what inspired Satoshi Tajiri, Pokémon’s originator, to come up<br />
with the idea. According to the oft-repeated legend, Tajiri was known by his neighbors as a collector of insects and was playfully christened the moniker “Dr. Bug” by them. As his&#8230;</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 57 by clicking here!</a></p>
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<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="25151" data-permalink="https://www.oldschoolgamermagazine.com/dk-arcade/continue-2/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?fit=500%2C400&amp;ssl=1" data-orig-size="500,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="continue" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?fit=300%2C240&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?fit=500%2C400&amp;ssl=1" class="alignleft wp-image-25151" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?resize=150%2C120&#038;ssl=1" alt="" width="150" height="120" /></a><a href="https://www.oldschoolgamermagazine.com/subscriber/" target="_blank" rel="noopener noreferrer"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="25152" data-permalink="https://www.oldschoolgamermagazine.com/dk-arcade/subscribe-3/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?fit=500%2C400&amp;ssl=1" data-orig-size="500,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="subscribe" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?fit=300%2C240&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?fit=500%2C400&amp;ssl=1" class="alignleft wp-image-25152" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?resize=150%2C120&#038;ssl=1" alt="" width="150" height="120" /></a></p>
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<p>&nbsp;</p>
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<p>Be sure to sign up to get Old School Gamer Magazine <a href="https://www.oldschoolgamermagazine.com/subscribe/" target="_blank" rel="noopener noreferrer">for free by clicking here!</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/pokemon-red-blue-by-john-michonski/">Pokémon Red/Blue &#8211; by John Michonski</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">102452</post-id>	</item>
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		<title>Super Metroid &#8211; by Brian Lesyk</title>
		<link>https://www.oldschoolgamermagazine.com/super-metroid-by-brian-lesyk/</link>
		
		<dc:creator><![CDATA[Brian Lesyk]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 12:07:13 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Magazine Preview]]></category>
		<category><![CDATA[old school gamer magazine]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=102144</guid>

					<description><![CDATA[<p>As one-half of the aforementioned moniker, the Metroid and Castlevania franchises served as the bedrock upon which all other non-linear, multi-scrolling 2D platformer video games were built. When you play other Metroidvania titles like Guacamelee! (DrinkBox Studios, 2013) or Axiom Verge (Thomas Happ Games, 2016), you’ll notice the obvious nods to Super Metroid. Super Metroid [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/super-metroid-by-brian-lesyk/">Super Metroid &#8211; by Brian Lesyk</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>As one-half of the aforementioned moniker, the Metroid and Castlevania franchises served as the bedrock upon which all other non-linear, multi-scrolling 2D platformer video games were built. When you play other Metroidvania titles like Guacamelee! (DrinkBox Studios, 2013) or Axiom Verge (Thomas Happ Games, 2016), you’ll notice the obvious nods to Super Metroid.</p>
<p>Super Metroid finds our hero bounty hunter, Samus Aran, once again on the hunt to recover a potentially threatening biological sample that was safely quarantined until just recently when space pirates abducted it from a space&#8230;</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 53 by clicking here!</a></p>
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<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="25151" data-permalink="https://www.oldschoolgamermagazine.com/dk-arcade/continue-2/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?fit=500%2C400&amp;ssl=1" data-orig-size="500,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="continue" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?fit=300%2C240&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?fit=500%2C400&amp;ssl=1" class="alignleft wp-image-25151" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?resize=150%2C120&#038;ssl=1" alt="" width="150" height="120" /></a><a href="https://www.oldschoolgamermagazine.com/subscriber/" target="_blank" rel="noopener noreferrer"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="25152" data-permalink="https://www.oldschoolgamermagazine.com/dk-arcade/subscribe-3/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?fit=500%2C400&amp;ssl=1" data-orig-size="500,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="subscribe" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?fit=300%2C240&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?fit=500%2C400&amp;ssl=1" class="alignleft wp-image-25152" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?resize=150%2C120&#038;ssl=1" alt="" width="150" height="120" /></a></p>
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<p>&nbsp;</p>
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<p>Be sure to sign up to get Old School Gamer Magazine <a href="https://www.oldschoolgamermagazine.com/subscribe/" target="_blank" rel="noopener noreferrer">for free by clicking here!</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/super-metroid-by-brian-lesyk/">Super Metroid &#8211; by Brian Lesyk</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">102144</post-id>	</item>
		<item>
		<title>Time Crisis &#8211; by Ryan Burger</title>
		<link>https://www.oldschoolgamermagazine.com/time-crisis-by-ryan-burger/</link>
		
		<dc:creator><![CDATA[Ryan Burger]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 12:09:53 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Magazine Preview]]></category>
		<category><![CDATA[old school gamer magazine]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=102146</guid>

					<description><![CDATA[<p>It was all about Time Crisis and The House of the Dead. Time Crisis hit me harder overall. This rail shooter takes you through different missions across the series. Each mission typically has three stages, and each stage has four areas you fight through. I have never finished any of the games, but I still [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/time-crisis-by-ryan-burger/">Time Crisis &#8211; by Ryan Burger</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>It was all about Time Crisis and The House of the Dead. Time Crisis hit me harder overall. This rail shooter takes you through different missions across the series. Each mission typically has three stages, and each stage has four areas you fight through. I have never finished any of the games, but I still love playing them anytime I visit a retro arcade.</p>
<p>In each game, you play a secret agent reminiscent of 007, basically taking on an entire army of bad guys. The game guides you through each mission on rails, moving you from encounter to encounter until you reach the boss fights, which are usually&#8230;.</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 55 by clicking here!</a></p>
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<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="25151" data-permalink="https://www.oldschoolgamermagazine.com/dk-arcade/continue-2/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?fit=500%2C400&amp;ssl=1" data-orig-size="500,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="continue" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?fit=300%2C240&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?fit=500%2C400&amp;ssl=1" class="alignleft wp-image-25151" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/continue.gif?resize=150%2C120&#038;ssl=1" alt="" width="150" height="120" /></a><a href="https://www.oldschoolgamermagazine.com/subscriber/" target="_blank" rel="noopener noreferrer"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="25152" data-permalink="https://www.oldschoolgamermagazine.com/dk-arcade/subscribe-3/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?fit=500%2C400&amp;ssl=1" data-orig-size="500,400" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="subscribe" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?fit=300%2C240&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?fit=500%2C400&amp;ssl=1" class="alignleft wp-image-25152" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2020/10/subscribe.gif?resize=150%2C120&#038;ssl=1" alt="" width="150" height="120" /></a></p>
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<p>Be sure to sign up to get Old School Gamer Magazine <a href="https://www.oldschoolgamermagazine.com/subscribe/" target="_blank" rel="noopener noreferrer">for free by clicking here!</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/time-crisis-by-ryan-burger/">Time Crisis &#8211; by Ryan Burger</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">102146</post-id>	</item>
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		<title>Old School Gamer Magazine Exclusive: Inside ‘Ground Zero Hero’</title>
		<link>https://www.oldschoolgamermagazine.com/old-school-gamer-magazine-exclusive-inside-ground-zero-hero/</link>
		
		<dc:creator><![CDATA[Patrick Hickey Jr.]]></dc:creator>
		<pubDate>Mon, 01 Jun 2026 17:00:27 +0000</pubDate>
				<category><![CDATA[2020s]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Indie Built-Retro Inspired]]></category>
		<category><![CDATA[Interviews]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110002</guid>

					<description><![CDATA[<p>Old School Gamer Magazine chats with “Ground Zero Hero” developer Rowan Edmondson, who details the creative journey behind the upcoming game. About Ground Zero Hero: Featuring a vibrant hand-drawn art style inspired by The Simpsons and Rick and Morty, Ground Zero Hero challenges players to explore a post-apocalyptic wasteland as they face off against massive [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/old-school-gamer-magazine-exclusive-inside-ground-zero-hero/">Old School Gamer Magazine Exclusive: Inside ‘Ground Zero Hero’</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p class="p4"><span class="s2">Old School Gamer Magazine chats with “</span><span class="s1">Ground Zero Hero” developer </span><span class="s3">Rowan Edmondson, who details the creative journey behind the upcoming game.</span></p>
<p class="p6"><span class="s4"><b>About Ground Zero Hero:</b></span></p>
<p class="p8"><span class="s3">Featuring a vibrant hand-drawn art style inspired by <i>The Simpsons</i> and <i>Rick and Morty</i>, Ground Zero Hero challenges players to explore a post-apocalyptic wasteland as they face off against massive hordes of marauding mutants. Pummel piñatas, crunch candy, and absorb the irradiated guts of monsters to unlock new mutations and become the ultimate mutant.</span></p>
<p class="p10"><span class="s5"><b>Old School Gamer Magazine: </b></span><span class="s3"><b>How was this game born?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Rowan Edmondson: </b></span><span class="s3">I randomly came across Vampire Survivors before it blew up, and it struck me as something I could put a cool spin on (something about 30,000 other developers also decided).  The immediate things I didn&#8217;t like about VS like the lack of animation etc were informative to what I was imagining. </span></p>
<p class="p12"><span class="s4">At the time, VS didn&#8217;t actually have vampires in it, so some of the core design ideas were born from &#8220;What if Vampire Survivors had vampires and survival&#8221;, hence why GZH has a day/night cycle where vampires emerge at sundown, and light survival mechanics (candy meter).</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>What is your role in the game?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">I&#8217;m a 100% solo developer &#8211; I did literally everything in the game from code to animation to music. (A couple of explosion VFX I paid for but were still heavily modified)</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>Love the visual identity of the game. What inspired it?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">Thanks! It&#8217;s probably obvious there&#8217;s a huge Matt Groening/Simpsons  influence with a dose of Rick and Morty weird. I don&#8217;t really have a default art style &#8211; after 15 years as a full time indie, exploring different art styles is something that keeps the process fresh and interesting &#8211; but that combination felt</span><span class="s4"><br />
</span><span class="s3">like a good fit for the themes of the game.</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>How can gamers get their “freak out” in this game? </b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">It&#8217;s all about crafting your ultimate hideous mutant!</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>What has development been like?</b><b></b></span></p>
<p class="p12"><span class="s8"><b>Edmondson: </b></span><span class="s4">GZH was started almost four years ago, and represents a three year project of effectively working 7 days a week (it takes time when you&#8217;re a pedantic perfectionist doing everything yourself). Just about any project spanning that amount of time is going to be a rollercoaster, and this certainly was. </span></p>
<p class="p12"><span class="s4">The different incarnations of starting as RAD Surivor and releasing as an early demo that was totally ignored. The pivot to renaming it to Ground Zero Hero and completely redoing most of the visuals. Pausing development for a year after a second project found a publisher.</span></p>
<p class="p12"><span class="s4">Returning to GZH development after that project was cancelled. Waking up to an email from Acclaim wanting to have a call after I&#8217;d totally forgotten even pitching to them </span></p>
<p class="p10"><span class="s3">(pretty sure it was late at night and I was hammered when I sent a demo link) and then the subsequent process of teaming up with Acclaim and being a part of the rebirth of the legendary publisher from my childhood. So yeah, quite the rollercoaster.</span><span class="s4"><br />
</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>What makes this game special?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">I think genuinely special games occupy their own creative space. Games like Bioshock come to mind &#8211; the intersection of visuals and direction and game feel creating something incomparable. I&#8217;d like to think the aesthetic, music and attitude of Ground Zero Hero combine to create something pretty singular in gaming,</span><span class="s4"><br />
</span><span class="s3">despite the saturation of the genre.</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>What games influenced this one the most?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">Vampire Survivors and Fallout are obvious influences. But for the creative direction, Sunset Overdrive was a major influence in terms of the whole &#8220;happy apocalypse&#8221; vibe: rainbows and candy and bullshit everywhere.</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>Any fun stories or wild moments during development?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">Signing with Acclaim was the most unexpected part of the whole process. When I started development there was no hint of them coming back, so landing GZH with the home publisher of some of my all time favourite games as a kid (NBA Jam, Mortal Kombat, Turok) is still kinda crazy to me.</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>What were the major lessons learned?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">I would probably do a hundred things differently regarding project management in Unity. Also, the nature of the genre meant I learned A LOT about optimisation at the back end.</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>Do you think preserving older gameplay mechanics in new games is important?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">Frankly, no. Of course there are time proven mechanics that will always have their place in the medium, but I don&#8217;t view the preservation of older mechanics as something important within itself. </span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>The marketplace is crowded. How do you think you stand out?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">Hopefully the combination of the aesthetic and attitude elevate GZH to be seen as something fresh and fun.</span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>How have your previous experiences in industry helped this game?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">This is my 15th year as a full time indie, so it&#8217;s hard to concentrate all of that experience into how it manifested through the development of GZH. I would say that in the early years of bootstrapping as indie developers, we could only afford to pay an artist to make a few key assets and I&#8217;d then make the rest based on their art style.</span></p>
<p class="p10"><span class="s3">Over the years I became fairly profficient at riffing on an existing style, so it definitely equipped me to realise an aesthetic I imagined as a mix of The Simpsons and Rick &amp; Morty. </span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>How do you want this game to ultimately be remembered?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">Ideally it&#8217;s remembered as fun, amusing nonsense with a banging soundtrack that sold 10,000,000,000 copies.</span></p>
<p class="p10"><b> </b><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>What&#8217;s next? </b> </span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">Buy one of them gold plated houses. </span></p>
<p class="p10"><span class="s7"><b>Old School Gamer Magazine:</b></span><span class="s3"><b>Anything else you&#8217;d like to add?</b></span><span class="s4"></p>
<p></span><span class="s6"><b>Edmondson: </b></span><span class="s3">Socks then shoes.</span></p>
<p><iframe loading="lazy" title="GROUND ZERO HERO – #PlayAcclaim | Reveal Trailer" width="1080" height="608" src="https://www.youtube.com/embed/s6nmoH5bTTU?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/old-school-gamer-magazine-exclusive-inside-ground-zero-hero/">Old School Gamer Magazine Exclusive: Inside ‘Ground Zero Hero’</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110002</post-id>	</item>
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		<title>PinkSweets and Muchi Muchi Pork! Ports Confirmed for Modern Systems</title>
		<link>https://www.oldschoolgamermagazine.com/pinksweets-and-muchi-muchi-pork-ports-confirmed-for-modern-systems/</link>
		
		<dc:creator><![CDATA[William Schwartz]]></dc:creator>
		<pubDate>Sat, 30 May 2026 19:00:21 +0000</pubDate>
				<category><![CDATA[2000s]]></category>
		<category><![CDATA[2010s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Console/Handheld]]></category>
		<category><![CDATA[Gaming]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110382</guid>

					<description><![CDATA[<p>&#160; On Friday May 29th, Clear River Games confirmed that they would be rereleasing the classic CAVE shooters Pink Sweets: Ibara Sorekara and Muchi Muchi Pork! on modern consoles. The developer City Connection is responsible for bringing the games to the PlayStation 5 and the Nintendo Switch. The shooters originally came out in 2006 and [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/pinksweets-and-muchi-muchi-pork-ports-confirmed-for-modern-systems/">PinkSweets and Muchi Muchi Pork! Ports Confirmed for Modern Systems</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p>On Friday May 29th, Clear River Games <a href="https://www.youtube.com/watch?v=6RiiKUIGsig">confirmed</a> that they would be rereleasing the classic CAVE shooters Pink Sweets: Ibara Sorekara and Muchi Muchi Pork! on modern consoles. The developer City Connection is responsible for bringing the games to the PlayStation 5 and the Nintendo Switch. The shooters originally came out in 2006 and 2007 respectively. They were two of eighteen vertical shooters that CAVE produced in collaboration with AMI for Japanese arcades from 2002-2011.</p>
<p>&nbsp;</p>
<p style="text-align: center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="110384" data-permalink="https://www.oldschoolgamermagazine.com/pinksweets-and-muchi-muchi-pork-ports-confirmed-for-modern-systems/pink-sweets-1/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Pink-Sweets-1.png?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Pink Sweets 1" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Pink-Sweets-1.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Pink-Sweets-1.png?fit=1024%2C576&amp;ssl=1" class="alignnone  wp-image-110384" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Pink-Sweets-1.png?resize=529%2C298&#038;ssl=1" alt="" width="529" height="298" /></p>
<p>&nbsp;</p>
<p>Why these two specific titles were singled out for this rerelease wasn&#8217;t entirely clear. Pink Sweets is the third title in the Ibara series of shooters, but with a much more colorful food inspired palette. Muchi Muchi Pork! is themed around pigs and makes extensive use of a lard system as a core gameplay mechanic. The only apparent commonality between these two titles, as opposed to other CAVE shooters from this time period, is that they were licensed for an Xbox 360 release back in 2011.</p>
<p>&nbsp;</p>
<p style="text-align: center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="110385" data-permalink="https://www.oldschoolgamermagazine.com/pinksweets-and-muchi-muchi-pork-ports-confirmed-for-modern-systems/muchi-muchi-pork/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Muchi-Muchi-Pork.png?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Muchi Muchi Pork" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Muchi-Muchi-Pork.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Muchi-Muchi-Pork.png?fit=1024%2C576&amp;ssl=1" class="alignnone  wp-image-110385" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Muchi-Muchi-Pork.png?resize=525%2C296&#038;ssl=1" alt="" width="525" height="296" /></p>
<p>&nbsp;</p>
<p>The original arcade game modes will be included in this release, although there will also be multiple new arrangements that will make these shooters more accessible to casual fans as well as more difficult for hardcore players seeking a greater challenge. The compilation is set to see a digital release on October 1st on the online Playstation 5 and Nintendo Switch stores. A physical version of the game will be available for purchase starting on October 26th.</p>
<p>&nbsp;</p>
<p style="text-align: center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="110386" data-permalink="https://www.oldschoolgamermagazine.com/pinksweets-and-muchi-muchi-pork-ports-confirmed-for-modern-systems/pink-sweets-2/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Pink-Sweets-2.png?fit=1920%2C1080&amp;ssl=1" data-orig-size="1920,1080" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Pink Sweets 2" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Pink-Sweets-2.png?fit=300%2C169&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Pink-Sweets-2.png?fit=1024%2C576&amp;ssl=1" class="alignnone  wp-image-110386" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/Pink-Sweets-2.png?resize=525%2C296&#038;ssl=1" alt="" width="525" height="296" /></p>
<p>&nbsp;</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/pinksweets-and-muchi-muchi-pork-ports-confirmed-for-modern-systems/">PinkSweets and Muchi Muchi Pork! Ports Confirmed for Modern Systems</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110382</post-id>	</item>
		<item>
		<title>The Disney Afternoon Collection Physical Editions Now Available on Nintendo Switch and Nintendo Switch 2</title>
		<link>https://www.oldschoolgamermagazine.com/the-disney-afternoon-collection-physical-editions-now-available-on-nintendo-switch-and-nintendo-switch-2/</link>
		
		<dc:creator><![CDATA[Todd Friedman]]></dc:creator>
		<pubDate>Fri, 29 May 2026 14:15:12 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[press]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=110372</guid>

					<description><![CDATA[<p>Atari and Digital Eclipse are excited to announce that physical editions for The Disney Afternoon Collection are now available for Nintendo Switch and Nintendo Switch 2 for $29.99 USD. Fans can purchase physical copies – featuring game cartridge, sticker sheets, postcards, milk caps and a reversible cover – on Atari.com and the Nintendo Store today. [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-disney-afternoon-collection-physical-editions-now-available-on-nintendo-switch-and-nintendo-switch-2/">The Disney Afternoon Collection Physical Editions Now Available on Nintendo Switch and Nintendo Switch 2</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p dir="ltr"><a href="https://fortyseven-dot-yamm-track.appspot.com/2MLuziYkDvbu4A7P4tgEYDNK6CjJaE3nIn_8wNkVDRNIZZfFzngEl_KEkzUDWPhuUXvKOLIiSJzEXOm-D7hLqBdFWOtv23Hj8lRYYKnVgPa-odBjkNMOBoohS98DDP6B9tDkn-ZogdFxRULgOLmACHCDGjyNsKKsiAnY" target="_blank" rel="nofollow noopener" data-saferedirecturl="https://www.google.com/url?q=https://fortyseven-dot-yamm-track.appspot.com/2MLuziYkDvbu4A7P4tgEYDNK6CjJaE3nIn_8wNkVDRNIZZfFzngEl_KEkzUDWPhuUXvKOLIiSJzEXOm-D7hLqBdFWOtv23Hj8lRYYKnVgPa-odBjkNMOBoohS98DDP6B9tDkn-ZogdFxRULgOLmACHCDGjyNsKKsiAnY&amp;source=gmail&amp;ust=1780150231577000&amp;usg=AOvVaw3Ukf2fATfaWCwJYMM2uNvD">Atari</a> and Digital Eclipse are excited to announce that physical editions for The Disney Afternoon Collection are now available for Nintendo Switch and Nintendo Switch 2 for $29.99 USD. Fans can purchase physical copies – featuring game cartridge, sticker sheets, postcards, milk caps and a reversible cover – on <a href="https://fortyseven-dot-yamm-track.appspot.com/23aSt5cTGhv0sJb0S99Jv_aQ8lGw1C2A4T4hWQDU2CnYbZfFzngHHvvVZgnhVExkNSi3NPIHvY7qFLcAEdxNbvvMxbERMMVKoP9Gxj2Zv-aXwNJUGlyobFyWEXCPlFg9JWL1T6XjQKa3hvJaflbJfn1l-FfmNZ2ZtRgc" target="_blank" rel="nofollow noopener" data-saferedirecturl="https://www.google.com/url?q=https://fortyseven-dot-yamm-track.appspot.com/23aSt5cTGhv0sJb0S99Jv_aQ8lGw1C2A4T4hWQDU2CnYbZfFzngHHvvVZgnhVExkNSi3NPIHvY7qFLcAEdxNbvvMxbERMMVKoP9Gxj2Zv-aXwNJUGlyobFyWEXCPlFg9JWL1T6XjQKa3hvJaflbJfn1l-FfmNZ2ZtRgc&amp;source=gmail&amp;ust=1780150231577000&amp;usg=AOvVaw1av5Elk3d7xmP7iF6My7I4">Atari.com</a> and the <a href="https://fortyseven-dot-yamm-track.appspot.com/2Q2_qS_9cGhMGWV2DHFvbsHe84e8yfqWQst5ka8ylokoeZfFzngG2rKZH2qCAIT5WanYOWkYHY9-SwDSZRXyhPsSArMCY6RsgLp_pzzNw_-o_QxGqC3Q55hu-ePK0O6HhGf-wLJfwk0FN1DI9WkciCkqma7h0UU_GyA5NLTJdsQ" target="_blank" rel="nofollow noopener" data-saferedirecturl="https://www.google.com/url?q=https://fortyseven-dot-yamm-track.appspot.com/2Q2_qS_9cGhMGWV2DHFvbsHe84e8yfqWQst5ka8ylokoeZfFzngG2rKZH2qCAIT5WanYOWkYHY9-SwDSZRXyhPsSArMCY6RsgLp_pzzNw_-o_QxGqC3Q55hu-ePK0O6HhGf-wLJfwk0FN1DI9WkciCkqma7h0UU_GyA5NLTJdsQ&amp;source=gmail&amp;ust=1780150231577000&amp;usg=AOvVaw2AWqgWldg3-IA9f4QaFNLP">Nintendo Store</a> today.</p>
<p dir="ltr">The updated collection, exclusive to Switch and Switch 2, adds two new titles, Bonkers and Goof Troop, bringing a total of eight Disney-themed classic games to Nintendo consoles for the first time since their original NES and SNES releases in the 80s and 90s.</p>
<p dir="ltr"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="110373" data-permalink="https://www.oldschoolgamermagazine.com/the-disney-afternoon-collection-physical-editions-now-available-on-nintendo-switch-and-nintendo-switch-2/image-1-4/" data-orig-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/image-1.png?fit=2048%2C1138&amp;ssl=1" data-orig-size="2048,1138" data-comments-opened="0" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="image (1)" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/image-1.png?fit=300%2C167&amp;ssl=1" data-large-file="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/image-1.png?fit=1024%2C569&amp;ssl=1" class="alignnone size-full wp-image-110373" src="https://i0.wp.com/www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/image-1.png?resize=1080%2C600&#038;ssl=1" alt="" width="1080" height="600" srcset="https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/image-1.png 2048w, https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/image-1-1280x711.png 1280w, https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/image-1-980x545.png 980w, https://www.oldschoolgamermagazine.com/wp-content/uploads/2026/05/image-1-480x267.png 480w" sizes="auto, (min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) and (max-width: 1280px) 1280px, (min-width: 1281px) 2048px, 100vw" /></p>
<p dir="ltr">
<p dir="ltr">Additionally, in celebration of the physical release and the game’s strong reception, a brand-new accolades trailer has been released. You can check out the trailer <a href="https://fortyseven-dot-yamm-track.appspot.com/2n_LaGrP1qkgiFAry6I0OOk8kPHwR8iVG3112IfCDT6YhZfFzngF9-yvfr-wrrKGyngpMpntc06R-tPDxMNxVtZuJPJtMuva9h_mSKHnOG7Jpo4zDjhQPxDsN0-qVWXu3k1YO4EfpvWdQlGgoKKUVXQyQ55XCfFr15H7cRMu8fkAHnWhuK5oASRQ" target="_blank" rel="nofollow noopener" data-saferedirecturl="https://www.google.com/url?q=https://fortyseven-dot-yamm-track.appspot.com/2n_LaGrP1qkgiFAry6I0OOk8kPHwR8iVG3112IfCDT6YhZfFzngF9-yvfr-wrrKGyngpMpntc06R-tPDxMNxVtZuJPJtMuva9h_mSKHnOG7Jpo4zDjhQPxDsN0-qVWXu3k1YO4EfpvWdQlGgoKKUVXQyQ55XCfFr15H7cRMu8fkAHnWhuK5oASRQ&amp;source=gmail&amp;ust=1780150231577000&amp;usg=AOvVaw0fG4dvSRyGmFvOMldXbpZX">here</a>.</p>
<p dir="ltr">Digital editions of the The Disney Afternoon Collection will be 20% off on Nintendo Switch and Nintendo Switch 2 from June 1 until June 22.</p>
<p><iframe loading="lazy" title="Disney Afternoon Collection - Official Physical Launch Trailer" width="1080" height="608" src="https://www.youtube.com/embed/ZQfH1Q20-wg?feature=oembed"  allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/the-disney-afternoon-collection-physical-editions-now-available-on-nintendo-switch-and-nintendo-switch-2/">The Disney Afternoon Collection Physical Editions Now Available on Nintendo Switch and Nintendo Switch 2</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">110372</post-id>	</item>
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		<title>Doom &#8211; by Matthew Owen</title>
		<link>https://www.oldschoolgamermagazine.com/doom-by-matthew-owen/</link>
		
		<dc:creator><![CDATA[Matthew Owen]]></dc:creator>
		<pubDate>Fri, 29 May 2026 12:04:47 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Magazine Preview]]></category>
		<category><![CDATA[old school gamer magazine]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=102142</guid>

					<description><![CDATA[<p>Doom dominated unlike any other PC game before it. Developed by id Software, this seminal first-person shooter defined the genre from that point forward, and any competitors to come in the years after were simply labeled as “Doom clones”. A technical marvel and true feat of game design, Doom tasked you with dashing through a [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/doom-by-matthew-owen/">Doom &#8211; by Matthew Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Doom dominated unlike any other PC game before it. Developed by id Software, this seminal first-person shooter defined the genre from that point forward, and any competitors to come in the years after were simply labeled as “Doom clones”. A technical marvel and true feat of game design, Doom tasked you with dashing through a military facility on the Mars moon of Phobos, overrun with demons that will only stop once you fill them with lead. On the surface, it&#8217;s pretty straightforward, but the nuance behind the game&#8217;s mechanics, along with forward- thinking development philosophy, all but ensured that Doom would persist for decades to&#8230;</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 52 by clicking here!</a></p>
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<p>&nbsp;</p>
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<p>Be sure to sign up to get Old School Gamer Magazine <a href="https://www.oldschoolgamermagazine.com/subscribe/" target="_blank" rel="noopener noreferrer">for free by clicking here!</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/doom-by-matthew-owen/">Doom &#8211; by Matthew Owen</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">102142</post-id>	</item>
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		<title>Wolfenstein 3D &#8211; by Michael Thomasson</title>
		<link>https://www.oldschoolgamermagazine.com/wolfenstein-3d-by-michael-thomasson/</link>
		
		<dc:creator><![CDATA[Michael Thomasson]]></dc:creator>
		<pubDate>Wed, 27 May 2026 12:01:12 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
		<category><![CDATA[Magazine Preview]]></category>
		<category><![CDATA[old school gamer magazine]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=102140</guid>

					<description><![CDATA[<p>Before John Carmack, Tom Hall, and John Romero unleashed the blistering corridors of Wolfenstein, they cut their teeth on smaller 3-D experiments: Hovertank 3-D for DOS and the Apple II’s Catacomb 3-D, the latter running on an embryonic version of the engine that would become Carmack’s signature. Those initial outings were the scaffolding for something [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/wolfenstein-3d-by-michael-thomasson/">Wolfenstein 3D &#8211; by Michael Thomasson</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Before John Carmack, Tom Hall, and John Romero unleashed the blistering corridors of Wolfenstein, they cut their teeth on smaller 3-D experiments: Hovertank 3-D for DOS and the Apple II’s Catacomb 3-D, the latter running on an embryonic version of the engine that would become Carmack’s signature. Those initial outings were the scaffolding for something bolder.</p>
<p>The trio also crafted the family-friendly Commander Keen games, but by the early nineties, id Software sensed its audience shifting and wanted to swap pogo sticks for something with more bite. Ideas ricocheted across the studio:</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 51 by clicking here!</a></p>
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<p>Be sure to sign up to get Old School Gamer Magazine <a href="https://www.oldschoolgamermagazine.com/subscribe/" target="_blank" rel="noopener noreferrer">for free by clicking here!</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/wolfenstein-3d-by-michael-thomasson/">Wolfenstein 3D &#8211; by Michael Thomasson</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">102140</post-id>	</item>
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		<title>TEENAGE MUTANT NINJA TURTLES: THE ARCADE GAME &#8211; by Mat Bradley-Tschirgi</title>
		<link>https://www.oldschoolgamermagazine.com/teenage-mutant-ninja-turtles-the-arcade-game-by-mat-bradley-tschirgi/</link>
		
		<dc:creator><![CDATA[Old School Gamer]]></dc:creator>
		<pubDate>Mon, 25 May 2026 23:02:34 +0000</pubDate>
				<category><![CDATA[1980s]]></category>
		<category><![CDATA[2020s]]></category>
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		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=102076</guid>

					<description><![CDATA[<p>Beat-em-ups, also known as belt scroll action games in Japan, were all the rage in the 1980s and 1990s in arcades. Players controlled beefy characters who pummeled their way through thugs of a dubious nature with their fists, or a special weapon if they were lucky, through 2.5-D urban environments. Most of the time, they [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/teenage-mutant-ninja-turtles-the-arcade-game-by-mat-bradley-tschirgi/">TEENAGE MUTANT NINJA TURTLES: THE ARCADE GAME &#8211; by Mat Bradley-Tschirgi</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Beat-em-ups, also known as belt scroll action games in Japan, were all the rage in the 1980s and 1990s in arcades. Players controlled beefy characters who pummeled their way through thugs of a dubious nature with their fists, or a special weapon if they were lucky, through 2.5-D urban environments. Most of the time, they were multiplayer and pretty challenging. Good luck getting past a cheap boss in a single quarter!</p>
<p>Out of all the beat-em-ups, one that really got things right while featuring licensed characters was Kona&#8230;.</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 39 by clicking here!</a></p>
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<p>Be sure to sign up to get Old School Gamer Magazine <a href="https://www.oldschoolgamermagazine.com/subscribe/" target="_blank" rel="noopener noreferrer">for free by clicking here!</a></p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/teenage-mutant-ninja-turtles-the-arcade-game-by-mat-bradley-tschirgi/">TEENAGE MUTANT NINJA TURTLES: THE ARCADE GAME &#8211; by Mat Bradley-Tschirgi</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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		<title>Mortal Kombat &#8211; by  Patrick Hickey Jr.</title>
		<link>https://www.oldschoolgamermagazine.com/mortal-kombat-by-patrick-hickey-jr/</link>
		
		<dc:creator><![CDATA[Patrick Hickey Jr.]]></dc:creator>
		<pubDate>Sat, 23 May 2026 12:18:56 +0000</pubDate>
				<category><![CDATA[1990s]]></category>
		<category><![CDATA[2020s]]></category>
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		<category><![CDATA[old school gamer magazine]]></category>
		<guid isPermaLink="false">https://www.oldschoolgamermagazine.com/?p=102135</guid>

					<description><![CDATA[<p>Those two epic words helped launch the work of Ed Boon, John Tobias, and the rest of the team behind Mortal Kombat in pop culture lore forever. It’s also made it a video game series that essentially always comes back refreshed and inviting, after over 30 years of entries. So while your love affair with [&#8230;]</p>
<p>The post <a href="https://www.oldschoolgamermagazine.com/mortal-kombat-by-patrick-hickey-jr/">Mortal Kombat &#8211; by  Patrick Hickey Jr.</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Those two epic words helped launch the work of Ed Boon, John Tobias, and the rest of the team behind Mortal Kombat in pop culture lore forever. It’s also made it a video game series that essentially always comes back refreshed and inviting, after over 30 years of entries.</p>
<p>So while your love affair with Sub-Zero, Scorpion, Sonya Blade, and all the other characters in the game is just as intense as your feelings for characters in Tekken or Street Fighter, Mortal Kombat has always been different. It’s always hit harder. For that reason alone, it’s easily one of the most important games of all time and absolutely on the Mount Rush&#8230;</p>
<p><a href="https://www.oldschoolgamermagazine.com/osgdigitalplus/osg50/" target="_blank" rel="noopener noreferrer">Read the rest of this article on page 50 by clicking here!</a></p>
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<p>The post <a href="https://www.oldschoolgamermagazine.com/mortal-kombat-by-patrick-hickey-jr/">Mortal Kombat &#8211; by  Patrick Hickey Jr.</a> appeared first on <a href="https://www.oldschoolgamermagazine.com">Old School Gamer Magazine</a>.</p>
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