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could have included this in the op- your playfield. My final issue pre- better selection of Gottlieb games
tions but apparently, that feature was venting this from being a truly su- to choose from. Some of my per-
overlooked. Second, to make the perior pinball playing experience sonal favorites include ‘Big Brave
pinball experience more “realistic,” (besides the fact that none of these or Big Indian,’ ‘Royal Flush,’ ‘Close
they included the glare of the back- games are overly fun to play) is the Encounters,’ ‘Pop-A-Card or Drop-
glass onto the glass of the playfield! ball mechanics. Even on my hi- A-Card,’ and ‘Bank Shot.’ What I
Not cool at all. I don’t want to see end computer system, this game would really like is to see Microsoft
this on my real pinball game, let seems quite lethargic. The ball fix the “bugs” I mentioned and
alone my video-pinball game. In moves “funny” and the flippers come out with a Bally and a Wil-
fact, glare can be severely reduced seem a little sluggish. In other liams collection. Ten games each,
by how many lights you put in the words, the game has that typical mind you, with a way to adjust the
backglass and by the game loc a- Microsoft “game play” that most of slant of the playfield.
tion’s lighting. The third issue is a their games seem to have. Those As Microsoft’s Gottlieb Pinball
lack of rubber at the end of the into computers know what I mean. Arcade Collection sits, I give it
shooter tip! While this makes no dif- Why in the hell did Microsoft an 8.5 for effort, packaging, and
ference in the realm of your com- make a Gottlieb collection when historical importance out of 10.
puter, it is not realistic and makes there are much better game com-
me cringe every time I hear that panies like Bally and Williams to See you next issue as I continue
“clinking” sound! Ouch! In a real ar- emulate? In a word, licensing. I my video-pinball ramblings!
cade pinball, you always want a rub- am sure it was dirt cheap to secure
ber shooter tip so you don’t damage the rights to Gottlieb/Premier.
the ball, which in turn would damage They could have at least given us a CGM
Our Premiere Issue Contains:
• Lost Arcade Classic “Warp Warp”
• Intellivision, Atari and Coleco Cartridge Reviews
• “Games That Go Bump in the Night” - A Guide to the Best Scary Games
• “E3” Special Report
• Classic Easter Eggs
• A Newbie’s Guide to Getting Your Cartridge Collection Started
• Video Pinball Games
• The Legend of BIRA BIRA - Fact or Fiction?
• Atari 5200 - A Closer Look
• Classic Gaming Web Site Links
• “Doin’ The Donkey Kong” - A Cross Platform Look at our Favorite Ape
Mail to: Classic Gamer Magazine 7770 Regents Road #113-293 San Diego CA
Please send me ___ back issue of CGM #1 “Premiere Issue”
Enclosed is my check or M.O. for $8 made payable to Classic Gamer Magazine
Name ……………………………………………………..
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Classic Gamer Magazine Winter 2000 55