Page 55 - OSG Presents Classic Gamer Magazine #2
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could have included this in the op-  your playfield.  My final issue pre-  better selection of Gottlieb games
          tions but apparently, that feature was   venting this from being a truly su-  to choose from.  Some of my per-
          overlooked.  Second, to make the     perior pinball playing experience   sonal favorites include ‘Big Brave
          pinball experience more “realistic,”   (besides the fact that none of these   or Big Indian,’ ‘Royal Flush,’ ‘Close
          they included the glare of the back-  games are overly fun to play) is the   Encounters,’ ‘Pop-A-Card or Drop-
          glass onto the glass of the playfield!    ball mechanics.  Even on my hi-  A-Card,’ and ‘Bank Shot.’  What I
          Not cool at all.  I don’t want to see   end computer system, this game   would really like is to see Microsoft
          this on my real pinball game, let    seems quite lethargic.  The ball    fix the “bugs” I mentioned and
          alone my video-pinball game.  In     moves “funny” and the flippers      come out with a Bally and a Wil-
          fact, glare can be severely reduced   seem a little sluggish.  In other   liams collection.  Ten games each,
          by how many lights you put in the    words, the game has that typical    mind you, with a way to adjust the
          backglass and by the game loc a-     Microsoft “game play” that most of   slant of the playfield.
          tion’s lighting. The third issue is a   their games seem to have.  Those   As Microsoft’s Gottlieb Pinball
          lack of rubber at the end of the     into computers know what I mean.    Arcade Collection sits, I give it
          shooter tip!  While this makes no dif-       Why in the hell did Microsoft   an 8.5 for effort, packaging, and
          ference in the realm of your com-    make a Gottlieb collection when     historical importance out of 10.
          puter, it is not realistic and makes   there are much better game com-
          me cringe every time I hear that     panies like Bally and Williams to   See you next issue as I continue
          “clinking” sound!  Ouch!  In a real ar-  emulate?  In a word, licensing.  I   my video-pinball ramblings!
          cade pinball, you always want a rub-  am sure it was dirt cheap to secure
          ber shooter tip so you don’t damage   the rights to Gottlieb/Premier.
          the ball, which in turn would damage   They could have at least given us a                  CGM













                                   Our Premiere Issue Contains:

                                   •   Lost Arcade Classic “Warp Warp”
                                   •   Intellivision, Atari and Coleco Cartridge Reviews
                                   •   “Games That Go Bump in the Night” - A Guide to the Best Scary Games
                                   •   “E3” Special Report
                                   •   Classic Easter Eggs
                                   •   A Newbie’s Guide to Getting Your Cartridge Collection Started
                                   •   Video Pinball Games
                                   •   The Legend of BIRA BIRA - Fact or Fiction?
                                   •   Atari 5200 - A Closer Look
                                   •   Classic Gaming Web Site Links
                                   •   “Doin’ The Donkey Kong” - A Cross Platform Look at our Favorite Ape









                          Mail to:  Classic Gamer Magazine   7770 Regents Road #113-293   San Diego CA

                            Please send me ___ back issue of CGM #1 “Premiere Issue”
                             Enclosed is my check or M.O.  for $8 made payable to Classic Gamer Magazine

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           Classic Gamer Magazine  Winter 2000                55
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