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I I I I                                                                                   Howard Scott

                                                                                                      Warshaw

                 learned
                                                                                                         Most of
            many things and                                                                           • the information
            got to meet many                                                                          listed under
            people at Classic                                                                         here actually
            Gaming Expo                                                                               came from the
            (CGE) 2000.                                                                               Atari 2600 key-
            You probably                                                                              note, but he
            don't care much                                                                           was the liveli-
            about who I met                                                                           est panel mem-
            in person for the                                                                         ber and con-
            first time                                                                                tributed
            (although it in-                                                                          enough infor-
            cluded the illustri-                                                                      mation to war-
            ous duo of Chris                                                                          rant his own
            Cavanaugh and                                                                             section.
            Sarah Thomas),
            so I thought I'd share some of the                                     •  Although Yars' Revenge was
            things I learned while there.  There was   •  It took an entire day for Steve   planned to be a Star Castle port, at
            so much to see, do, and learn at CGE   Woita to record the speech in      no time did the programmed game
            that I'm doubtless leaving out many    Quadrun and get it under 700       actually resemble  Star Castle any
            interesting things, but Chris will only   bytes.                          more than the final game does.
            give me so much room.  Most, but not                                      Warshaw immediately realized that
            all, of my new knowledge came from                                        the 2600 wasn't  capable of repro-
            the discussion panels and keynote                                         ducing the game well.  (And be-
            speeches.  I primarily attended the                                       sides, Atari ended up not getting
            Atari 2600 related ones, so this article                                  the license for it.)
            is biased toward it.  My apologies for
            that.  By covering what was new to me,                                 •  The original name for Yars'
            I'm sure there will be something new                                      Revenge was ‘Time Freeze’.
            here for every reader, even if you're
            Leonard Herman (whom I also met).                                      •  Steven Spielberg asked Warshaw
                                                                                      if he couldn't just do something like
            Atari 2600 Panel                                                          Pac-Man for the Atari 2600 E.T.
                                                                                      the Extra-Terrestrial game.  War-
            •  Steve Cartwright was Activision                                        shaw said no, saying there was no
               employee number 26.                                                    point in rehashing someone else's
                                                                                      game.  In retrospect, he quips, it
            •  A two-man salvage team named                                           may not have been a bad idea.
               Seaquest sued Activision after   •  Approximately 10,000 Quadrun
               seeing the Atari 2600 Seaquest      cartridges were manufactured for   •  The comic book packaged with
               game, thinking it had been named    the Atari 2600.                    Yars' Revenge is a simplified ver-
               after their business.                                                  sion of the story Warshaw created
                                               •   Mike Albis'  (Atari Games em-      for the game.  He was given a
            •  Bob Polaro is currently writing     ployee for 24 years) corollary to   choice of taking credit for the
               games in Java.  He feels this has a   Nolan Bushnell's theorem that "a   game or the story, as credit for
               lot in common with the old days of   game should be easy to learn but   both was too much, he was told by
               video games where the games         difficult to master":  You should be   Atari.
               were one-man creations.             able to play the game with one
                                                   hand in order to hold your beer or   •  According to Warshaw, Yars' Re-
                                                   girlfriend in the other.           venge was the first game Atari pro-

                                               •   Brad Stewart played a game of
                                                   coin-op Breakout against newly
                                                   hired Ian Shepherd to decide who
                                                   would program the Atari 2600 ver-
                                                   sion.  Stewart cleared the board
                                                   with his first ball, thus winning the
                                                   contest.

                                               •   Someone in marketing at Atari ac-
                                                   tually asked Rob Fulop where he'd
                                                   gotten the idea for the Atari 2600
                                                   game Night Driver.  (It was an
                                                   Atari coin-op first.)

               “Antenna” by Steve Woita                                                     “Star Castle”
            Classic Gamer Magazine  December  2000            56
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