Page 19 - OSG Presents Classic Gamer Magazine #8
P. 19

the florescent blue-and-purple
         Sn ea k  n'  Peek
                                             graphics, the programmers
         One of the defining                 added a soundtrack of atonal
         characteristics of video games      nursery rhyme favorites.
         is their ability to put players in
         situations they would never
         face in real life -- hitting a      Sta r  Fox
         home run in the bottom of the       There is an old adage that says
         ninth to win the World Series,      “you get what you pay for.”                          Sneak n' Peak
         exploring ancient ruins, teeing     This is especially true with
         off against Tiger Woods, and        Atari 2600 games. When
         saving the world by defusing a      Mythicon came out with their
         nuclear bomb, to give some          line of $9.99 cartridges, at a
         examples.                           time when new games sold for

                                             three or four times that
         Of course, some video games         amount, it was easy to be
         put players in situations they      skeptical. Yet even meager
         could easily experience in real     expectations were unfulfilled                               Star Fox
         life -- poker, bowling and          by the final product.
         tennis, for example -- but even
         so, there are situations where      Star Fox is a generic side-
         playing virtual versions of         scrolling shooter in the same
         those games might be justified.     vein as Defender and Chopper
         Perhaps it is raining outside, or   Command, except without an
         perhaps you lack the necessary      interesting premise or
         equipment. However, there           serviceable graphics. In fact,
         isn’t one single good reason for    without adequate                                Swordquest Series
         playing a video game version of     scenery/landmarks, it is often
         "hide and seek."                    difficult to determine your
                                             movements. An enemy fighter
         The majority of the game            drone tracks your every
         variations in Sneak n' Peek         movement, requiring you to
         require a second player, thus       maneuver around it and either
         eliminating the only plausible      shoot it or (on the lower
         excuse (having no friends) for      difficulty) ram into it.
         playing the game in the first                                                                   Sssnake
         place. And since the hiding         Two factors set Star Fox apart
         takes place on-screen, the          from mere mediocrity and
         person who is "it" has to cover     lower it to the craptacular level.
         his eyes while the other person     The first is the need to collect
         hides. Can you really trust         crystals that periodically
         them not to look? To make           appear on the surface below
         matters more interesting, some      you. Due to touchy controls,
         of the hiding places defy the       which scroll the entire screen
         laws of physics. Hiding in a        with the slightest movement,                            Skeet Shoot
         closet or behind a couch makes      collecting crystals is about as
         sense, but in the middle of a       easy as landing on a pinhead         find yourself directly above
         floor or under the house itself?    using a pogo stick. You'll find      one, the aforementioned

                                             yourself constantly                  enemy drone is there to
         Just in case you weren't scared     overshooting the crystals, and       destroy you. The second factor
         off by the mundane premise or       if you are fortunate enough to       that makes Star Fox a game to



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