Page 27 - OSG Presents Classic Gamer Magazine #8
P. 27

Key feature(s): Hoping the answer to continued Pac-Man success involved additional family
         members, Bally/Midway creates a decidedly unhip youngster that wears a propeller beanie, likes
         tricycles, and is romantically interested in Blinky's daughter (!). Fortunately, Junior has the same
         voracious appetite for dots as Pac-Man and the missus.


         The key change, other than the pint-sized protagonist, is the maze itself, which is now twice as wide
         and features a horizontal scrolling camera. There are seven maze layouts and six power pellets to
         consume instead of four. Bonus items like kites, tricycles, and root beer bounce their way across the
         maze, but they do more than add points to your score. They increase the size of the dots they come
         into contact with and function like energizers when consumed.

         Say what? Junior's love interest in the little red ghost, named Yum-Yum, is more than a little
         strange. Mere contact with the girl should theoretically kill him, but if it didn't, it could lead to a
         union that would forever end the ongoing feud between the ghosts and Pac-people -- which is just
         bad for business.







         Key feature(s): Easily the most striking of the Pac-Man-inspired arcade games, Baby Pac-Man
         combines video game and pinball in a single upright cabinet. The 13" display at the top of the
         cabinet has Baby Pac-Man gobbling up dots within a maze, but there are no energizers to eat. To
         turn the tables on the ghosts, Baby Pac must enter a table -- a pinball table -- by moving through a
         warp tunnel positioned at the bottom of the screen. Players then attempt to spell out various letters
         on the table for bonuses in the video game.


         What went wrong? The small video monitor and drastically shortened pinball machine meant
         that fans of either format were going to be disappointed. Potential maintenance headaches had to
         make arcade owners skittish, and good luck convincing patrons to spend their precious quarters on
         an odd-looking machine with incongruent play styles.






























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