Page 9 - OSG Presents Classic Gamer Magazine #8
P. 9

The Genesis had more problems. Though it had a faster processor, it was handicapped with a
         limited color palette, a lack of whiz-bang features like hardware scaling, and an inferior sound
         chip. Another very real issue publishers had to face was the cost difference in manufacturing
         cartridges, with Nintendo asking for a bigger cut of royalty fees. This, coupled with the company’s
         longstanding tradition of “decency,” often led to some interesting decisions and/or changes.

         So without further ado, Classic Gamer Magazine presents ten games that offer different
         experiences depending on which system they appeared. Some are slight, some are substantial, and
         some are just silly. Of course, this list is far from comprehensive. Also keep in mind that these are
         games released by the same publisher, so same title/different games like Jurassic Park, Disney’s
         Aladdin, and Shadowrun were not considered for comparison.


         Shaq-Fu
         1994, Electronic Arts


                                             While most would consider            subdued death grip). The
                                             the winner of this match-up          Genesis cart also weighs in at
                                             the lesser of two evils, there       a Shaqtastic 24-megabits
                                             are nonetheless differences          (eight more than the
                                             worth mentioning between the         Nintendo game), offering five
                                             two cartridges. The packaging        more characters and five
                                             is different, with the Genesis       additional environments. The
                                             cover featuring an                   first fighting game from the
                                             unintentionally hilarious            French developers of
                                             image of Shaq with his teeth         Flashback and Out of this
                                             clenched and his outstretched        World was also bundled with
                                             hand in some sort of death           a CD sampler of Shaq-Fu: Da
                                             grip (the Super NES went for a       Return, but only in the
                                             more solemn look from the            Genesis version.
                                             basketball star, and a more

         Mortal Kombat

         1993, Arena/Acclaim Entertainment

         The “Mortal Monday”                 would irritate enough
         release of Mortal Kombat            potential consumers that it
         (September 13, 1993) was a          helped changed Nintendo’s
         pivotal one for Nintendo            longstanding policy against
         fans, as it showed a                violence. No amount of
         changing attitude in games          sweat droplets could
         that could no longer be             disguise the fact that
         ignored. Though the Super           playing Mortal Kombat on
         NES version has the edge in         the Super NES was like               version, Nintendo refused
         terms of visuals and sound,         watching Pulp Fiction or             to make the same mistake
         including more voice                Scarface on network                  twice, relaxing its stance on
         samples, the drastic edits to       television — what’s the              violence — at least for
         the finishing moves and             point? After Acclaim’s sales         third-party publishers —
         absence of a blood code             figures showed more people           with the release of Mortal
         found in the Genesis game           purchasing the Genesis               Kombat II.


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