Page 12 - OSG Presents Video Game Trader Magazine #14
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hours of entertainment and not looking back.  Need-
                                            less to say that when I heard of an upcoming Atari   In-Game Screen Shot
                                            2600 game based on the movie, I wasn‘t really ex-
                                            cited at all.  Let‘s face it….a lot of movie tie in video-
                                            games are average at best, and usually fail in the
                                            game play department.   I am here to say that I
                                            ready to eat my words about all movie tie ins, as
                                            Phantasm for the 2600 will shatter the stereotype of
                                            movie tie-in video games.
                                            First there is the packaging.  The game graciously
                                            comes in a very ingenious use of an old school VHS
                                            rental case and very nicely done outside artwork.    and started to play the game, only to be reminded
                                            This game begs to be proudly displayed on a collec-  that I should first read the manual to figure out how
                                            tor‘s shelf.  Inside I was greeted with several pieces   the play the game properly.   The premise is fairly
                                            of true hardcore greatness:           straight forward. Simple up, down, left and right
                                                                                  commands are given to move your person though a
                                               A picture of Angus Scrimm who plays ―Tall   maze.  The screen shows a randomly generated
       Phantasm                                                                   first person maze, in which the goal is to find the
       For the Atari 2600                                                         dimensional gate and destroy it.  This requires find-
                                                                                  ing and locating a tuning fork in the maze.   As the
       Original Gameplay and Programming - David Weavil                           levels progress, you will have to do additional tasks
       Additional Programming - Fred Quimby  (BATARI BASIC                        before the dimensional gate is visible.  Along the
       Phantasm Title Music - Fred Quimby  (BATARI BASIC                          way there are enemies Tall Man and Dwarves.  A
       Produced by - Scott Dayton  (NEO GAMES                                     shotgun can be found to attack enemies, which can
       Label Artwork Provided by - Ray Catuto (www.myspace.com/                   be avoided.  When you are hit by an enemy, you
       raycatuto)                                                                 loose a hit point.  The game ends when your hit
                                                                                  points reach zero.  Ice Cream cones can be found
       Released by NEO Games                  Autographed Original Version Carts   to give you one point of HP.
       Cartridge and Manual Services - AtariAge
                                                                                  The games graphics and sound are above average,
       Phantasm was originally made for a special auto-                           but what really stands out in this simple game is the
       graph cartridge to be signed by the Tall Man (Angus                        gameplay.  At first, I really did not get the game, but
       Scrimm) at the 2008 Spookey Empire Screamfest in                           like so many other ―thinking man‖ titles, two hours
       Orlando Florida. Scott Dayton has been getting Atari                       later I was hooked.  This game even inspired me to
       2600 cartridges made and signed by several celeb-  Man‖ in the Phantasm Series.   grab some good old graph paper to map out a game
       rities including Elvira, Freddy Kruger and almost the                      level, even though I knew it was different every time
       entire cast of Dawn of the Dead. Last year Scott      Authentic looking full color 8 page manual   I played.
       opened it up to any programmers who wanted to get                          After playing the game several times, I find myself
       involved. David came up with the game for Phan-     Custom duel sided artwork   wanting to play it more.  This to me is an indicator of
       tasm. The original game only had one location                              an excellent title that underneath its crazy movie tie-
       (Morningside Cemetery). The new version  has      Limited Edition numbered card   in license is an excellent game that can be way
       several new locations as well as a final battle                           more than an awesome collectors mantle piece.  If
       against the Tall Man.                    High quality artwork on cart itself…complete   this is an example of what can be done for an Atari
                                                with Velcro strip for usage in case for secure
       I have to honestly admit something right up   placement                    2600 homebrew, then the future for other projects is
       front….even though I saw the original 1979 Phan-                           a very bright one.
       tasm back in the 80s(and some of its sequels), I   For a collector as much as a gamer, these are the
       didn‘t think much of it other than filling a couple of   types of items that make any person smile.  The   The Tall Man Signing Carts
                                            quality is top notch and really stands out as more
                                            than just a homebrew 2600 title.  This game has
                   Title Screen             better production value than most official 2600
                                            games had back in the day.
                                            Although the packaging of this great game is excel-
                                            lent, it means nothing if the game sucked.  I am
                                            happy to report that this game is as excellent in
                                            game play as it is in packaging.  As I booted up the
                                            game, I was pleasantly surprised by the intro
                                            screen, which faithfully does a good job of recreat-
                                            ing the Phantasm theme music.
                                            Like many games, I quickly jumped into the action

     12 • Video Game Trader Magazine • Issue #14 • Winter 2009/2010 • www.VideoGameTrader.com
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