Page 20 - OSG Presents Video Game Trader Magazine #14
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Back in the day as a
                                                   gamer, you where the
                                                   coolest kid on the block if
                                                   you owned an SNK Neo-
                                                   Geo AES (Advanced En-
                                                   tertainment System) home
                                                   system. Since the AES
                                                   was essentially the ―home
                                                   version‖ of SNK‘s arcade
                                                   hardware, the MVS (Multi
                                                   Video System), and re-
                                                   tailed for about $649.99 for
                                                   the gold package, you
                                                   were the talk of the town.
                                                   To this day the Neo-Geo
       remains a very highly desirable system among classic gaming collectors and is a real
       show piece for one‘s collection.
       There were a lot of popular titles available on the Neo-Geo platform like Samurai Show-
       down and Metal Slug, but like any system, there are always great games that slip
       through the cracks.  One of SNK‘s Hidden Gems is a side scrolling platform game in the
       vein of Super Mario Bros. called Blue‘s Journey, also known as Raguy in Japan.  It was
       developed by Alpha Denshi, who designed several other hits for SNK including Magician
       Lord and World Heroes and released into the arcades and for the home in 1991.
       Blue‘s Journey is a unique, fast paced and colorful side scrolling adventure that has you
       playing as the loveable Insectarian Blue, who‘s on a quest to save his planet, Raguy,
       from the pollutions left by the intruding Daruma Tribe. Through the 6 area zones, you
       sport a leaf as your main weapon to fight enemies including lizards, Vikings and birds
       that drop rocks on you from above.  Blue‘s attacks consist of throwing his leafs at the
       creatures, which knocks them upside down, allowing you to pick them up and throw them
       at other enemies on the screen, killing them Super Mario Bros. 2 style, baby. You can
       also power up your leaf weapon to dish out a heaver attack.  Along the way you‘ll also
       come across another power up allows you to light up and destroy enemies as you run
       through them similar to the Star Man power in Super Mario Bros.  There are other addi-
       tional weapons that can be had such as boomerangs and bombs.
       As you progress through the levels, you‘ll collect flowers which are used as currency to
       purchase extra items at shops.  Items include Fins to swim faster, a Light Safe to protect
       your items, Honey for extra stamina, Spikes and Ocarinas. You will also run into charac-
       ters in the game that can assist you if you have enough flower money.  For example,
       there‘s a shoe keeper that‘s found further along in the game that can dispell a curse
       that‘s placed upon you from a witch that flits about the levels.  In another area shop, you
       can rent one of a variety of boats to take a quick ride across the level, if you have
       enough money.
       The general game play itself is comparable to other platformers like Super Mario World.
       You have 238 seconds to complete each level, which end by jumping on a huge plant.
       The higher you jump, the more points you receive (sound familiar?). After every couple
       levels you are faced with a boss battle.  One of the things that sets the game play apart
       from other titles is that Blue can switch his body size from big to small depending on
       what the level design calls for, allowing for some extra cool game play and new ways to
       conquer a level.
       There is some replay value to be had from Blue‘s Journey. Having a good score makes
       the difference between a good ending or a bad one.  When you get the high score, you
       live happily ever after while having a very low score will get you the cold shoulder from
       the princess.  You get a special ending while your cursed and if you challenged your rival
       early in the game.  He will challenge you again and you must fight for the princess‘s af-
       fection.  Blue‘s Journey also features a Co-op mode, so be ready to plug in your extra
       Neo-Geo Joystick or Wii Mote (as the game is now available on the Virtual Console for
       the Nintendo Wii) and have a friend take control of Blue‘s green colored buddy.
       In closing, Blue‘s Journey is a Hidden Gem for the Neo-Geo because there were very
       few platformers in the arcade and on the AES system.  It was sadly over looked by a lot
       of gamers who knew the Neo-Geo for its shooters and beat‘em ups. A lot of people com-
       plain about Blue‘s Journey‘s graphics as it looks more like it was made for the Sega
       Genesis or Super Nintendo.  Judging it solely on its graphics is unfair as it‘s a fun and
       awesome game.  Besides, in all honesty, the graphics are part of Blue‘s charm and fits
       for this genre of game for the time.   Blue‘s Journey can also be found on the Neo-Geo
       CD (1994) and the Wii Virtual Console (2007) for 900 Wii Points. Be sure to track down
       Blue‘s Journey and enjoy some simple and fun old-school side scrolling goodness.



     20 • Video Game Trader Magazine • Issue #14 • Winter 2009/2010 • www.VideoGameTrader.com
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