Page 48 - OSG Presents Classic Gamer Magazine #8
P. 48

and Zelda gameplay, the 3D
         Dot Game Heroes mythology is
         not exactly groundbreaking.
         The story puts players in the
         role of a young hero who
         journeys off to find a legendary
         sword, collect six magical orbs,
         rescue a princess, and
         ultimately save the Kingdom of
         Dotnia from the malevolent
         Dark King. For as derivative as
         the plot is, the developers
         should be commended for the
         competency with which their
         game emulates its source
         material. The graphics
         flawlessly translate the look of
         8- and 16-bit games into the
         world of 3D games, and the
         music perfectly captures the
         synthesized melodies of the
         era.

         But for all its effort, it never
         quite captures the masterful
         pace and tremendous balance
         that made Miyamoto’s games
         so great. The original Legend of
         Zelda expertly toed the line
         between challenging and
         difficult, refusing to hold
         players’ hands as it dropped
         them in the middle of a
         massive world. That lack of
         instruction was the
         groundbreaking genius behind
         the game, because it required
         players to explore the world
         around them, rewarding
         curiosity at every turn.


         It’s simply impossible for 3D
         Dot Game Heroes to duplicate
         the long-term impact of an
         archetypal game released more
         than two decades ago, but           maintaining a singularity of         but they rarely contain integral
         replicating the tempo of Link’s     purpose that made every              items, and the bosses never
         Super Nintendo debut is nearly      conversation and side mission        seem to fit the levels.
         as difficult. A Link to the Past    feel necessary. It is in this
         seamlessly weaved narrative,        regard that 3D Dot Game              Meanwhile, many of the side
         combat, and multiple avenues        Heroes stumbles significantly.       missions come off as extremely
         of exploration, all while           Its dungeons are well designed,      arbitrary, often rewarding

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