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time.  The player must keep his eye on the countdown
        GET YOUR KICKS FROM QIX
                                            timer and avoid working himself into an irreversible
       The screen flickers ―Your marker controlled with joy-  death spiral. The player is safe from the menacing Qix
       stick.  To draw stix press fast or slow.  Claim areas by   while not drawing, but it is pursued by and vulnerable   Atari 5200   Atari XE
       joining walls with stix.―  Or so the first three simple   to sparks and fuses that can travel on any player-
       sentences of the original Qix attract mode boldly   created line paths.  This dynamic of always being safe
       stated.  It continues, ―Scores based on area.  Fast   and in danger at the same time is a unique element
       score 250.  Slow score 500.‖  Ten words on how I am   and a big (ahem) DRAW to the game!
       to be rated.  Already a sense of urgency is mounting   Qix was an immediate hit upon its release.  It per-
       within.  However there is more – a SURPRISE...    formed BIG numbers for Taito, especially in more logic
       ―Claim more than 75% of playfield for special bonus.‖      -minded location such as on college campuses.   Qix
       What could it be?  I must know.  All that lies between   was also profitable among older players in bars,
       me and the goal are the ―Opponents: Qix, Sparx,   where Inebriated clientele fumbled their pocket
       Fuse, Spiral Death Trap.―  These odd and abstract   change into this difficult quarter-eating machine at an
       antagonists move in such an uncanny manner.  What   amazingly fast rate.  The casual gamer, those not
       methods do I need to apply to ―Evade Qix‖ and   wearing ―beer-goggles‖ or of an eager mind were
       ―Dodge Sparx?‖  What do I need to do to become a   often turned off by the plain nature of the game and
       coveted ―Kicker‖ member?             color scheme.
       The fall of 1981 and an eleven year-old boy‘s mind
       stumbles with many intriguing questions, including the   The early eighties arcade scene, like many other
       obvious.  How do I pronounce this crazy game, any-  arenas, had its share of societal rules.  For games that   Apple II   Commodore 64
       way  [quix], [squix], [quicks], [kicks]?  It is only three   required a large portion of playing time, it was a trend
       letters long and my fourth grade education is already   for eager players to place their waiting quarters
       failing me!                          against the glass screen of the coin-op machine to
                                            imply that they had ―dibs‖ on the next game.  Many
       The true diction is not "QUIX" but ―KICKS.‖  There are  game players at the time would brag by learning pat-
       two stories that explain the possible origin of how the   terns or strategies that would allow them to take enor-
       game was named.  As with much lore, the tales   mous amounts of time on a machine, piling up anxious
       should be taken with a grain of salt, and not argued   quarters and endearing and frustrating fans.  Since
       amongst friends at classic gaming expos across the   crowds entice more to gather, it makes a dynamic and
       country.                             fuels the popularity.  This was NOT the case with Qix.
                                            The machine was deemed as ―simply unbeatable‖ by
       The first tales goes something like this: Taito debuted   masters of the trade because of the random and un-
       the Qix machine at the 1981 AMOA show.  As with   predictable movement of the dreaded Qix.  With an
       such events, the press was on-hand for the event and   enormous amount of possible movement combina-
       after Taito unveiled the game, it was made available   tions and no patterns to fool the Qix opponent, even
       for play to attendees and honored guests.  This was   the best of players lost interest when they could not
       the early eighties and Atari was on top.  Much of the   improve their scores and best the Qix cabinet.   Commodore Amiga   “Quix” for Tandy
       camera eye focused on Atari founder Nolan Bushnell.
       Rumor has it that Nolan took the time to sample   Qix vanished from the arcades rather quickly after a
       Taito‘s new game, giving the cabinet ―kicks‖ in frustra-  short but modest success.  Most machines were con-
       tion as he quickly lost his markers to the machine.   verted to better earning Taito titles.  The arcade ver-
                                            sion of Qix is a rare find and is becoming more valu-
       While it is not wholly unusual for a product to be dis-  able to coin-op collectors and fans alike.  Many enthu-
       played before a product name has been assigned,   siasts have been pursuing the Japanese counterpart
       and while this event is recorded to have happened, it   of the game, known as ―Volfied.‖
       is probably more plausible that the second account is                              NES             DOS (EGA/VGA)
       more accurate.  This alternate story reports that co-  After offering an enhanced variant that offered a differ-
       designer and programmer, Randy Pfeiffer (half of the   ent color scheme, ―Qix II Tournament,‖ also by the
       rhyming husband and wife team of Randy and Sandy   rhyming couple Sandy and Randy Pfeiffer, Taito
       Pfeiffer) had an automobile sporting a vanity license   placed ―Qix‖ in a state of dormancy for years.  In 1987,
       plate stating ―JUS4QIX.‖ According to his wife Sandy,   Taito released ―Super Qix‖ to little fanfare.  Taito also
       Randy enjoyed the phonetically sounding variant so   licensed ―Qix‖ for release on the Nintendo Entertain-
       much that he named his game after it: Qix!   ment System and Game Boy.  Unfortunately, these
                                            reissues of the Qix titles sold quite poorly.  When the
       While maze games and intergalactic battles ruled the                               Lynx             Game  Boy
       early arcades, Qix was a breath of fresh air and a shot   rise in popularity of strategy and puzzle games
       of originality when it appeared on the scene in 1981.    emerged with the release and continued success of
       Being the first ―drawing game‖ there was nothing like   Tetris, Taito chose to revive the series as ―Twin Qix‖ in
       the title in the arcades, and it was very much ahead of   1995.  However, Taito was too late and a slew of other
       its time.                            manufacturers had already overcrowded the market
                                            with competing games of ―Tetris‖ variations or other
       The game was published by Taito, the same company   thinking games such as ―Bust-A-Move‖, ―Columns‖,
       that brought us the fondly remembered Space Invad-  ―Klax‖ and a handful of others.
       ers in 1979.  Unlike Space Invaders and most Taito
       games, Qix was created in America and not imported   Qix is currently enjoying a loyal cult following   In   Qix Ripp-off: Cacoma Knight (SNES)   Ultimate Qix for Genesis
       from the Japanese market.            2004, a small publisher by the name of Mud Duck,
                                            quietly released the latest Qix installment, Qix Neo, for
       As the attract mode of Qix implies, it is a simple but   the original Playstation.  A year later, a classic game
       very challenging strategy game.  The player controls a   compilation that collected twenty-nine Taito coin-ops
       marker that is shaped like a small diamond that moves   was released under the moniker Taito Legends.  This
       around the game screen similar to the popular child‘s   collection, available on the Playstation 2, X-Box and
       toy, the Etch a Sketch.  Using two different speed   PC, includes many fantastic games, including Volfied
       buttons and a 4-directional joystick, the player tries to   and Super Qix.
       gain real estate from the unpredictable moving Qix by
       enclosing parts of the play area a single block at a
     44 • Video Game Trader Magazine • Issue #14 • Winter 2009/2010 • www.VideoGameTrader.com
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