Page 6 - OSG Presents Video Game Trader Magazine #14
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It‘s pretty obvious that the Vectrex is different. It‘s the   moving platform levels connected by a moveable lad-
      only games console that‘s ever used vector scan graph- der. Spike has to maneuver up the platform in order to
      ics. While competing consoles used raster drawn pixels  fetch a key that will allow him to unlock the cage which
      for the imaging, vector scanned graphics are sharp   contains Molly. This task is made more and more diffi-
      lines drawn dot to dot, making Vectrex games very   cult as there are two types of enemies that are sent
      distinctive. Unfortunately the Vectrex has a limitation on  down the platform levels by Spud to knock Spike off the
      how many lines (vectors) can be displayed at the same   platform. One type is called a bouncer and looks like a
      time before the whole screen starts flickering. Therefore  box with a spring attached to it which quite literally
      Vectrex programmers strive to portray games with   bounces around. The other type of enemy is a bird that
      images comprising of simple line drawings in order to   flies about the screen. Both enemy types are intent on
      reduce flicker. The lack of detail for any given Vectrex   knocking Spike off the platform but they can be dodged
      drawn image  maybe one of the main reasons why it   or fought off with a sharp kick from Spike.
      never spawned a recognizable and commercially suc-
      cessful games icon such as  Namco‘s Pac- Man, Nin-  In addition to the isometric 3D perspective, this game
      tendo‘s Mario and Sega‘s Sonic the Hedgehog. All   had one other interesting novelty: it was the first con-
      three have been through the merchandising bandwagon   sole game to use sampled sound without the addition of
      with numerous spin-off games, books and even cuddly   any special hardware. Jay Smith had a pocket-sized
      toys. Despite the limitations, there is one memorable   electronic speech sampling device which had a chorus
      character that was able to stand out from the vector   of voices recorded on it saying ―Back to work!‖ He
      crowd and who has become dear to Vectrex fans‘   would carry it around and play the message back to his
      hearts: a little smiley-faced 5-point-star-shaped creature   staff when he thought they weren‘t working. This pocket
      known as Spike.                       device was the inspiration for putting a digitized voice in
                                            ―Spike‖. The sampling and playback rate of the prere-
      Spike debuted in a game of the same name in 1983.   corded sound is low by today‘s standards, but the digi-
      Tom Sloper, the game designer for ―Spike‖, had said   tized yells by Molly such as "Eek! Help, Spike!" and
      that he was a big fan of the arcade game ―Donkey   Spike‘s immortal cry of ―Darn it!‖ (heard after he falls off   Spike’s Water Balloons
      Kong‖ (where Mario first appeared) and as such, there   a platform) are nevertheless quite distinctive and
      is a similar game philosophy between the two games.   memorable.            operating in digital mode, a later release of ―Spike‘s
      Both are platform games where the lead characters                           Water Balloons‖ worked with the joystick controller
      have to negotiate up a series of platforms whilst avoid-  Many Vectrex fans wonder what sort of being Spike   operating in analogue mode as well which allowed for
      ing obstacles and jumping over gaps. The goal for both   actually is. Some believe him to be an 80‘s punk as it   much faster play.  John went on to include Spike as the
      games is to reach the top platform to rescue a kid-  appears he has a spiky haircut, which would have been   star in another game called ―Spike Hoppin‖, which was
      napped girl. But there the similarities between the   a popular choice for the punk movement at that time. In   based on the classic 80‘s game ―Q*Bert‖. Spike has to
      games end. Jay Smith, ―father‖ of the Vectrex, had   reality, Spike became the form he is simply because   be hopped around a pyramid of stepping stones while
      asked Tom to come up with a game that looked 3D (a   Tom Sloper wanted to avoid image flicker and use as   avoiding the Evil Spud and other enemies. If Spike
      request that came before the Vectrex 3D imager, which   few vector lines as possible to represent his lead char-  wasn‘t the star in one of John‘s later games he would
      launched in 1984). Tom achieved Jay‘s requirements by   acter. This meant that a circle couldn‘t be drawn to   still crop up in them.  In ―Vectopia‖ which is a collection
      coming up with a game design where effectively it was   represent the head because it would have required   of games, Spike would appear on a special menu op-
      a 2D platform type game but it was presented with an   multiple vectors. In the end a star shape with legs at-  tion.
      isometric 3D type perspective.        tached was settled upon. The name ―Spike‖ came from
                                            a suggestion by Colin Vowles, one of Tom‘s work col-  From 2001 onwards, other home brewers were releas-
      The game begins with Molly (Spike‘s love) being   leagues at the time. Colin, whose father in-law was   ing games with Spike. Mark De Smit released a double
      dragged away through a doorway by the villain Evil   called ―Spike‖, thought that the ―Spike‖ name was very   game cartridge titled ―VecCaves/Spike‘s Spree‖. The
      Spud. In the game itself there are three horizontally   apt for the spiky shaped video game character.
                                                                                  ―Spike‘s Spree‖ game has a lot of similarities with the
                                            ―Spike‖ was one of the last five games released by   Atari 2600 game ―Fast Food‖ but has near identical
                                            Milton Bradley (MB) / GCE for the Vectrex. The fact that  graphics to those in the original Spike game. Like ―Fast
                                            the video game market crashed, sending the Vectrex to   Food‖, objects shoot from the left side of the screen and
                                            an early commercial grave in 1984, quashed all possi-  Spike has to be moved around to catch them while
                                            bilities of Spike the character ever appearing in a com-  avoiding objects such as birds and Spuds.  In contrast
                                            mercial video game again. However, this is not the end   to the 2600 title, other objects like Molly and keys have
                                            of the story. Vectrex home brewers have taken over   to be caught in the correct order. The game is con-
                     Spike                                                        trolled with the joystick in analogue mode and requires
                                            where MB / GCE left off and have adopted Spike. As a
                                            result he has continued to appear in new games   100% of one‘s attention span in order to play. Interest-
                                            throughout the last 26 years and has become the unoffi- ingly, author Mark has stated that there is a small
                                            cial Vectrex game mascot.             Easter egg in ―Spike‘s Spree‖, but much to his surprise
                                                                                  no one has yet found it.
                                            Some 12 years after the last commercial Vectrex
                                            games release, John Dondzila was the first home   Home brewer Manu Pärssinen gave Spike a couple of
                                            brewer to bring out a number of new games for the   arms and placed him as an opponent to fight in the
                                            Vectrex. One of these games, released in 1996, was   boxing ring in his 2002 game ―Vec Sport Boxing‖. The
                                            called ―Spike‘s Water Balloons‖ and featured the return   following year Alex Herbert included a bonus mini game
                                            not only of Spike but also Molly and the Evil Spud. The   starring Spike in the limited edition cartridge version of
                                            game has similar play to the 80‘s arcade game called   the famous Vectrex ―Defender‖ clone, ―Protector‖, which
                                            ―Kick‖ or ―Kick Man‖, but instead of a clown on a unicy-  was unlocked by beating the default high score and
                                            cle catching falling balloons it is Spike who must be   became a choice on the Options screen. In the mini
                                            maneuvered to pop falling water balloons dropped by   game, called ―Spike Goes Down‖, Spike must move
                                            Spud. Originally controlled with the joystick controller   from side to side on elevated platforms to collect items

     6 • Video Game Trader Magazine • Issue #14 • Winter 2009/2010 • www.VideoGameTrader.com
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