Page 24 - OSG Presents Classic Gamer Magazine #1
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and-right movement pattern, reduc-  not due to memory limitations, but   needed fuel stops becoming more
           ing the great fun of narrowly avoid-  due to legal constraints.  Atari had   scarce along the way.   One may
           ing an alien's swooping attack      already grabbed the licensing       be good at blowing things up, but
           while moving down and to the left.   rights to Galaxian by this time, so   with poor planning, the jet may run
                As a result, the 2600 cartridge   to avoid copyright infringement,   out of fuel and crash.
           of Gorf plays                                          CBS omitted           The objective of the game is to
           very flat. How-                                         this screen     fly up a river, destroying the en-
           ever, CBS did                                           from the        emy's bridges and fuel supplies.
           duplicate some                                          home ver-       While the enemy may have ships,
           of the manic feel                                       sion.           planes and helicopters along the
           of the arcade                                                Oddly, if   route, the bridges and fuel supplies
           game in the vari-                                       you play Gal-   are the most valuable, and thus,
           ety of the                                              axian (aka      carry the highest point value.
           screens.  The                                           Galactic In-         Overall, the game’s graphics
           first screen is es-                                     vasion) for     are nice.  It is easy to discern not
           sentially a re-                                         the Bally As-   only what each target is, but also
           make of  Space                                          trocade, it     any obstacles around the fighter.
           Invaders with a                                         plays and       The colors are simple; blue for wa-
           much smaller                      Gorf                  sounds ex-      ter, green for land, and the ships
           army of aliens and plays virtu-              actly like the missing     and planes are obvious.  The
           ally identical to the groundbreaking   Gorf - Galaxian wave.  I guess   player is never left wondering,
           classic.  The second screen fea-    that's one way to have a complete   "What the heck is THAT?"  In fact, I
           tures a tiny group of attackers with   Gorf!                            was always impressed by the clean
           one laser cannon.  But what a can-                                      look of the graphics.
           non it is!  It fires a long, solid bolt of   River Raid                      One drawback with this game,
           energy towards the player's ship                                        as with most of its generation, is
           and remains onscreen for a consid-  Activision/Atari VCS (2600)         maneuverability.  Control is limited
           erable amount of time. Once this    Designed by Carol Shaw              to the very simple forward, right
           force is destroyed, we are trans-   Reviewed by Chris Lion              and left, leaving the player with a

           ported to the blackhole screen,     Overall Rating:  B+                 feeling of very little "real" control.
           wherein spaceships spiral from a                                        Often, when I would veer off to
           central point at varying speeds and        One of the more unique charac-  avoid an object the plane seemed
           angles to attack the player. This   teristics River Raid has compared   to keep drifting until I pulled back
           screen is rather unique as the      to other                                          hard.
           player does not have to destroy all   video-                                               There are
           the aliens to progress.  If an alien is   games is                                    treats in this game
           not destroyed, it flies out into the   that it is                                     that make it really
           depths of space never to be seen    designed                                          fun.  The fuel
           again. The player simply has to     by a                                              tanks are quite
           survive until the end of the round.    woman.  I                                      unique.  If one
           On the fourth and final round, the   must ad-                                         blows up the tank,
           player is asked to defeat the Gor-  mit when I                                        they are destroy-
           fian mothership. This monstrosity   first                                             ing their ability to
           flies across the top of the screen,   agreed to                                       refuel their plane.
           dropping yellow bombs.  The only    review                                            If one leaves the
           catch is that the ship’s  vulnerable   this game                                      fuel, it is left for
           point is a tiny vent on the underside   my sexist side came out           the enemy to supply themselves.
                                                                        River Raid
           of the ship.  It takes quite a bit of   and I worried that there was some   A great trick is what I dubbed the
           skill to aim at such a small target,   sort of voice chip installed.  I half   "gas and blast" - fueling up and
           but when accomplished, the space-   expected to find the game ques-     then blowing up the tank.  I got my
           ship shimmers with different colors   tioning my moves, wondering why I   much needed fuel, earned extra
           to indicate its destruction.        didn't refuel and telling me to JUST   points and denied my enemy of
                All things considered, CBS' Gorf   ASK FOR DIRECTIONS.  I am       fuel.  It's a great trick, although it
           for the VCS is not a bad version of   pleased to report that no such chip   takes some practice to master.
           the game, but then again, without   exists.                                  Overall, I give River Raid a B+.
           the voice and the four way direc-         The skills required by River   It's a fun game with a clear objec-
           tion, it's not exactly Gorf.        Raid do not just entail the typical   tive and solid graphics.  It plays
                Interesting side trivia: The ar-  hand/eye coordination, but tactical   well in a single player mode or
           cade game's third screen is a re-   skills as well.  The player navigates   against an adversary.
           make of Galaxian.  This screen      a jet plane over a constantly
           was not included in the 2600 cart,
                                               changing riverscape with much


           Classic Gamer Magazine  Fall 1999                  24
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