Page 22 - OSG Presents Classic Gamer Magazine #1
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Crazy Kong                   control was slow and sluggish.      sion for the NES.  Here we have a
                                               Finding the bottom of ladders could   system perfectly capable of recre-
                                               be difficult and it was missing the   ating the arcade experience at
                                               “How High Can You Get?” screen      home.  What does Nintendo do?
                                               and music.  Of course, the sound    They left out the conveyor screen,
                                               was fairly weak due to the “SID”    limited the fireballs of the rivets
                                               sound chip, which was designed      screen to not ascend above the
                                               more for                                                second
                                               music                                                   level, and
                                               than                                                    raised the
                                               games.                                                  second
                                               All-in-all,                                             level ham-
                                               the ver-                                                mer up one
                                               sions                                                   level to
                                               were                                                    where the
                                               pretty im-                                              fireball can’t
                                               pressive                                                reach.
                 Another similar game          for their                                               They had
            (unlicensed copy as far as I know)   time, es-                                             the graph-
            is Crazy Kong.  Crazy Kong has a   pecially                                                ics, the
            different sound chip and the music   compared                                              sound, eve-
            is gone.  Crazy Kong only throws   to the                                                  rything, but
            three barrels at a time and he     other op-                                               they chose
            doesn’t move to pick up each one.    tions available.          Colecovision    to use a smaller cart.  The
            It was more of a corner store/      Over the years,    other versions   average person didn’t seem to
            bowling alley discounted game.     popped up .  In 1987, Ocean         know any better.  Many didn’t
            Subtle changes have been made,     gained the rights from Atari and    know the missing conveyor screen
            such as changing the level screen   created a new C-64 version, as     even existed.  Those who did, set-
            to, “How High Can You Try??”                                                     tled until Donkey Kong
            Also, a different graphic is used for                                            Jr. was released.  DK
            Crazy Kong on the other screens.                                                 Jr. included all four of
            The end of the barrel screen                                                     the DK Jr. levels, but
            girders have been cut off at the                                                 still lacked animation
            ladders.                                                                         and intermissions.
            Crazy Kong Tips:                                                                      Strangely enough,
            The “black hole” level warp can be                                               the Atari 7800 version
            accomplished by climbing up the                                                  of Donkey Kong
            first complete ladder on the barrels                                             (programmed by
            screen.  Tap the joystick until                                                  Coleco) was an almost
            Mario is hanging with one foot off                                               exact duplicate of the
            and jump to the right.  If performed                                             NES conversion.  How-
            correctly, Mario will fall through the                                           ever, the sound was
            floor and will warp to the second                                                horrible and the resolu-
            screen.                                                                          tion not quite as sharp.
                 Another Crazy Kong trick is to                                                   Nintendo’s Game
            get to the second conveyor screen                                                Boy conversion was
            (it’s faster).  Grab the first hammer                                            well done considering it
            and run to the right side of the                                                 was on a small b/w
            screen as the conveyor travels in                    Game Boy          portable.  They even added some
            that direction.  Once Mario        well as an Amstrad PC version.      additional levels.
            reaches the far right, he will drop   These featured more animation         If you ever have a chance to
            the hammer.  However, it will still   and all screens were present (even   play (or buy) Donkey Kong on one
            be there.  If it is pointed down, it   the High Score and Insert Coin   of these great machines or home
            will continue to hammer pies, even   screens!).  The Ocean versions fol-  ports, don’t pass it up.  The game
            when Mario is on other levels.     lowed the Japanese version: bar-    is 17 years old, but it can sure take
            Also, on the rivets screen:  Don’t   rels, conveyor, elevator, and rivets.   one back to the past in a heartbeat.
            use the top hammer, and it will    Overall, it was set up as close to
            turn into “Gold Bars” as a reward.    the arcade machine as anything of
            Also, notice the true Donkey Kong   its time for the home systems.
            image behind the large Crazy            Later on the home-front, Nin-
            Kong image.                        tendo created their own home ver-



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