Page 17 - OSG Presents Classic Gamer Magazine #1
P. 17

by  Kyle Snyder



                                               the arcade market.  So, they con-   Of course, the ug-
                                   hen you     tacted Namco for the exclusive      lies will speed up
                          W ask the            rights to manufacture the "next     and take on a
           average Joe or Josephine which      mega-hit.”  Seemed like a sure      rather frantic abruptness to their
           video game they associate most      thing.                              movements which adds to the chal-
           with the early 80's, you get a vari-                                    lenge.  Oh yes, in addition to chas-
           ety of answers...Space Invaders,                                        ing you down they are also shoot-
           Donkey Kong, Asteroids, Galaga,                                         ing at you.
           and of course, Pac-Man and his                                               Unfortunately, the game never
           family. Not ONCE will you ever                                          saw a great deal of success. I
           hear somebody excitedly                                                 never saw Warp Warp in person,
           shout..."OH YEAH MAN!!!! WARP                                           and I only discovered it when I saw
           WARP WAS AWESOME!!!!!"                                                  a wrestling game called Mat Mania
                This is not to say that the game                                   in a white cabinet with Warp Warp
           has nothing going for it at all...in                                    artwork on the side.  I decided to
           fact the gameplay and origin is                                         do research in back issues of Re-
           rather interesting for such an un-                                      Play magazine to find out about
           known game.                                                             this lost classic. I found an article
                It SHOULD have been big.  It                                       with the presidents of Rock-Ola
           had a lot going for it. Imagine this...                                 and Namco shaking hands over the
           Spring 1981...Namco, the highly                                         contract for the "next big thing." It's
           successful Japanese programming                                         a shame really. (Funny that the
           powerhouse just made fortunes for                                       next hits from Namco were Dig Dug
           Bally/Midway in 1979 and 1980                                           and Pole Position.)
           with Galaxian and PacMan, re-            The resulting game is a surreal        On the VERY off chance you
           spectively and were the hot ticket   maze & shooting game where you     happen to find this game intact,
           of the industry. Then there was     control a little spaceman with a    play a few rounds and see if it isn't
           Rock-Ola, one of the largest manu-  four-way joystick. Play begins in a   infectious and well done. Or, check
           facturers of  jukeboxes the music   large open field with walls being   it out on MAME like I did.
           industry had ever seen. With video   the outer borders and two large
           games being at the biggest high     rectangles forming a hallway in the
           the industry would ever see, it was   center. These rectangles flash from
           only natural that Rock-Ola would    time to time with the word “Warp” -
           see opportunity for expansion into   hence the title "Warp  Warp."  If you
                                               enter this warp hallway during the
                                               time it flashes, you are transported
                                               to a basic maze comprised of
                                               evenly placed squares, much like
                                               Exidy's Targ.  You can "toggle" be-
                                               tween the two screens each time
                                               you enter the flashing hallway.
                                                    Of course, there has to be some
                                               kind of baddie, or there wouldn't be
                                               too much of a game. From out of
                                               the corners, strange creatures, re-
                                               sembling giant walking tongues
                                               and pointy headed spiders emerge
                                               one at a time. The object is to de-
                                               stroy these monsters with your gun
                                               before they destroy you. Pretty ba-
                                               sic pathos for an early video game.


           Classic Gamer Magazine  Fall 1999                  17
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