Page 20 - OSG Presents Classic Gamer Magazine #1
P. 20

by
                                                                      Darryl
                                                                     Guenther



                Back in the day when                                                       play elements.  Donkey
           arcades and corner mar-                                                         Kong seemed to have a
           kets were after school                                                          mind of his own, throwing
           hangouts, one could ex-                                                         barrels whichever way he
           pect to hear the “whacka-                                                       deemed necessary.  The
           whacka” sounds of Pac-                                                          fireballs (all levels except
           Man, the lasers firing up in                                                 “rivets” screen) and firefoxes
           Defender and the crackling,                                                  (“rivets” screen) roamed in a
           shooting sound of Centi-                                                     very unpredictable manner
           pede.  There weren’t any                                                     (as fire generally does).
           life-like PCM samples or 3D                                                  Other objects such as
           graphics.  That was much                                                     springs and mud pies were
           of the charm of video                                                        not “alive,” but they were
           games of the past; they                                                      kept in motion by the forces
           were unique to themselves.                                                   around them.  All of the ele-
           They had characters who                                                      ments fit together so well,
           only lived in that world.                                                    that it was easy to be swept
           These games generated sounds        himself continued on as well,   star-  away into that world.
           that did not exist previously.  Don-  ring with all his friends in the Don-       Much detail was also placed on
           key Kong, by Nintendo, was one of   key Kong Country series of games.   control.  It was very easy to find the
           those games.  It had the unique,         Now that we’re familiar with the   bottom of the ladders.  Mario could
           cutesy sounds necessary for a       characters, let’s talk about the    also jump off a structure and spring
           good game.  However, not only did   game.  Donkey Kong was not just     back from any of the outer edges.
           it have the sounds, it also had the   based on cute, detailed characters,   Timing was the essence, as one
           cute on-screen characters.  In fact,   music, and interesting sound ef-  never knew what pattern the bar-
           a couple of the characters were to   fects.  It was much more!  The en-  rels could end up in by the time
           be much more. They became mas-      tire package was put together in    they reached the player.  Many of
           cots that have stood the test of    such a way that it seemed to come   these details were left out of the
           time.                               to life.  The detail ranged from the   home system conversions that fol-
                Back in 1981, Nintendo re-     characters themselves to the game   lowed. In the arcade version, one
           leased Donkey Kong (the mis-                                            could leap off the end of a structure
           translation of “Stubborn Monkey”                                        only to be bounced back up from
           in Japanese.)  It was the brainchild                                    the edge.  Many home versions
           of Shigeru Miyamoto.  Mario, origi-                                     (except a few by Atarisoft) just rico-
           nally labeled “Jumpman”, was said                                       cheted one backwards, without the
           to have been modeled after Shi-                                         upward spring.  Even Nintendo’s
           geru’s landlord.  He didn’t actually                                    home version left out the “spring-
           become officially labeled as Mario                                      back” jump.
           until 1982, when he became the                                               There were four screens to the
           bad guy, capturing Donkey Kong                                          game: The barrels, the rivets, the
           in Donkey Kong Jr.  Later on,                                           elevator and the conveyor belt (left
           Mario would star with his brother,                                      out in most home conversions, ex-
           Luigi (not “Loogy” for my Jr. High                                      cept those by Atari and Ocean).
           peers of the time), in Mario Bros.                                      The rivets screen was always the
           He then went on to star in the Su-                                      screen that ended the level.  Two
           per Mario series.  Donkey Kong                                          different configurations of these
                                                           Arcade
           Classic Gamer Magazine  Fall 1999                  20
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