Page 18 - OSG Presents Classic Gamer Magazine #1
P. 18
The Dreadnaught
Namco's dot-gobbler. The graph-
ics are very close to the arcade Factor
version. The maze is a little
stunted as the sprites are rather
large, but the walls are the familiar Publisher: Activision
blue solid walls of yore. Pac-Man Released: 1983
is the roundest that I have seen System: Mattel Intellivision
him appear on a classic console, Reviewed by: D.B. Caulfield
and the ghosts are well defined, Overall Rating: B+
although the eyes are still not quite
right. The fruits actually look BET- Definitely “borrowing” from the
TER than in the arcade version! Star Wars saga,
Pac-Man Check out the light The Dreadnaught
gradiation on the
Factor allows you to
oranges of the third pilot a Novaray Hy-
and fourth rounds.
Publisher: Atarisoft perfighter into a
(later re-released by INTV) Possibly the face-to-face battle
most welcome and
Released: 1983 with hulking space
System: Mattel Intellivision unexpected detail cruisers.
Reviewed by: Kyle Snyder comes after two These “Zorban
Overall Rating: B+ boards are cleared! Dreadnaught Battle-
Yes, Atarisoft included Dreadnaught Factor crafts” are making a path
Pac-Man is quite possibly the the intermissions!! In for a stargate with intentions of de-
most translated arcade game of all the first intermission, Pac-Man is stroying the planet Terra. Terra’s
time. Versions have appeared on chased right to left by Blinky and only hope is to send a lone pilot in
nearly all home platforms from the then emerges as a HUGE Pac-Man a Hyperfighter through the stargate
Atari (2600, (Super in order to battle the enemy jugger-
5200 & Pac-Man's naut head on.
7800), first You begin with ten Novaray Hy-
Commo- cameo?) perfighters in your arsenal. As the
dore Com- chasing the Dreadnaught ship lumbers slowly
puters, the now from the right side of your screen,
NES, Game scared- stiff your ship passes over it head on
Boy and blue ghost! from the left. Your goal is to de-
most re- The later stroy the ship by dropping bombs
cently on intermis- on the sixteen energy vents located
the Play- sions are throughout the vessel while avoid-
station. intact as ing their defenses and destroying
One of the well and their gun batteries with your laser-
better incar- produce fire. Once you pass the ship, you
nations however, is largely the same chuckles as their ar- will return to it by traveling through
overlooked...the Atarisoft Pac- Pac-Man cade counterparts did. the stargate again. With each sub-
Man for the Mattel Intellivision My only real complaint is that sequent fly over, the Dreadnaught
(later, INTV would publish the iden- the Intellivision's disc controllers will get closer to accessing the
tical game without the “Atarisoft” are not well suited to a game of this stargate. (Tip: Destroy the ships
logo on the opening screen). variety. My advice would be to engines first, located in the rear, to
Atarisoft's Pac-Man was re- comb the flea markets and thrift slow its progress.)
leased just before the great crash stores for the snap-on joystick top- Although this is one of the more
of 1983, so not many collectors per, as it makes this game exem- difficult Intellivision games to lo-
had a chance to see it shine. In plary. cate, I would highly recommend
1983, the main focus was the Atari You can't go wrong with a little tracking it down as it is definitely a
5200 versus the Colecovision, and Pac-Man, and Atarisoft's Intellivi- gem.
the poor Mattel console was left in sion adaptation definitely delivers!
the dust.
Nevertheless, Atarisoft trans-
lated a wonderful version of
Classic Gamer Magazine Fall 1999 18