Page 29 - OSG Presents Classic Gamer Magazine #3
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I                                                                          castles, towns, tiny villages, and
                  f Adventure and
                                                                                       even ruins of fallen cities.  At the
                  Haunted House defined
                                                                                       beginning of Ultima IV, the player
                  adventure games for the
                  early consoles, it would
            be hard to find a game that ex-                                            was asked several questions by
                                                                                       a "fortune teller."  The questions
            emplifies that genre on vintage                                            were very shades-of-gray ethical
            computer systems, as well as the                                           and moral challenges to which
            Ultima series.                                                             there was no real right or wrong
                 Richard Garriott created the                                          answer - there was no perfect
            first Ultima game, an extremely                                            formula to answer them in such a
            simplistic game which was barely                                           way that would make the game
            a step away from a text-based                                              easier, faster, or better for you.
            game as a follow-up to an en-                                              These questions were a reflec-
            tirely text-based game called                                              tion upon the player's own lean-
            Alakabeth.  Ultima went over bet-                                          ings, and determined the makeup
            ter than anyone expected, and                                              and class of his character.
            was followed up very quickly with Ul-  foolish enough to do so would *not* last        Like Ultima III, Ultima IV challenged
            tima II: Curse of the Enchantress.  The   very long.  Ultima III, with its cloth map   you to defeat an ancient evil (which,
            second game was more elaborate in   and the ability to interact, (at least on a   once again, was sequestered away in a
            scope and in its graphic look, and it   very minimal level, with non-player   very well-protected and hard-to-reach
            ventured into territory that none of the   characters in towns and castles), was   island fortress), but the heart of the
            other Ultimas have touched since: Ul-  an engrossing adventure gaming ex-  game was the player's own elevation
            tima II opens                                         perience that    above that evil.  In Ultima IV, an essen-
            on Earth, but                                         robbed me of     tial part of your quest was to attain
            then offers                                           countless        enlightenment in each of the eight
            voyages to                                            hours of my      virtues.  In other words, you were re-
            other plan-                                           adolescence.     quired to live by a certain code of honor
            ets in the                                            Ultima III also   and prove that you were better than the
            solar sys-                                            introduced a     evil plaguing the land of Britannia.
            tem !  (I al-                                         feature that     Bravery, compassion, honesty, justice,
            ways re-                                              was a seed of    and so on all had to be upheld consis-
            member the                                            a much greater   tently.  Interactivity with non-player
            bizarre Earth                                         development      characters at various locations was
            map from                                              for the future of   increased to give you the ability to an-
            Ultima II,                                            the series: if   swer truthfully or lie (and believe me,
            featuring                                             you stole        the latter *would* catch up with you
            very small-                                           money or         later).  Killing wild creatures who were
            scale, blocky approximations of the   goods from someone in a town, the   protecting their territory would count
            various continents; judging by how   guards would come after you (and,   against you, as opposed to killing evil
            much space one's character took up on   more than likely, kill you in the ensuing   or undead enemies. Ultima IV single-
            these maps, one's character must have   battle - so much for just facing misde-  handedly elevated the adventure game
            been approximately 300 miles in    meanor charges and then getting on   genre above the level of killing your
            diameter!)  Ultima II also introduced the   with your life).           enemies and then going through their
            keystroke commands which became         Ultima IV: Quest of the Avatar dras-  wallets.
            standard for the next several install-  tically changed                                          Another
            ments.                             the nature of                                            feature of
                 Ultima III was where the series   the Ultima                                           Ultima IV
            really began to kick into gear.  Set   games, and                                           was that you
            firmly in the non-earthly realm of Sosa-  introduced                                        started out
            ria, Ultima III: Exodus pitted not just   some sweeping                                     alone on
            one character, but a party consisting of   changes to the                                   your
            up to four characters, against an ulti-  genre as well.                                     quest and,
            mate evil that could only be defeated   Compared to                                         provided
            after some very specific quest objec-  Ultima III, the                                      that your
            tives had been met and preparations   fourth Ultima                                         alter ego
            had been made.  It was possible to   game took                                              had acted
            travel to the island where the last battle   place on a                                     justly and
            was to be fought before undergoing all   *huge* map,                                        fairly, you
            of the pre-requisite trials...but anyone   peppered with                                    would meet
                                                                               Ultima V
            Classic Gamer Magazine  Spring  2000              29
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