Page 30 - OSG Presents Classic Gamer Magazine #3
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in blackest night, naturally, so it
                                                    was always wise to find a town
                                                    or village before sundown and
                                                    rent a room until daylight.
                                                    Though the graphics were still
                                                    very two-dimensional, Ultima V
                                                    paid great attention to the
                                                    amount of light given off by the
                                                    sun, the moons, street lanterns,
                                                    torches, and so on.  The degree
                                                    to which you could interact with
                                                    non-player characters was in-
                          Ultima VI                 creased even further, and even
                                                 the 2-D graphics set was refined and      Ultima II Map
            various NPCs who would join you on   expanded tremendously.  Though a lot
            your quest.  After being surrounded by   of floppy-swapping and disk-flipping   (and took some really ill-advised de-
            one too many parties of orcs while   was needed, Ultima V was a real treat   tours in the plotline of the series, what
            fighting solo, there's nothing quite so   for those who'd spent so many hours   with its  earthbound starting point and
            relieving as the words "I would join   with its predecessor: a true sequel   its trips into space), and the third game
            thee" in conversation mode.        in every sense of the word.  The land-  almost lost me before I managed to
                 Ultima V: Warriors of Destiny effec-  scape was peppered with numerous   reach the end.  But Ultimas IV and V
            tively doubled the size of the "world,"   homages to Ultima IV, including col-  fascinated me for what seemed like
            but, unlike previous releases, retained   lapsed entrances at the sites of the   endless hours.  I can't remember how
            the general outline of the map of Bri-  previous game's various dungeons.   many days I would come home from
            tannia used in                                              With Ul-   school and immediately lose myself in
            Ultima IV.  (The                                       tima VI, the    the quest to save the land of Britannia,
            ruins of the isle of                                   Ultima series   while my homework sat untouched until
            evil could even                                        began explor-   it was bedtime (But by God, I memo-
            be found if one                                        ing vaguely     rized the mantras of the Eight Virtues!).
            went looking.)                                         3-D graphics    I was then, and am still, enthralled by
            Ultima V took up                                       and a more      the moral subtext of the game, and the
            the equivalent of                                      complicated     fact that my character - through the
            eight floppies, as                                     control         fortune teller's questions - was a real
            opposed to Ul-                                         scheme,         representation of me.  Ultima III made
            tima IV's filling up                                   abandoning      a minor leap in giving such acts as theft
            two double-sided                                       the well-       or murder a consequence, but only a
            disks.  (You *do*                                      established     minor leap - you were only dead if the
            remember 5 1/4" floppies,   Ultima VI        keyboard commands that    guards caught up with you.  The fourth
            don't you?)                                  so many longtime players   game in the Ultima series made the
                 In Ultima V, a new darkness has   had found to be so instinctive.  There   consequences more subtle (though,
            enveloped the land, and Lord British -   are now nine Ultima games - techni-  truth be told, the guards would *still*
            who is not only author Garriott's alter   cally eleven, if one counts the two dis-  hunt you down) and far-reaching.  If
            ego, but the player's chief benefactor   tinct parts of Ultima VII and Ultima   you behaved like an utter bastard,
            and advisor - has mysteriously van-  Online.  The negative response to the   you'd *never* see the end of the game.
            ished.  Called back into action, the   recent crash-prone Ultima IX may   My teenage years were a large, black,
            player was surrounded by the band of   mean the end is in sight (if it hasn't al-  quivering mass of emotional chaos,
            loyal NPCs gathered during the course   ready arrived) for the first great series   and here was a computer game telling
            of Ultima IV and was dispatched to find   of adventure games to grace home   me to stay on the straight and narrow,
            Lord British and, naturally, vanquish   computers.  Since acquiring Richard   or I'd never see the end of the story.
            that pesky, ever-present evil that   Garriott's Origin Systems, Electronic        Having that message drilled into me
            seemed to follow wherever you went.   Arts has done all of us old adventurers   at that point in my life was a pretty
                 Though it too began with the fortune   a favor by compiling the first seven Ulti-  small trade-off for hundreds of man-
            teller sequence which determined   mas onto a single CD-ROM, along with   hours' worth of adventuring.  Some
            your character's class and stats, and   video interviews with Garriott, an up-  kids' parents were sending them to
            kept Ultima IV's map, Ultima V intro-  dated version of Alakabeth, and other   church three times a week and they still
            duced further big changes to the se-  goodies.  This budget-priced collection   weren’t getting that same message.  I'd
            ries.  Where Ultima IV kept track of the   can usually be found hovering at   already given up the paper/pencil/dice
            phases of the two                                  around the ten dol-  form of role-playing games by my
            moons for magi-                                    lar mark at your    teens, as some of the underlying ideas
            cal purposes                                       local software      were starting to bug me.  But on a gut
            only, Ultima V                                     store, and is a tre-  level, I thought the Ultima games were
            could literally                                    mendous classic     just plain cool - and even in my
            leave you in the                                   gaming bargain.     cynical adulthood, I can't find a better
            dark if you went                                        Why am I so    way to describe the Ultima series.
            wandering                                          fond of the Ultima
            around the coun-                                   series?  Admit-
            tryside at night.                                  tedly, the second
            And the worst                                      game frustrated
            horrors roamed                                     me immensely
                                        Ultima V
            Classic Gamer Magazine  Spring  2000              30
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