Page 35 - OSG Presents Classic Gamer Magazine #3
P. 35

id you ever wish Atari made                                    comic book.  Inside the panel in ques-
                    a sequel to their hit game                                     tion, you’d need to find words that
                    “Adventure”?  Well, you’re in                                  were hidden in the artwork.  The an-
            D  luck because they did.  Sort                                        swer to Earthworld contained five
            of.  “Adventure II,” as it was originally                              words, but 10 words were hidden in
            known, was intended to be similar to                                   the comic book.  The question of
            the earlier Adventure, only much                                       which five words to pick was answered
            grander in scale.  In fact, the project                                in the eleventh clue: a poem.  The
            became so enormous, they decided to                                    poem contained the highlighted words,
            break it up into four separate games.                                  “prime” and “number.”  So by only
            These games came to be known col-                                      looking at the prime numbered page
            lectively as the “SwordQuest” series.                                  and panel numbers, would one deter-
                 Each game would take the theme                                    mine which of the five words were
            and name of its elemental counterpart:                                 needed.
            Earthworld, Fireworld, Waterworld, and                                      For the record the solution is:
            Airworld.  To sweeten the deal, Atari                                  QUEST IN TOWER TALISMAN
            promoted a national contest to award                                   FOUND.  Yes, quite a few people fig-
            valuable prizes to contestants who                                     ured that out and went on to compete
            could solve each of the games by deci-                                 to see who could win the Talisman in
            phering a series of clues.  The clues                                  the Earthworld Finals.
                                                                                        On May 2, 1983, Steven Bell was
            would be found in comic books in-
            cluded with the games.                                                 that man.  The contestants were given
                 The winners from each competition                                 90 minutes to compete head-to-head
                                                                                   in specially programmed versions of
            would receive the following prizes val-
            ued at $25,000 each:                                                   SwordQuest: Earthworld.  Clocking in
                                                                                   at just 46 minutes, Steven Bell claimed
                                                                                   the Talisman.
            Earthworld:  An 18kt solid gold Talis-
            man with twelve diamonds and twelve                                         For the record, the contest was
            other precious stones representing the                                 started with the phrase, “Gentlemen,
            signs of the Zodiac.                                                   start your joysticks!”  Who says those
                                               18kt gold handle, silver blade covered   Atari marketing folks didn’t have a
            Fireworld:  A platinum and gold Chal-  with emeralds, rubies, sapphires, and   sense of humor?  Quite frankly, I think
                                                                                   a contestant should have been
            ice decorated with jewels such as   diamonds (no green clovers, though!).
            pearls, rubies, and sapphires           If you wanted to get your hands on   awarded bonus points for drop-kicking
                                               some of this loot, all you had to do was   the announcer after he yelled that.
            Waterworld:  A gold Crown trimmed   purchase the games, play them, and        Next up was SwordQuest: Fire-
            with valuable gems.                hopefully solve them with the help of   world.  Another snoozer of a game,
                                               the comic books.  At that point you   which, again, has players running
            Airworld:  The Philosopher’s Stone,   would mail your solution to Atari and   around from room to room, gathering
            which was a large piece of white jade   hope you were one of the finalists.  But   objects and deciphering clues from
            encased in a jewel encrusted 18kt gold   make no mistake about it:  These were   their comic books.
            box.                               incredibly boring games and totally un-       The finalists of Fireworld met in San
                                               playable without their comic book coun-  Francisco, CA. to fight it out and claim
                 The winners from each contest   terparts.                         the Chalice.  Michael Rideout was the
            would then compete to win the ultimate        First up in the contest was Sword-  proud winner of this contest.  He some-
                                                                                   how determined that the solution was
            prize:  a jewel-encrusted Sword with an   Quest: Earthworld.  To solve Earth-
                                                             world,  players must   based on “The Tree of Life,” which can
                                                             run maniacally from   be found in the Jewish Cabala, as well
                                                             room to room gather-  as Tarot
                                                             ing objects and mak-  Cards.
                                                             ing sure they are          Logically,
                                                        placed in the appropriate   the next step
                                                          rooms.  Placing the cor-  for Atari was to
                                                           rect object (or combina-  release the
                                                            tion of objects) would   next game in
                                                            cause a pair of  num-  the series,
                                                            bers to appear.  These   SwordQuest:
                                                           numbers would then      Waterworld.
                                                         refer to a page and panel   This is where
                                                      numbers to refer to inside the   things tend to   “Adventure II” Proto
            Classic Gamer Magazine  Spring  2000              35
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