Page 39 - OSG Presents Classic Gamer Magazine #3
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Video Games vs. Virtual Reality

                                The Battle of the New Millennium


            I  predict that lifelike virtual reality,   that they shouldn't have to hear their        The final thing you can do for the
            fully integrated with the internet, will be   game.  Taste and smell will eventually   cause is both the most difficult and the
            in our homes by 2010.  Virtual reality is   be simulated by chemicals.  I suspect   most abstract.  We need to program
            a technology being rapidly developed   we will purchase taste/smell cartridges   VR games.  Bear with me on this one.
            right before our eyes, yet it's evolving   in much the same way that we buy ink   We all hear more and more about
            gradually enough that most of you   cartridges for our printers today.   "convergence" in technology.  You
            probably think nothing of it.           I hope I have painted the picture   know the computers that you can
                 This isn't to say that you don't real-  clearly enough that you can see how   watch TV and make phone calls on?
            ize what's happening; it's just one of   close VR really is.  Once we accept   These video phones are closing the
            those things that's easier to deny.    that, the next step is to face the threat   gap between computers and consoles.
            Partly because we                  that it poses.  This isn't just about   Overpopulation causes your average
            fear it and partly                              "classic" gaming but   individual's living space to become
            because we want it                              the survival of video   smaller and smaller, and the day will
            SO BAD,  we pre-                                games as a media or    come that one's VR device will be the
            fer to think of it as                           as a "species."  It's   only entertainment/communication de-
            science fiction up                              survival of the fittest.    vice in the home.  There will be no
            until the very mo-                              The games and gam-     room for consoles or old computers.
            ment it is in our                               ers will have to adapt   And even if there IS room, VR will still
            hands.  We can no                               to survive in the world   be the most popular and a lot of people
            longer turn a blind                             of VR.                 will spend the majority of their time
            eye to the fact that                                 So how are we to   there.  This will be an ever-increasingly
            videogames have                                 keep video games       large segment of the population poten-
            been "evolving"                                 alive?  What can WE    tially isolated from "traditional" video
            over the last                                   do?  Well, two condi-  games.
            twenty years to reach this   VR Pac-Man   tions must exist if video games   What if, however, because of some
            inevitable conclusion.                   are to continue to thrive.  Sup-  clever and thoughtful programmer, the
                 As classic gamers, I believe we   ply and demand.  The easiest thing you   virtual world had a virtual arcade ma-
            share the feeling that the majority of   can do is download and play games.  If   chine of Pac-Man...?
            modern video games are of less-than-  you're not keen on computer gaming,        No matter how exciting the prospect
            memorable quality.  Maybe we're not   learn to be.  Because the future of   of experiencing force-feedback in your
            just opinionated and nostalgic; maybe   video games (especially the "classic"   underwear may sound, let us not forget
            we are 100% CORRECT.  After all,   variety) lies in                                     why we started
            would not an incomplete product gen-  computers (and                                    playing video
            erate an incomplete gaming experi-  more specifically,                                  games in the first
            ence?  If the finished product IS virtual   in free computer                            place.  Video
            reality, then the latest generations of   games), it is inevi-                          games have al-
            consoles are the incomplete "missing   table that the mar-                              ways been a pas-
            links" in this "evolution."  There HAS to   ket for video                               time, an escape
            be something inherently WRONG with   games will shrink                                  from the pres-
            three-dimensional worlds on a two-  dramatically once                                   sures of reality.
            dimensional screen.                VR is deployed.                                      Do we really want
                 But with the latest generation of   And since that                                 them to be MORE
            games, the fully explorable 3-D worlds   would make the                                 LIKE REALITY?
            DO exist.  That means the software for   commercial devel-                              Since the current
            VR is already here.  They've made   opment of video                                     generation of
            stereoscopic 3-D glasses, and sur-  games unlikely, the     VR Missile Command          gamers are ac-
            round sound is rapidly becoming the   games will have to be                        customed to their 3-D
            norm.  For total immersion, that's two   made by impassioned gamers.  This   worlds, they will likely transition to VR
            senses down, three to go.  And that's   leads me to the second thing you can   without a second thought.  YOU, as a
            why the seemingly gimmicky "force   do - make a video game.  If every sin-  classic gamer, are one of the chosen to
            feedback" controllers haven't died yet.    gle one of us made it our goal to make   fight this battle for survival.  And it is a
            Because force feedback isn't merely a   just one game within our lifetime, it   battle we must win.  Otherwise, much
            gimmick, it's actually the next big thing;    would create a virtually imperishable   as "Video killed the radio star," we will
            the third of our senses to be artificially   reservoir of games.  And if we passed   all be singing "Video games
            stimulated.  In ten years, telling gamers   that tradition on to the next genera-  were killed by VR."
            that they should not have to feel their   tion...  Video games can and MUST
            game will be like telling today’s gamers   stay alive.
            Classic Gamer Magazine  Spring  2000              39
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