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Riddle of the Sphinx

            Created by: Imagic
            Designed by: Bob Smith
            Platforms:  Atari 2600
            Released: 1982

                 Travel through the Valley of the Kings collecting Egyptian artifacts, while
            avoiding getting stoned (not that kind of stoned!) and robbed.  Once you get to
            the Sphinx himself, you must make the proper offering to win the game.
                 When this was released, Imagic ran a contest with a  prize of $1000 to the
            first person who could solve the “Riddle of the Sphinx.”  It was eventually won
            by a guy by the name of Charles Compton.  He presented his answer on Pa-
            pyrus-like paper, illustrated with authentic Egyptian hieroglyphics, including a
            way ancient Egyptians might have written “Imagic” if the company had existed
            back then.  He was 30 at the time, which is bad news for all of us who thought
            we just might outgrow our dweebiness at some point.
                                                                                   Riddle of the Sphinx
            Memorable moments:  The instruction manual informing you that you had to
            kiss  Isis’ filthy, sandy feet.  Reaching the Sphinx and not having a clue what
            to do.

                               Overall Rating:  B-                                Venture
                                                            Created by: Coleco
                                                            Platforms:  Arcade, Atari 2600, ColecoVision, Intellivision
                                                            Released: 1982

                                                                Guide Winky (a smiley face sporting a bow and arrow) through monster-
                                                            infested halls and enter creature-plagued rooms in order to capture the
                                                            treasures held within.  If you take too long to collect the treasure, the Hall
                                                            Monsters will come in the room to kill you.  So snap it up!
                                                                 Venture was another arcade “sleeper” brought home for the ColecoVi-
                                                            sion.  Coleco also had a propensity for creating feeble versions of their
                                                            games for other systems, so don’t even bother with the Intellivision or Atari
                                                            2600 versions.
                                                                 The ColecoVision version features three levels of simple, colorful graph-
                                                            ics  and a collection of unusual music and sound effects. Venture will keep
                                                            you  challenged if played at the higher difficulty levels.

                                                            Memorable moments:  Wondering what would happen when you collected
                                                            all l the treasure. Learning nothing happens when you collect all the treas-
                              Venture                       ure, except the game starts over.

                              Haunted House                                     Overall Rating:  A


            Produced by: Atari
            Platforms:  Atari 2600
            Released: 1981

                 Haunted House was the follow-up to the immensely popular “Adventure.”  While
            it didn’t quite measure up to that masterpiece, it isn’t too shabby.  You begin your
            quest with 9 lives and an unlimited supply of matches to explore a dark, drafty
            mansion in search of a golden urn.  Why a person would desire a cup filled with
            some old man’s ashes is beyond me.
                 Hindering your mission are ghosts, bats, and tarantulas whose deadly touch will
            cost you a life.  The trick is to see how few matches you can use while you search
            for the treasure.
                 Haunted House is an excellent “atmosphere game.”  The darkness, combined
            with wind and lightning flashes, can actually spook you a bit if played in the proper
            setting.  So turn off those lights, pop in the cartridge, and turn up the volume!

            Memorable moments:  Having your match blown out by the wind.  Completing the
            game without losing any lives.                                              Haunted House

                                  Overall Rating:  B
            Classic Gamer Magazine  Spring  2000              24
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