Page 22 - OSG Presents Classic Gamer Magazine #3
P. 22

T
                   he Atari
                   home com-
                   puter se-
                   ries is not
            typically what one
            thinks of when
            asked about the
            better video game
            systems of the early
            80's. But why not?
            The Atari 8-bit com-
            puter line (400, 800,
            1200) provided                                                         By
            some of the best                                                       Kyle Snyder
            graphics, gameplay,
            and outright fun that
            could be had on your parents' 19" Ze-  "H." Passing through a door places you   torch, a hammer, a key, and a shovel.
            nith.  Due to the fact that it was a com-  in a treasure room, wherein various   Mastering how and when these objects
            puter, people probably tended to think   traps have to be bested before you can   are used adds to the challenge.
            of using it for application-style software   escape with the prize. Many times, a        Unfortunately, Castle Hassle's
            such as home finance, word process-  monster, such
            ing, or educational offerings. But we   as a pulsating
            CLASSIC GAMERS know the Atari 8-   amoeba,
            bit library is filled with wonderful arcade   stealthy squid-
            style challenges, clever puzzles, and   type thing, or
            an adventurous atmosphere, all which   tiny rat, will at-
            result in exceptional replay value. One   tempt to cap-
            game in particular that combines all   ture you. In this
            these elements is Roklan's CASTLE   case, pressing
            HASSLE.                            the joystick but-
                 CASTLE HASSLE was actually de-  ton will trans-
            signed by a smaller outfit called JV   form you into a
            Software, and marketed in cartridge   gun, which is
            format by the good folks at Roklan. The   easily aimed
            game is unique for a variety of reasons,   and fired to dis-
            the most striking of which is the   pose of the
            player's character. You're a GHOST!   pesky foe.
            Yes, a spook, a specter, a spirit. That        Other obsta-
            which is usually reserved for the enemy   cles include a room’s configuration. In   graphics are a little bare. The rooms
            in other games (Haunted House,     one room, a "Z" shaped corridor seems   are white wall outlines, sometimes
            Crystal Castles, and of course, Pac-  like a weak challenge, until you dis-  decorated with simple chairs or tables.
            Man) is your ally in this adventure. The   cover that touching ANY wall sends   It looks almost as if they were going for
            plot is simply to control this ghost while   you back to the starting point. And the   a vector game look. The ghost himself
            he searches for treasure in a giant cas-  diagonal shaped corridor isn't the same   (or herself) floats in the spectral
            tle. The ghost has the ability to trans-  angle produced when you hold the joy-  breeze, lazily waving back and forth.
            form into useful objects (more on this   stick in a diagonal, so there's a lot of   The useful objects look exactly like
            later) but generally just has to rely on   readjustment when trying to float down   they’re supposed to, and the various
            evasiveness, cunning, and intelligence   toward the treasure. Then there's a   monsters and treasure range from
            to complete his mission.           room in which three little blocks ap-  clearly defined to, "What the hell is
                 The game begins in a sparse "H"   pear, and you have to figure out the   THAT supposed to be??"
            shaped room with doorways to other   precise pattern of touching these        I am not recommending Castle Has-
            rooms at each of the four points of the   blocks in order to uncover the prize.   sle for the graphics, however.  The
                                                                 Other rooms       gameplay is top shelf and stands up
                                                                 feature mazes,    over a long session of playing. As each
                                                                 crushing walls,   room offers a different challenge, some
                                                                 monsters that     reflexive and some intellectual, you are
                                                                 come back to      left with that "let me try for JUST ONE
                                                                 life, and long    MORE!" feeling that is absent from so
                                                                 corridors riddled   many of today's titles.
                                                                 with bullets that      Castle Hassle seems to owe a debt
                                                                 you must trav-    to Venture.  Both games feature an
                                                                 erse.             exploring character attempting to re-
                                                                    Ah yes, the    trieve treasure from various rooms, but
                                                                 useful objects.   the similarities end there.  JV Software
                                                                 Aside from the    and Roklan have created a great game
                                                                 gun, our friend   that will provide new challenges each
                                                                 the ghost can     time you play it.
                                                                 also transform
                                                                 into a magnet, a

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