Page 19 - OSG Presents Classic Gamer Magazine #3
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By Kyle Snyder




                                                                                          CGM: What is your back-
                                                                                          ground in programming,
                                                                                          and had you programmed
                                                                                   any other games before Indenture?
               Craig Pell, aside from being an   CP: Originally it was going to be
            avid classic gamer and collector, is   called Adventure.  In fact, I have   CP: It goes all the way back to the
            also known for programming an      conditional directives so that I    first time I used an Apple in third
            amazing port of the Atari 2600 car-  could recompile it with the title   grade. It was around sixth grade
            tridge, Adventure, in assembly, en-  screen saying Adventure instead of   when I made games - in Basic, of
            titled “Indenture.” In his words, In-  Indenture. The reason for the name   course - and it wasn't long before I
            denture will work on: "any PC from   change has to do with the round-  discovered Basic wasn't fast
            the lowliest 8088 to a Pentium III." I   about treatment I got from Atari   enough to do anything decent. So I
            recently spoke with Craig regarding   Corp. After over a year of negotia-  learned assembly. In 1990 I pro-
            Indenture.                         tion with them, I was rapidly losing   grammed Tetris in C; not because
                                               patience. Indenture seemed appro-   it was a challenge, but it was a
            CGM: Why Adventure in particu-     priately sarcastic.                 good way to teach myself C.
            lar? Why not begin with something                                          I've done a few others: in junior
            simpler, such as Combat?           CGM: Have you heard anything        high I wrote a vaguely Space In-
                                               from Adventure programmer, War-     vaders-ish game for the Tandy
            CP: Adventure was the game I       ren Robinett, concerning Inden-     CoCo in Basic, which I actually
            wanted more of. Combat is fun, but   ture?                             sold to a few students who really
            you don't play it and think "Oh Man!                                   liked it. I fooled around with a Ro-
            If only there were FIVE planes at a   CP: Not directly. I heard he had   botron-like game in high school
            time!" When I played Adventure,    seen the game and found the extra   and later, a somewhat Scramble-
            there were specific points where I   rooms rather tedious.  I must admit,   like game. The Scramble-like game
            was hoping for more. For example,   I added a tremendous amount of     turned out to be too complex, but a
            using the dot at the line barrier   them, which changed the feel of    few years later, I started all over
            near the white castle to see       the game on a basic level.          again in assembly, and got it about
            if there's anything beyond it.                                         80% finished. While I was working
                                               CGM: What is your favorite classic   on that, a guy named Tim
            CGM: I've heard that you created   system to collect games for?        Sweeney, in the computer lab at
            additional levels than the Atari de-                                   the University of Maryland, hap-
            signed three. How are these levels   CP: Definitely the Atari 2600.    pened to notice it on the screen.
            different from the original three?   Probably because I had one back   He was there working on a game
                                               in "the day."                       too; it was called Jill of the Jungle.
            CP: Well, it's just one level, in the                                  Needless to say, we got to talking,
            sense that game two and game       CGM: How about to program for?      and it looked like I was going to be
            three are one level. Game two and                                      a part of the then fledgling Epic
            game three contain 31 rooms.       CP: I've never programmed any       Megagames. We turned out to
            Game 4 and game 5, which I         classic system, except for the      have some creative differences,
            added, contain 300-plus rooms, but   Tandy Color Computer. I know      and I decided to go my own way.
            the original 31 rooms are present in   6502 assembly, and I've given
            exactly the same configuration.    thought to programming the          CGM: Are you working on any
            There are some additional objects   2600 several times, but I never had   other games now?
            too. One is an object which lets you   the hardware to do it. And now that
            temporarily neutralize the bat.    there are emulators available, and I   CP: No, but I do have a few that I
                                               don't need special hardware, I find    would like to do, if I ever have the
            CGM: How long did Indenture take   that I don't have the time.         time. Being out of college and hav-
            to program?                                                            ing a job makes it difficult.
                                               CGM: And to play?
            CP: Two or three years, off and on.                                    Indenture can be downloaded at:
                                               CP: I'm not sure I have a favorite.   http://softwarezone.com/
            CGM: Why did you name it Inden-    The 2600 obviously has a bunch of   noframes/game65.html
            ture, rather than using its original   great games, but Colecovision and
            title?                             Intellivision games tend to have
                                               more depth.

            Classic Gamer Magazine  Spring  2000              19
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