Page 21 - OSG Presents Classic Gamer Magazine #3
P. 21

By Kyle Snyder
            W                                                                      sword, key, or bridge when you just
                     hat is it exactly that keeps
                                                                                   can't seem to reach it yourself.
                     Adventure so close to the
                     hearts of most
                                                                                       Adventure has three skill levels,
                     classic gamers? This year
            marks the game’s 20th anniversary,                                     which feature additional catacombs,
                                                                                   fiercer dragons, and randomly placed
            and certainly in that time frame we've                                 objects. This beloved classic is also
            had hundreds of games surpass Ad-                                      notable in another way . . . Adventure
            venture's primitive charms. There was                                  is the first video game to feature an
            Advanced Dungeons and Dragons for                                      "Easter egg," a secret, a hidden goal if
            the Intellivision, the Zork series for                                 you will, that places you in an elite club
            early home computers, the Legend of        The Hidden Room             if you manage to complete it. It involves
            Zelda for the NES and Final Fantasy   der to gain entrance to the Castles.    the bridge, a secret room in the Black
            and its sequels for everything from the    Then there are the dragons!  Giant   Castle’s labyringth, and a "magic dot",
            NES up to the PlayStation. Yet, to this   beasts with huge mouths, round bel-  which I personally prefer calling the
            day, Adventure for the Atari 2600 still   lies, and snake-like tails.  Their main   "enchanted stone", thus keeping in the
            manages to captivate players.      goal seems to be to swallow you     spirit of the game.
                 Why this game in particular? It's   (whole, no less) for lunch!       The story behind this secret says
            because it is both charmingly simple,        Sometimes these dragons wander   that Adventure designer, Warren
            and dauntingly difficult. It speaks to the   aimlessly until they catch you in their    Robinett, was miffed that Atari de-
            inner child in all of us.  Those of us who   sights and hunt you down.  Other times   manded anonymity from their design-
            saw it brand new                                  they hover around    ers.  Nowhere on any Atari cartridge,
            when we were six                                  certain objects, and   nor in any instruction book is
            were blown away                                   challenge you when   a designer
            at all the things                                 an attempt to grab   credited. Warren decided to
            you could do.                                     the object in ques-  remedy the situation by pro-
            Whether you were                                  tion is made. But    gramming a hidden room
            busy searching                                    luckily, you've found   within the game.  If the room was dis-
            catacombs, col-                                   the sword! One       covered, the player was greeted with a
            lecting objects, or                               quick stab with this   flashing credit, “Created by Warren
            slaying dragons,                                  saber will fell even   Robinett.”
            there was so                                      the most fierce           The secret was well guarded by
            much to interact                                  dragon.  Just make   Warren until a young adventurer dis-
            with. I'm sure I   The Best Dragon’s a Dead Dragon   sure the mischie-  covered it about 6 months after Adven-
            speak for most of                  vous bat doesn't fly by and swipe the   ture's release.  Imagine what it
            us when I say that when I play it and   sword from your grip, making you vul-  would've been like to be the first per-
            battle a dragon or rescue the golden   nerable to the dragon's gaping jaws!   son, aside from Warren, to see that
            chalice, I feel like that six year old   You can also have a little fun and grab   sparkling message on the screen!
            again .                            the bat when he flies by.  He’ll never        In some very early ads for what was
                Adventure's premise is that of fairy   harm you, but he can be tricked into   to become the Atari 5200, back when
            tale. An evil magician has         grabbing a dragon (dead or alive) and   it was referred to as the Atari Video
            stolen a golden chalice and stashed it   whisking the vicious beast off to an-  System X, a stack of carts is displayed,
            elsewhere in the Kingdom.  The     other part of the kingdom. Forget the   and a brown box is shown with the
            player's task is to retrieve the chalice   fact that a tiny bat  would ever have   word "ADVENTURE" on the side.
            and restore it to its place of glory within   the strength to lift and carry a   It is not known whether any program-
            the Gold Castle. However, the King-  dragon . . .  IT'S MAGIC!  You can   ming was done on a 5200 version of
            dom does not comprise of simple    also get the bat out of your hair by lock-  Adventure, but I have a feeling that
            straight roads lined with perfectly   ing him up in the Gold Castle.  If you   even though the graphics would have
            trimmed fruit trees.  No, the Kingdom   can accomplish this successfully, you   been better, and the levels larger, the
            consists of catacombs that must be   won’t have to worry about him for the   original 2600 Adventure would still be
            navigated with care to avoid losing your   remainder of the game.      as coveted as it is today. Congratula-
            way.                                   Other objects abound as well.  The   tions to Warren Robinett for creating
                 There are three                          bridge is a helpful item   such a wonderful game!
            castles: White, Black,                        which allows  you to ac-      Adventure is a fantastic game that
            and the aforemen-                             cess secret areas or     really stands the test of time. If you
            tioned Gold Castle, of                        scale a wall when you    don't already own a copy, by all means
            which all have corre-                         find yourself stuck at a   make it your first priority.  If you already
            sponding keys scat-                           dead end. The magnet     own it, then you know  the sheer bliss
            tered throughout the                          pulls anything metallic   when the whole screen sparkles as the
            Kingdom. The keys                             towards you such as the   chalice is returned to the Gold
            must be located in or-                                                 Castle.
            Classic Gamer Magazine  Spring  2000              21
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