Page 47 - OSG Presents Classic Gamer Magazine #3
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quite nicely.  Everything from the sky-  Web Firings                             ing civilians, and it's up to
            scrapers to the various mazes and        By the mid-90’s,                        Spider-Man to stop them.
            backdrops are drawn with nice detail.    Sega would try once                          Unlike other Spidey
            Spider-Man is drawn with close atten-  more to deliver a great                   games where there's at
            tion to how his body acrobatically   Spider-Man game.                            least a comic book-like
            bends into various crouches and posi-  This time he would                        story for the player to fol-
            tions.  Spidey has plenty of moves and   appear on Sega's 32-                    low between stages,
            various ways of using his webbing to   bit system attachment:                    Web of Fire only displays
            help beat an opponent.  One nice move   The 32X.  Spider-                        headlines from the Daily
            that Spidey can perform, unlike the   Man: Web of Fire had                       Bugle as a way of telling
            other titles (with the exception of Maxi-  been hyped since the                  the story.  The game de-
            mum Carnage), is his ability to climb up   introduction of the 32X               signers do absolutely
            the front of New York’s buildings.    but would take over a                      nothing to explain how
            Spidey can choose to explore rooftops   year to hit store                        the Web of Fire has
            and stop to enjoy the horizon of the city   shelves.  The ads                    shrouded New York.
            at various locations in the game.   showed a cool graphic                             The graphics are the
                 Spider-Man vs. The Kingpin also   of Spider-Man swing-                      only strong point to this
            offers alternate endings: Mary Jane   ing in mid-air, sur-                       title.  The rich background
            may live or die.  In the final battle be-  rounded by a back-                    of the city, from its sky-
            tween Spider-Man and Kingpin, Mary   drop of New York City skyscrapers on   scrapers to the George Washington
            Jane can be seen slowly being lowered   fire, and a giant electrical plasma grid   Bridge, are quite pleasing to the eye.
            into a large vat of deadly acid.  Since   shrouding the city's skyline.   Spidey   Spider-Man has a variety of action
            the game features a happy ending or a   fans were eagerly anticipating Spidey's   moves from his basic web swing to jab
            sad ending, it's up to the player's fast   leap into the 32-bit world.  This title   punches and running kicks, although at
            hand-eye coordination to decide which   would also happen to be the last game   times his movements seem awkward
            one he or she will see.            released for the 32X before the sys-  and unnatural.  The graphic designers
                 While the                                    tem's demise.        didn't seem to put a lot of thought into
            game is fun at                                          The game fea-  animation.
            times, the poor                                   tures a huge fatal        Some of the villains such as
            story and forced                                  problem because it   Dragonman, Dreadnoughts, and Su-
            sequences se-                                     pits Spider-Man      per-Adaptoid are nicely done. Obsta-
            verely hamper                                     against one of the   cles like Probes, Rocket Launchers,
            this Spidey title                                 least popular vil-   Spheres, and Fish (yes, there's actually
            from scoring high                                 lains, the military   a fish-like flying probe) range from uni-
            marks.  There                                     group HYDRA.  HY-    maginative to ridiculous.  Once again
            isn't enough vari-                                DRA hasn't made      the game's villains suffer from the
            ety of henchmen                                   many appearances     same repetitive fighting boredom that
            in this game, and                                 in any of the Spider-  all Spider-Man games would have: bat-
            there are too                                     Man comics in a      tling the same henchmen over and
            many policemen                                    long while, leading    over again till you reach the level's
            all over the city   Spider-Man (PlayStation)   Spidey fans to wonder   boss.
            (anyone living in                              why Sega would feature        The Daredevil makes a guest ap-
            New York would understand why see-  them in a video game.  Hydra rarely   pearance in this game as a back-up for
            ing so many policemen in one city   registers in Spidey fans' minds be-  Spidey whenever he gets into a sticky
            block just isn't realistic).  A great Spi-  cause there are so many more villains   situation.  Unfortunately, to get Dare-
            der-Man game should move at a      that have a direct and profound influ-  devil's help, you have to find and col-
            slower pace.  It should offer more plot-  ence in Spider-Man's life.  It would   lect special Daredevil icons in order to
            lines and chances for Spider-Man to   seem natural for a Spider-Man game to   summon him.  There are also first aid
            secretly observe the villains rather than   pit our hero against the likes of Venom   packs and web fluid icons, which must
            forcing him to jump head first into the   or the Green Goblin.                               be found
            action and fighting.               HYDRA is more of a                                        and col-
                 All Spider-Man games lack one im-  job for the Fantastic                                lected if
            portant ability which makes Spider-Man   Four, Nick Fury, or                                 you're to
            special: his Spider-Sense.  His Spider-  The Avengers.                                       finish the
            Sense should be included to warn him         The game lacked                                 level.
            any time danger is near.  So often in   in every area that a                                 Even on
            Spider-Man games, the Spider-Sense   great Spider-Man                                        the easiest
            only tingles when he's about to battle   game would need:                                    level, you'll
            the bosses.  It would be nice to have a   characters, depth,                                 probably
            system to warn when the goons and   plotlines, and story.                                    find your-
            ghouls are approaching.  It would also   Essentially, Web of                                 self run-
            add a new dimension to the game:   Fire is a 2-D side                                        ning short
            Strategy.  Spider-Man would be able to   scroller where Spider-                              on web
            hide in areas around the screen where   Man is nothing more                                  fluid and
            the player would know he or she is safe   than a puppet, sur-  Spider-Man (PlayStation)      health be-
            from danger because his Spider-Sense   rounded by lackluster villains                    cause there are
            isn't tingling.  This would also allow him   and a superficial plot: HYDRA has   too many cheap hits Spidey is forced to
            to spy on the various people in Parker's   shrouded New York City in a Web of   take from HYDRA agents and com-
            life from Harry Osborn to J. Jonah   Fire that's crumbling buildings and fry-  puter attack droids.
            Jameson.
            Classic Gamer Magazine  Spring  2000              47
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