Page 22 - OSG Presents Classic Gamer Magazine #5
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While doing this task, you must keep
an eye on your energy. And there are
i there rat fans! footpairs (I never actually had any
H I asked Chris if I could idea what they really are, so I
come aboard CGM to provide re- adopted this name) that do have a
views for Commodore 64 (C64) games. mind of their own. If touched, they will
He willfully and respectfully welcomed drain your energy. Above ground, each
me without questions. The finalization, screen has just one footpair. Below,
though, came through a very short time there are two per screen. You will no-
before the deadline of this issue. tice that each footpair emerges from its
I want to make this section as thor- own screen entrance. Remembering
ough as possible, and have a few this will prevent frustration while waiting
things in mind as time goes along. With to do something else.
the time I had available for this issue, I As mentioned, you must keep an
just wanted to introduce myself as what eye on your energy, as if you run out,
I am—a gamer, and more importantly, the game is over. You may replenish
a 64 gamer, and thus, the position I your energy by eating apples and ham-
have given to myself, and Chris has burgers you come across. I have come
granted. I promised Chris that I would to realize that apples give you more
do the best job I can do, and I am sure energy than hamburgers, so when re-
all of you will agree I will deliver. energizing, do so efficiently, as any
Now, I am objective when it comes excess will just be wasted.
to reviewing or analyzing anything in Also to assist you are three Glue
gaming, or for that matter, anything in Pacs. You start off with one, and the
general. I want this to be kept in mind other two may be found out and about.
while reading my reviews. Each Glue Pac contains 13 shots. The
Here we go! Glue may be used to temporarily stop
the footpairs. Also, below ground, there
is a train, which provides for quicker
ROLAND'S RAT RACE - OCEAN travel, and thus, saves energy. The
1985 only way to get onto the train is to stop
it by shooting a gob of Glue onto the
Roland's Rat Race happens to be track, causing the train to become tem-
one of my two all-time favorite C64 porarily stuck. Be careful, as the train
games (Paradroid being the other), can run over you, taking away a mas-
which makes it a fitting entry into CGM sive amount of energy. Getting stuck in
(Paradroid will be included in the next your Glue shot will also take away
issue.) some energy.
In Roland's Rat Race, your family Once you complete building the tun-
has been kidnapped, or rather rat- nel door, you must find the key. You
napped. You are Roland, and your job will see the key along your travels while
is to retrieve your family from the nas- searching for door pieces, but as said,
ties who did this dastardly deed. the key cannot be picked up
The game takes place in two until the door is built.
areas--above ground and below Inside this room, you will see
ground - more specifically, the your family on the other side.
sewer. Mind you, this sewer is You must dodge little buggers
particularly clean, so there is no and Glue spots moving along
worryies about any stench. the floor. Getting to your family
In order to get to your family, ends the game, and you are
you must find the nine pieces of awarded with a congratulatory
the tunnel door to the room that screen. You may then start
holds your loved ones. In finding again with your score remain-
the pieces, it must be known that ing.
only one piece can be carried at Graphically, there is not
a time. You then drop this piece much to this game. I will say,
at the tunnel opening, in es- though, that the backgrounds,
sence, building the door, and go especially the brickline detail-
on to find the remaining pieces. ing, is very well done, as well as
Classic Gamer Magazine December 2000 22