Page 17 - OSG Presents Classic Gamer Magazine #5
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I don't know, maybe I just don't “get it” on some of these games. I would be
            open to suggestions or comments from our readers as I have been wrong before.
            At one time or another the following games were considered by me to be unplay-
            able:





            TOMARC THE BARBARIAN

            The objective here is very familiar: locate
            the sword that breaks the lock, and res-
            cue the maiden from her prison.  I’m not
            sure what possessed the designers to
            think you could do two things effectively
            at the exact same time, but having to
            switch back and forth between two to-
            tally different screens just doesn't cut it
            (if you have a loose joystick, you will find
            yourself changing screens accidentally). Other bad points: You can suffer damage on
            another screen even if it isn't visible, jumps are hard to gauge, and the dungeons are so
            rat-infested that it is hard not to land on one!  I have succeeded in winning a few rounds
            by finding the sword and freeing the maiden from the cage (which, by the way, reminds
            me of a go-go dancer in a disco), yet I always incur some damage.  Like Ghostbusters II,
            it seems like the game requires as much luck as skill to survive.


                                                 FINAL APPROACH

                                            I probably read the instructions too quickly and
                                            gave up too easily on this game. When one of my
                                            user friends explained it to me, I found it to be a
                                           challenging, original game that requires more fi-
                                           nesse and patience than most. Ever wonder why a
                                         job as an air traffic controller is so stressful? You get to
                                  be a trainee in this game and find out.  You are an air traffic con-
                              troller who has four chances to keep planes from collisions or near
                              misses while trying to land as many as possible. You gain control of a
                              plane by using the joystick cursor and pressing the fire button. Guide
                              the plane to the dotted line at the beginning of the runway.  When it is straight  on top of that line, release it by press-
                              ing the red button. Quickly move the cursor down to the center button on the bottom of the screen, then fire to get to
                              the next screen. If this doesn't work, you probably missed the button and lost the black cursor against the black back-
                              ground. Move it up and repeat. Screen 2 requires that you gently keep the nose of the plane on the glide path until it
                                     lands. If you veer off at the last second you will not get any new points and will suffer a point deduction. You
                                        can also get a deduction for letting a plane fall off the radar screen. So things can get pretty hectic at
                                         times. My best score on the easiest version was 380 points. Since I am slightly impatient, if I don’t
                                           start off with a plane near the final approach, I usually hit reset.


                    KARATE                                                                CRYPTS OF CHAOS

            Probably the worst karate tourna-                                     Navigate the maze from a first person per-
            ment video game ever made, and                                        spective, destroy enemies, find power-ups to
            graphically, a real ugly game!  It                                  gain strength, and find the exit door to the next
            basically looks like two stick figures                             level.  I couldn't make any sense of this game for
            dancing, but if you can keep kicking rapidly,                     the longest time. Eventually I was able to under-
            you will win each round and go from a white belt to               stand the logic and managed to draw maps of the
                                            a black                           four types of mazes (they were published in Digital
                                            belt. There                       Press).  I was able to contact the programmer via
                                            is absolutey                       email and he gave me the bad news that this
                                            no logic to the                   game does not have an actual ending or final
                                            increased                         screen.
                                            levels, as I
                                            have beaten a
                                            black belt with
                                            my white belt.
                                            Now that should
                                            be totally impossi-
                                            ble!





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