Page 16 - OSG Presents Classic Gamer Magazine #5
P. 16

I consider myself an intermediate game player. I may not have the lightning reflexes of a teenager, but
            I do have a stubborn tenacity to stick with a game until it can be mastered.  Every game I play I like to
            max out by developing strategies until I find the most logical ones (unless, of course it is an impossibility).
                 The following games are not totally unplayable, but they may as well be due to bad controls and/or
            poor game design:

                                                                            COCONUTS

                                               This is a Kaboom-style game in which you
                                               are an umbrella-toting jungle explorer who
                                               must dodge coconuts dropped by a
                                               berserk monkey. You can survive for only
                                               a few rounds because the game speeds
                                               up to an impossible pace giving you no
                                               chance to react due to painfully slow
                                               joystick response. Totally unfair!  If you
                                               want to play something similar, try
                                               Kaboom, Lost Luggage, or Eggomania
                                               instead – at least you’ll have a fighting
                                               chance.
                                      DOUBLE DRAGON

                                             This is an early street fighter game with only a
                                             few basic moves.  I don't know what it is, but
                                             no matter what strategy I use I wind up getting
                                             the crap beaten out of me very quickly. These
                                             opponents are very tough and appear to have
                                             no weaknesses. I don’t remember having got-
                                             ten past the second screen. As far as I can
                                             determine there is very little you can do to de-
                                             fend yourself. You have to trade blows and as
                                             a result you take on injury. You have to be a
                                             masochist to stick with this game.

                                                   GHOSTBUSTERS II (PAL only)

                                               The action here consists of rappelling
                                               down a hole, avoiding hazards along the
                                               way, in order to reach the bottom to scoop
                                               up a bucket of slime. Sounds gross, I
                                               know.  This is a game that can be very
                                               frustrating.  As soon as you start to have
                                               good run, you get stuck on the flypaper-
                                               like walls. Yet if you go too slowly, you
                                               have to deal with sawing hands, which cut
                                               your rope! If you try to fire up at the sawing
                                               hands, you end up climbing upward or a ledge gets in your way blocking your shot.  If by
                                               some chance you manage to reach the bottom, you need to determine how to pick up the
                                               slime before time runs out and the game ends. It seems impossible to master. According to
                      SPACE SHUTTLE            the box and the vague instructions, there is supposed to be a Statue of Liberty screen (which I
                                               have yet to get to!).  Is the game complete? I don't know. This game requires a lot more luck
                                               than most but I have found the 7800 joystick allows for greater control.

                                             Fly a realistic space shuttle simulator from liftoff to landing while completing various space shuttle
                                             missions.  While this was an ambitious game concept, somewhere along the way it went too far
                                             into cyberspace. Real astronauts are very busy doing flight checks, performing tests, correlating
                                             data, reading manuals, maintaining communications with mission control, and running things on a
                                             computer (Not to mention eating and taking care of business). I think you get the point; there can
                                             be such a thing as too much realism! There is more work than play: chasing satellites, maintain-
                                             ing control, etc... And there is so much data to remember, not even the console overlays help!
                                             Perhaps the author became obsessed with authenticity and trying to squeeze it all into a 2600
                                             cart? The furthest I have gotten in this game is rendezvousing with one satellite.  In other words I
            have yet to land the shuttle successfully!  I have tried various tactics and yet I always ran out of fuel or got burnt to a crisp upon reentry. I finally
            gave up. I would have to say that the two Activision merit badges that were available must have been the two hardest ones to earn, and conse-
            quently the rarest. Luckily, I got mine in trade (and only from someone who dealt directly with Activision). I plan to go back to this game some-
            day, but I think no matter how much I play, I’ll never get anywhere with this game . . . not even if I devoted a lot of time to training and studying
            the manuals!
            Classic Gamer Magazine  December  2000            16
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