Page 12 - OSG Presents Classic Gamer Magazine #5
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Zaxxon                           Congo Bongo                     Strawberry Shortcake
                 Recently at the Classic Gaming Expo 2000, a panel of former Atari programmers reminisced about their glory days at Atari in the
            early eighties. During a question and answer session that followed, the inevitable question was asked. You know, the one that asks
            why the old classic gamers are better than today's games. The response from Rob Fulop was that it simply wasn't true. Every genera-
            tion of games produces both good and bad games but we only tend to remember the good ones. Thus, we are comparing the rela-
            tively few great games that we remember to the entire output of games that are being produced today.
                 While this explanation seems to make sense, it is one that is not necessarily true. It probably does apply to the general public who
            will most likely remember the great cars of another era, or the great TV shows from decades past. However, where collectors are
            concerned, it doesn't necessarily hold water. As collectors of classic games, we can remember both the good and bad games that ex-
            ist. Heck, we're still playing them!
                 The Atari 2600, by virtue of having the largest collection of software of all the classic systems, also has the largest number of bad
            games. Manufacturers in those days found the 2600 to be a great money maker, and since licensing and manufacturing fees didn't
            have to be paid to Atari, they were free to release any type of crap they wanted. However there were some games that went beyond
            bad. There were some games that were so bad that we’ll always remember them. These are...









            W                                  bly duplicated on the super systems like   probably inspired from Centipede, but if
                    henever there is a discussion
                                                                                   that was the case, imitation is not the
                    about bad 2600 games, E.T.
                                               the 5200 and Colecovision, it was widely
                                               believed that they couldn't be replicated
                                                                                   sincerest form of flattery. There is abso-
                    always comes up. This was a
                    game that had little going for it
                                               released the 2600 versions of Zaxxon
            besides its name, which Atari had in-  on the 2600. So when Coleco and Sega   lutely nothing redeeming about this game
                                                                                   (and the word ‘game’ is used very
            tended to capitalize on. With only six   and Congo Bongo, it was assumed that   loosely), and unless you’re a sado-
            weeks to develop and write the game,   these companies had come through with   masochist who enjoys getting frustrated,
            Howard Scott Warshaw actually did an   some kind of graphical breakthrough in   this is one to stay away from.
            admirable job of getting the gist of the film   the same fashion that Activision revolu-
            into the game. Unfortunately the game is   tionized 2600 graphics a few years ear-  Strawberry Shortcake
            basically unplayable, with the onscreen   lier. Unfortunately that wasn't the case.   Musical Matchups
            ET constantly falling into annoying holes.   Coleco's Zaxxon, while playable, didn't        Videogames have always been a boy-
            No game symbolizes Atari's greed more   even duplicate the diagonally scrolling   oriented activity, but Parker Brothers
            than this one; Atari actually produced   graphics that made the arcade version so   aimed to change that with what they
            more copies of ET than there were 2600   unique and endearing. As it stands, the   dubbed “The First Videogame For Little
            consoles. The majority of them wound up   2600 Zaxxon is just another vertical   Girls.” Unfortunately, this 'game' insults
            getting buried in a New Mexico landfill.   shooter. Sega tried to duplicate the 3D   the intelligence of the 4 to 7 year olds that
                                               effect on the 2600 Congo Bongo but the   it is intended to entertain.
                 Zaxxon & Congo Bongo          result is so bad that the game is com-       With this being the first videogame for
                 Zaxxon and Congo Bongo were two   pletely unplayable.             little girls, it's easy to see how far girl
            games that looked absolutely beautiful                                 games have come since then. Now we
            when they appeared in the arcades.             Sssnake                 have games based on Barbie and the
            These were the first games to feature        Digital Press calls this Data-Age title   Olsen Twins. On second thought, maybe
            graphics from a 3-Dimensional point of   the 'worst videogame ever created' and   girl games haven’t progressed that far!
            view. While these games were reasona-  they may have a point. Sssnake was













                          E.T.                             Sssnake                             Pac-Man
            Classic Gamer Magazine  December  2000            12
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