Page 9 - OSG Presents Classic Gamer Magazine #5
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THE FIRST QUARTER: A 25-YEAR                                (which the author was part of). Perhaps this
            HISTORY OF VIDEOGAMES                                       isn’t such a bad thing, as the events in ques-
            By Steven L. Kent                                           tion are too recent to be viewed from an his-
            466 pages                                                   torical perspective. On the other hand, the
            $21.95                                                      enormous success of Sony’s PlayStation—
            BWD Press                                                   bringing videogames into the mainstream like
                                                                        never before—is truly significant and deserves
            Review by Mark Androvich                                    more coverage. Whether due to Ken Kutaragi
                                                                        turning down a request for an interview, or
                 If you follow videogame “journalism,”                  more likely due to the fact that Kent initially
            you’re probably familiar with Steven Kent.                  completed the book years ago, there just isn’t
            He has written about electronic entertain-                  much first-hand information regarding Sony
            ment for mainstream sources such as                         and its battles with Sega and Nintendo in the
            MSNBC and USA Today, and has been a                         mid-to-late 1990’s.
            frequent contributor to Next Generation                          “The First Quarter” tapers off around
            magazine. A few years ago, I’d heard he was        1996-97. Tomb Raider, and its ubiquitous heroine Lara
            working on a book about videogames. The good       Croft, are not even mentioned in the book, and neither
            news is that the book is finally finished. The bad   is Zelda 64, Metal Gear Solid, or other late 1990’s
            news is that, since mainstream publishers took     blockbusters. The only videogame media/journalists
            passed on it, you won’t find it at any bookstore: it   quoted or even mentioned are Electronic Games maga-
            is available only through Amazon.com.              zine founders Kunkel, Katz, and Worley and yet I’m sure
                 The aptly named “The First Quarter” traces the   there are some interesting stories concerning the devel-
            roughly 25 years of videogame history, starting    opment of videogame magazines. Finally, although the
            with coin-operated mechanical games, which pre-    book opens with pinball, the recent demise of pinball is
            dated Computer Space and Pong, and ending with     never touched upon—perhaps this would have been a
            the Japanese launch of PlayStation 2. All the major   good way to close the book. But, as Kent writes, there
            players and important figures in the industry are   is no way to describe the ending of something which
            profiled, with liberal use of quotations taken from   does not end.
            interviews with the author. In this respect, the        The book is not without a few minor errors. For ex-
            book differs from “Phoenix”—Leonard Herman’s       ample, Hogan’s Alley is mentioned as being prominently
            comprehensive history of videogames which Kent     featured in the movie Back to the Future, even though it
            acknowledges and praises. “Phoenix” has been       was actually Wild Gunman featured in Back to the Fu-
            criticized (wrongly, in my opinion) for laying out   ture II. Misspelled words or improper punctuation is to
            the events of the past 25 years very matter-of-    be expected in personal projects of this nature (that
            factly, which is like criticizing an encyclopedia for   don’t have the luxury of a team of editors), but the
            not having a more exciting narrative. “The First   book is quite professional in its appearance.
            Quarter” serves as a good companion to                  It’s a shame that “The First Quarter” was not picked
            “Phoenix,” as it expands upon that history with an-  up by a mainstream publisher, since it is written in a
            ecdotes and personal accounts.                     style that makes it accessible to videogame fans and
                 Roughly half of the book is devoted to the Atari   non-fans alike. If I have any criticism of the book at all,
            age prior to Nintendo’s entrance into the American   it is that the majority of the material will be familiar to
            market in 1985, which is as it should be. After all,   anyone who has read  “Zap! The Rise and Fall of
            this was the time of the true pioneers. Every sys-  Atari” (1984) and “Game Over” (1993). Unfortunately,
            tem and game since that time has built upon the    the time period that those two books do not cover,
            foundation created by people such as Steve Rus-    1995-2000, is also barely touched upon here. Perhaps a
            sell, Ralph Baer, and Nolan Bushnell. All the myths   more detailed discussion will have to wait for the
            and legends—from the overflowing coin box at       “second quarter.” The book could also have benefited
            Andy Capp’s tavern to the burying of cartridges in   from an index, and although the 21 pages of pictures
            a New Mexico landfill—are covered. By tracing the   were welcome, I would have liked to have seen more
            careers of Atari’s executives, who later had a hand   shots of hardware, advertising, or paraphernalia rather
            in Nintendo, Sega, and Sony, the book illustrates   than personalities. Still, the photos fit the book’s focus
            just how influential Bushnell’s company turned out   on the people behind the games rather than on the
            to be.                                             games themselves.
                 The next quarter of the book details the rise of        Steven Kent has done us all a great service by pre-
            Nintendo, from its initial difficulties to its ultimate   serving the memories of the videogame pioneers in
            domination of the U.S. market. Much of this infor-  book form. When the rest of the world finally shows an
            mation can also be found in David Scheff’s “Game   interest in the origin of the largest segment of the en-
            Over,” but Kent manages to summarize the impor-    tertainment industry, historians will thank him for hav-
            tant events. Even having read the other books on   ing laid the groundwork.
            the subject, there were a few tidbits regarding the
            16-bit system “war” with Sega that I was previ-    MARK ANDROVICH is a strategy guide author and Senior Editor
            ously unaware of.                                  for PSE2 Magazine, and was formerly a contributor to The 2600
                 Only about 60 pages are devoted to the 32-bit   Connection fanzine. Although he’s been bugging us to publish
            generation of systems, and much of that is related   his work in CGM, we generally just use him to keep
            to Congressional hearings on videogame violence    Sarah entertained at CGExpo (while Chris checks out
                                                               the ”nerdy” stuff).
            Classic Gamer Magazine  December  2000             9
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