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design of a custom video chip for the ma-  always try out some new game at lunch -
               ort Wayne, Indiana may not strike a   chine.  TI was working on a game ma-  a board game or a video game.  The cor-
            F  familiar chord within the video game   chine of their own, and a joint venture   porate atmosphere was pretty stodgy
            industry, but in the late 1970s, it was an   was formed.  Milton Bradley's idea of the   though.  Certain building entrances were
            unlikely hotbed of activity supporting what   machine was a games-only machine with   reserved for folks above a certain grade
            was then considered the most serious   a price point of around $200.  I think the   level, you had assigned parking spots,
            competition faced by the Atari VCS.  Fort   Atari 2600 and Odyssey 2 were around   and the buildings all had a serious secu-
            Wayne was home to the original game   $150 at this time, but I'm not positive.    rity staff.  My first day at work I got a stan-
            development group working on new titles   TI's idea ended up being a home com-  dard issue memo that said ‘the work day
            for Magnavox's Odyssey 2 console…or at   puter with a higher price point.  By the   ends at 4:45; at 4:40 you will begin to
            least it was for a little over a year.  The   time TI brought the thing to market, as   clear your desk of everything except for
            original development group was dis-  the TI Home Computer, it was $900, plus   your telephone and your comptometer.’
            banded sometime in 1979, with the bulk   another $500 for a monitor.”   Before that, I didn't even know what a
            of new software for the Odyssey 2           Still, Harris says, Milton Bradley   comptometer was!”
            being generated by freelance pro-      was committed to the TI 99/4A and        Then a curious twist of fate took Bob
            grammer Ed Averett.  Averett's ini-    had already developed several ti-  Harris away from Milton Bradley’s young
            tial involvement with the Odyssey 2   tles, which were released to     game development group.  “One of the
            was not as a game designer, but as a   coincide with the debut of         guys in the Milton Bradley group,
            sales rep.  Working for Intel, Averett   TI’s computer circa 1980.          Sam Overton, got hired away to go
            worked Magnavox's account, providing   Harris worked on two li-              back to Magnavox/N.A.P. to re-
            the manufacturer with the chips that   censed arcade game trans-             start their games group, and he
            drove the Odyssey 2; he would later write   lations, Hustle and Blasto.      brought me along."
            games for Magnavox on a royalty basis,   “Hustle was a licensed                   It was a heady time in the
            which was an unusual arrangement in the   game, presumably from the          video game business.  Pac-Man
            early 1980s.                       arcades, but I never saw an              Fever was at its peak.  The best-
                 Magnavox was bought by the elec-  arcade version personally.  I saw   selling Atari VCS titles were Aster-
            tronics wing of North American Phillips,   many similar programs on com-  oids and Space Invaders, and that
            which itself was the American division of   puter screens.  I added a lot of vari-  machine's hold over the home video
            a Dutch-based Electronics company.  N.  ant versions that we all enjoyed at   game console market was still new.
            A.P. quickly brought a version of the Od-  Milton Bradley, but the marketing   Anything could still happen in this in-
            yssey 2 to the Netherlands as the Vid-  folks nixed that to keep true to the   dustry.  By re-hiring Sam Overton, one
            eopac console, and set up its own game   license.”  Harris does, on the other   of the members of the original Odyssey
            design group there (which was responsi-  hand, remember seeing the Blasto   2 development group from Fort Wayne,
            ble for many of the European-only re-  coin-op.  He also remembers that the   North American Phillips seemed to be
            leases for the Videopac).  But N.A.P. also   home version of Blasto was the first   taking the challenge of putting their
            resurrected the U.S. Odyssey 2 design   game he programmed, having taken   console at the top of the heap seri-
            group, basing them in Knoxville, Tennes-  over that project from another staff   ously.
            see in 1981.                       programmer.                                "Well, they tried," says Bob Harris.
                 It was through this newly-reorganized        “Sales of the TI machine were very   "But they didn't understand games.  It
            group that Bob Harris, known to classic   disappointing, and Milton Bradley   was not their business.  At least they
            gaming fans by the nickname of     backed off on further work for it,” Har-  set us up in a separate office 20
            "RoSHa," continued his then-new career   ris says, explaining why the name Mil-  miles from the main building and
            as a video game designer and program-  ton Bradley doesn’t sit next to fellow   mostly left us alone. As to what it
            mer.  "I wanted to do video games, and   toy giants Hasbro and Parker Brothers   was like...boy, thinking back almost
            when I graduated from college in '79,   as a video game manufacturer in the   20 years, it was a lot of work, a lot of
            Atari replied to my persistent letters with   minds of many gamers.  “At that point,   hours.  It's not that management
            'thanks, but we have all the people we   Milton Bradley looked at doing games   really pressured us to work a lot of
            need.'  I found a non-video-game job at   for the Atari 2600.  At the time, we had   hours, though.  The schedules were
            Milton Bradley and, after about six   reverse engineered the 2600, and had   generally designed for us to be suc-
            months, convinced them to let me try my   a group working on games for it.  I be-  cessful - I think we were a little
            hand at them.”                     lieve I saw some 2600 titles at the Mil-  more relaxed in this regard than
                 Harris found that Milton Bradley un-  ton Bradley booth at the ‘82 CES, but   Atari was."
            derstood the game market quite well…but   I'm not certain if they ever took them to        Working solo, the Odyssey 2
            they may have pinned their hopes on the   market.  About the same time, they   programmers could take any-
            wrong platform.  In explaining the situa-  bought Vectrex (or bought a license to   where from three to six months on
            tion, Harris reveals that Milton Bradley   build them), and though I don't remem-  average to complete a new title.
            played an important role in the genesis of   ber any specific games, I think they must   As Harris remembers it, "What
            the Texas Instruments 99/4A computer.    have released games for it.”  Ironically,   made for a lot of hours was being perfec-
            “Milton Bradley had recently had a big hit   both Milton Bradley and rival Parker   tionists; trying to get the thing to play just
            with Simon, and decided to staff up their   Brothers were later bought out by Has-  right, spending time playing each other's
            own electronic development group   bro.                                games, being critical and offering sugges-
            around early to mid 1978.  They decided        Milton Bradley did, however, take their   tions.  You always had plenty of sugges-
            to produce a video game machine, and   games seriously.  “Milton Bradley was   tions, but it was still your project, so you
            approached Texas Instruments with the   pretty good if you liked games.  We would   had the final say-so."
            Classic Gamer Magazine  December  2000            38
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