Page 35 - OSG Presents Classic Gamer Magazine #5
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main on the screen until someone accu-
                                               mulated a better score.
                                                    Far, far better – and more controver-
                                               sial – Challenger Series titles were yet to
                                               come.

                                               Copping A Look (And Feel)
                                                    The success of Pac-Man was a clear
                                               signal: thou shalt develop a maze-based
                                               munching game, or thou shalt fall by the
                                               wayside.  North American Phillips heeded
                                               this unspoken warning with the creation
                                               of the Pac-like game K.C. Munchkin.  In
                        UFO                    K.C., the player controlled the title char-  Freedom Fighters
                                               acter, a blue creature consisting of an
                 Despite the fact that initial sales of the   enormous mouth, eyes, antennae…and   was, essentially, Pac-Man painted blue.
            Atari VCS and the Odyssey 2 were al-  not much more.  Three multicolored mon-  But the little blue guy did his job – espe-
            most neck-and-neck at the beginning of   sters chased K.C. around the maze.  K.  cially when Atari’s VCS version of Pac-
            the race, Space Invaders for the VCS   C., in the meantime, chased 12 floating   Man turned out to be a train wreck of a
            changed the landscape, and Atari vaulted   dots around the maze, four of which   game.  Consumers vented their frustra-
            forward.  It’s not that the Odyssey lacked                             tions with Atari…while the video game
            compelling features (such as its key-                                  magazines, and word-of-mouth advertis-
            board) or decent games…but what the                                    ing, touted the fact that Magnavox’s Od-
            Odyssey 2 did lack was a parent com-                                   yssey 2 console (presumed dead by
            pany (originally Magnavox, later Europe-                               many in the face of Atari’s astounding
            based North American Phillips) with li-                                ascendancy), had a better Pac-Man than
            censing muscle and a budget to match.                                  Atari themselves.  Sales of both K.C.
                 So the Odyssey 2 game design/                                     Munchkin and the Odyssey 2 console
            programming team decided to approxi-                                   itself were bolstered by this news.
            mate the popular games as closely as                                        Therefore, Atari once again proved to
            they could without getting in trouble.                                 be ahead of its time…and sued.
                 It almost – and I stress almost –                                      The landmark Atari vs. North Ameri-
            worked.                                                                can Phillips case was one of the first
                                                                                   “Look and Feel” decisions issued and
            From Asteroids To Asterisks                                            upheld by a United States court.  Atari
                 The Odyssey 2 was infamous for its                                sought to prove that Phillips’ K.C. Munch-
            limited graphics set.  Few of the games                                kin infringed on the graphical look and
            programmed for this supposedly ad-                                     “feel” (presumably meaning the game
            vanced platform included the extra effort                              play itself) of Pac-Man.  It was impossible
            of custom characters.  Magnavox intro-                                 for North American Phillips to win the
            duced the first Challenger Series car-                                 case, and the company had to pull K.C.
            tridge, U.F.O., in 1980, and there was                                 Munchkin from store shelves.  Atari vs.
            little doubt which game it was attempting                              North American Phillips was far from the
            to approximate.  In U.F.O., players con-                               last Look And Feel case; only a few years
            trol an armed spacecraft, weaving and                                  later, Apple Computer sued Microsoft for
            diving through an ever-thickening field of                             the similarities between the then-new
            randomly drifting U.F.O.s – actually spin-  equated to Pac-Man’s power pellets, ena-  Windows graphical user interface and
            ning asterisk characters.  The player’s   bling K.C. to munch his pursuers, who   Apple’s Macintosh user interface.  The
            ship has a shield, which can be used to   would then scurry back to a rotating cen-  lawsuit sparked by K.C. Munchkin was a
            ram the onslaught of U.F.O.s, but an at-  tral receptacle to regenerate.   landmark decision, frequently revisited by
            tempted ram while the shield is regener-       In truth, it wasn’t a bad game.  K.C.   new software-related Look And Feel
            ating can be fatal.  The player’s ship can   Munchkin introduced numerous innova-  suits, and has bestowed an odd kind of
            also shoot, but this too forces the shield   tive twists on the basic game play of Pac-  immortality to one of the best games ever
            to go down for a moment, leaving the   Man, including an option to edit existing   made for the Odyssey 2.
            ship vulnerable.  Speedier U.F.O.s peri-  mazes or create new ones from scratch…       For some Odyssey 2 owners, there
            odically streak across the screen, trying   but at its heart, and nobody even at-  were hopes that this meant their existing
            to take the player down with a rapid-fire   tempted to deny it at first, K.C. Munchkin   K.C. Munchkin cartridges were now
            barrage of shield-draining shots (not                                    highly valuable collectors’ items…but
            unlike the flying saucers in Asteroids).                                 the truth was that K.C. had sold so
            In some ways, given the shield element,                                  well, the cartridges were actually
            U.F.O. bears more resemblance to As-                                     rather common.  But to this day, a
            teroids Deluxe than to the original.                                     mystique remains; a presumption that
                 This “near beer” resemblance was                                    since K.C. Munchkin was yanked off
            nothing new for the Odyssey 2, how-                                      the shelves, only a few exist in collec-
            ever.  Alien Invaders – Plus! had shame-                                 tors’ hands.  This isn’t quite the case.
            lessly aped Space Invaders, and that                                          More lamentable was the game
            was only one example from the non-                                       called Freedom Fighters!, a side-
            Challenger titles released in 1980.  One                                 scrolling shooter designed to capital-
            could be forgiven for thinking that the                                  ize on the popularity of the arcade
            only added “challenge” offered by the                                    game Defender.  Boasting a similar
            Challenger series was the ability to enter                               premise – piloting a high-speed ship
            a six-character name next to the highest                                 in an attempt to pick up helpless
            score achieved, which would then re-                                     POWs encased in purple boxes while
                                                         K.C. Munchkin
            Classic Gamer Magazine  December  2000            35
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