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Many Changes In Fortune            screen, then change its position to the   games.  "The front screen of Killer Bees
                 The dictionary describes an Odyssey,   bottom so it would appear twice.  This   used the same kind of thing, changing the
            whether it's Homer's or Magnavox's, as "a   was pretty hard to do successfully, for a   background color in a rainbow pattern.
            long voyage marked by many changes in   number of reasons.  First, the 8048 was   That was just an experiment to see if we
            fortune."  It's an apt description for the   pretty slow; second, the processor clock   could do anything useful like that.  The
            underdog in the console race of the early   and video clock didn't have an integral   answer was generally 'no,' but that effect
            eighties.  "The programming was difficult,   relationship, and only returned to the   was attractive enough to put in the car-
            mainly because the processor in the Od-  same phase relationship every four pic-  tridge."
            yssey 2 was a poor choice for a game   tures.                               Harris drives the final nail in the coffin
            system," Harris recalls.                "I also experimented with using, say, 6   of the Odyssey's under-powered proces-
                 To illustrate this point, one has to ex-  objects to make 7, by choosing one not to   sor: "Which reminds me, the 8048 only
            amine the innards of the machine.  Ac-  display on each frame.  I think you saw a   had something like 64 bytes of RAM, and
            cording to Harris, the Odyssey 2 was built   lot of flickery things in other games where   that was it!  And then ColecoVision came
            around Intel's 8048 chip and a custom   they'd use one object to make two on   out with the Z80 and a nice video chip.
            video chip, which Intel created specifically   alternating frames.  That didn't look good,   What's sad is that the same video chip
            for Magnavox's machine.  "Contrast this   but an object missing only one out of   had been in the TI Home Computer, intro-
            with the Atari 2600, which had a 6502,"   every 6 frames didn't look too bad.  It al-  duced circa 1980.  Other people could
            Harris says.  [The 6502 is the same chip   most looked like it had an energy pulse.    have made the Coleco system earlier -
            that former Atari employees Steve Jobs   In Killer Bees I was trying to use this to   just no one did."
            and Steve Wozniak used as the central   make more robots, but it ended up that I
            processor of the Apple II computer.]    ran out of other resources first."   Voice Enhanced Bees!
            "Compounding the problem was that our                                       1982 saw the most significant - well,
            8048 was only able to execute about 15                                 truthfully, the only - attempt to enhance
            instructions during one video line,                                    the technology of the Odyssey 2.  Pro-
            whereas the 6502 was executing about                                   moted heavily on TV and in print adver-
            twice that many.  Further, the 2600's                                  tisements, the Voice of Odyssey 2 prom-
            video chip was simpler and more control-                               ised to enhance Odyssey games with
            lable.  This initial batch of 2600 games                               helpful, human-sounding synthesized
            Atari sent out was pretty simple, mostly                               speech.  What would have been helpful
            Pong-like with a few simple elements on                                to the programming group in Knoxville
            a black background.  The Activision peo-                               was some idea of how many of the shiny
            ple started doing a lot more with that ma-                             add-on modules had been sold.
            chine by changing graphical elements                                        "The problem with the voice thing
            during the video line - doing things that                              was that you couldn't use it as an inte-
            the chip designer never imagined."                                     gral part of play, since most people did-
                 But couldn’t the Odyssey 2 compete                                n't have one.  And it was difficult to get
            graphically?  After all, Atari's games were                            an accurate reading of whether the thing
            plagued by a flicker caused by too many                                was out there or not.  So for the most
            sprites (animated characters) on the                                   part, I think we all considered it a nui-
            screen at the same time.  The Odyssey 2                                sance," Harris remembers.  But ironi-
            rarely, if ever, displayed such problems                               cally, one of the first games to which the
            with its graphics.                                                     Voice was essential landed in his lap -
                 "The Odyssey 2 had a more complex                                 as Harris's first assignment as a full-time
            graphics chip.  The chip did more for you,                             member of the game design team.
            but it could only do those things it was                                    "Nimble Numbers NED was my first
            designed for, and nothing more," Harris                                game for Odyssey, and they wanted an
            points out.  The payoff for the chip’s                                 educational line for the Voice," Harris
            power came in the form of the Odyssey's                                says of the simple game, which suppos-
            infamous fixed characters set - alphanu-                               edly helped to teach math skills.  "I was
            meric characters, planets, and even men        Harris recalls that the struggle to cre-  never very pleased with this game.  I
            looked identical in the vast majority of    ate characters other than the presets built   wanted to title it 'Math Potatoes,' but mar-
            games.  "From memory, the chip had   into the video chip resulted in shame-  keting wanted to have NED and SID form
            character patterns stored in ROM, for,   lessly exploiting bugs.  "There was a flaw   an educational line.  SID was 'SID the
            must've been 48 or 64 8x8 character pat-  in the video chip that allowed you to use   Spellbinder,' by Sam Overton, which was
            terns.  You had 26 uppercase, 10 digits,   any bottom segment of any of the charac-  a much better game than NED by far."
            two patterns each of a man walking left   ters.  Thus, the Killer Bees robots used        Harris also pushed the envelope of the
            and right; that would be forty.  I forget the   the legs from the walking figures, and   Odyssey 2's processor once again by
            others.  It also had 12 objects that would   half-8's for the helmets.  I made a little   creating an innovation for Type & Tell, a
            display any of those characters, posi-  demo cartridge that allowed you to play   cartridge which was included with every
            tioned independently, and in any of 16   around with those to see what the combi-  Voice module.  Acting as something of a
            different colors," Harris recalls, though he   nations would look like.  The bug zapper   glorified Speak & Spell - in a robotic voice
            also admits that the machine may have   in Killer Bees was done, if I remember   which one of the video game magazines
            been limited to 8 colors.  "There were four   correctly, by changing the background   of the time described as "Darth Vader on
            8x8 single color sprites, grid segments for   color part way down the screen, then   quaaludes" - Type & Tell presented users
            making mazes, and a background color."   changing it back 10 lines later.  I think I   with a blank grid.  Using the Odyssey's
                 Harris remembers that the Odyssey 2   placed some objects over the left and   keyboard, users could tell the Voice of
            design team began a quest almost imme-  right ends to hide some glitches that went   Odyssey 2 what to say…and occasion-
            diately to find different ways to use these   along with that."        ally, the machine got it right (though pho-
            limited capabilities.  And, taking a cue        Harris's Killer Bees also included a   netic spelling quickly became necessary
            from Activision, they searched for solu-  unique and colorful title screen, which   for most applications).  "I am a baby
            tions that no one had thought of.  "You   was atypical compared to the bland   doggy," for example, would be mangled
            could try to reuse objects on different   "Select Game" screen that greeted the   into "I am a babby dodgey" unless it was
            lines - use an object near the top of the   players of most of the Odyssey 2's   misspelled in just the right way.  But don't

            Classic Gamer Magazine  December  2000            39
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