Page 11 - OSG Presents Classic Gamer Magazine #7
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                   Kill the Attacking Aliens
                   Programmer: Sören Gust
                   System: Odyssey 2


                           004 is turning into the year of the Odyssey2 homebrew, with the re-
                   2  cently-released Planet Lander and this game breathing some new life
                   into Magnavox's old system.  And if Kill the Attacking Aliens  has anything to
                   say about it, the Odyssey2 is taking its rightful place alongside the 2600 in the
                   "wow, I didn't know this system could do that!" category.  The game combines
                   elements of Defender and Missile Command, with an endless barrage of in-
                   coming alien ships (and their hostile fire), and players in a nimble defense ship
                   trying to intercept any or all of the above before ground-based targets -- trees,
                   houses, submarines, etc. -- are taken out.
                        Considering the legendary underpowered nature of the system, Kill The At-
                   tacking Aliens has a lot going on.  A running meter of the player's shield
                   strength (and remaining lives), various custom sprites and combinations of ex-
                   isting ones from the Odyssey's fixed character set, and quite the lively color pal-
                   ette.  The game's fast and furious action requires split-second decisions: will an
                   incoming alien missile hit a target or land harmlessly? Can the missile be hit by
                   a laser shot, or require more direct intervention? Players can intercept some fire
                   directly by putting their ship in the way, but the resulting shield damage can
                   mount quickly.  The game has numerous power-ups to help in that area, though
                   (another Odyssey2 first).  Kill The Attacking Aliens is fast, nerve-wracking fun
                   with a strong retro vibe, and hopefully just the first sign of an Odyssey2 renais-  -- Earl Green
                   sance.



                                              Homebrew Previews
                                              Homebrew Previews
                                              Homebrew Previews
                                                     By Chris Cavanaugh

                   Adventure II
                   Programmers: Ron Lloyd, Keith Erickson, Alan Davis
                   System: Atari 5200

                   Adventure II, the much anticipated sequel to Adventure, is on track to
                   be released later this summer. Designed by Ron Lloyd, Keith Erickson,
                   and Alan Davis,  Adventure II promises larger environments, more ob-
                   stacles and mazes, and new enemies including a troll and minotaur.
                   Players will once again be pursued by three dragons while searching
                   the kingdom for the Golden Chalice. You can follow progress on its de-
                   velopment here:
                   http://cafeman.www9.50megs.com/atari/5200dev/Adventure2.html



                   Fade Out
                   Programmers: Christopher Tumber, Adam Tierny
                   System: Atari 2600

                   Christopher Tumber and GBA artist Adam Tierny are putting their
                   heads together to create  Fade Out, a two-player only title that has two
                   assassins gunning for each other in an abandoned warehouse full of
                   moving platforms. The assassins are the same colors as the back-
                   ground colors, which allows them to blend into their environment for
                   surprise attacks. Difficulty switches will be utilized to account for player
                   handicaps in strength, energy, and weapon power. No release date has
                   been set.



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