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NES Era
                                                                                                            NES Era
        Professor NES                                                             As you can tell from the class webpage,



                                                                                  the manuals had varying results, due to
                                                                                  some groups being blessed with pure
                                                                                  artists, and others not so much.
        By Skyler Miller                     size that game design is more than just
                                             programming. How did the students  I chose to allow non-programmers in the
            Dragging yourself to class is a   without programming skills contribute to   class because I've been in previous in-
        whole lot easier when that class is called   the experience?              terdisciplinary classes and projects that
        "Game Development for the 8-bit NES."                                     turned out very well because everyone
        Taught during the Spring 2004 semester   BR:  I make a huge distinction between  was an expert at something different.
        at Carnegie Mellon University (as part of   game development and game design.  Looking at my previous game,  Sack of
        a program that lets students teach other   One of my professors offers an excellent   Flour, as an example, the quality of the
        students), the class emphasized multiple   game design course at CMU, which I  music and the coherency of the artwork
        elements of game design including pro-  really enjoyed when I took it. But I tried   and color palettes are much better than I
        gramming, music, art, and even box de-  to avoid  reiterating everything taught in  would have been able to do myself,
        sign. (ROM hacks need not apply!) The  that class, so I only covered a few very  even though I consider myself an ac-
        mastermind behind the class was Bob  specific areas of game design, such as  complished musician and a decent art-
        Rost, 24, who holds a B.S. in Computer  2D side-scroller game design, and some   ist.
        Science and a Masters in Entertainment   general NES-specific design tips. And of
        Technology, and has development cred-  course I constantly reiterated the best  CGM: What did you learn from teaching
        its with Electronic Arts and Ritual Enter-  game design advice ever: Less is more.   the class?
        tainment. Rost graciously agreed to an-
        swer a few questions for CGM about his                                    BR:  I learned that I still enjoy teaching.
        teaching experience.                                                      I've tutored before and taught private
                                                                                  music lessons for several years, but this
        Classic Gamer Magazine: Besides just                                      was the first time I had taught a large
        being a fun experience, what do you                                       lecture on a weekly basis. It was a  lot of
        think the students took away from the                                     work, preparing the lecture slides, mak-
        class that they can use in a career, life,                                ing sure everything I had was correct (it
        etc?                                                                      sometimes wasn't), and trying to keep it
                                                                                  all interesting. But the most important
        Bob Rost:  Some of the students gave                                      thing learned about myself is that I am
                                                                                       I
        me specific feedback on this. I think that                                a good teacher, and more people than
        everyone gained a greater appreciation                                    just my mother have told me that now. I
        for the amount of work that goes into                                     heard it from people not in the class,
        creating a video game for any system,                                     who talked to students, and I heard it
        and the complexity involved in humble                                     occasionally from the students them-
        little grey boxes sitting by the TV. I know                               selves, and I was very pleased when I
        that some artists learned more about                                      consistently saw on the final course
        how computers deal with graphics, and                                     comment sheets that nearly every stu-
        musicians learned a bit about digital mu-                                 dent said it was one of the best or most
        sic, and how it differs from the concert                                  exciting classes he or she had taken so
        hall. I was surprised to hear from several                                far.
        computer science students that the   Simplify.
        class actually helped them to put to-  The class had a few students with no  CGM:  What do you think was the best
        gether years of seemingly disconnected   programming skills. Some of them  game to come out of the class?
        programming knowledge. Using the de-  dropped near the beginning, but  a few
        velopment tools I created for a low-  decided to stick it out. The main problem  BR:  I'll let people judge that for them-
        powered system such as the NES, and  that haunts computer scientists trying to   selves: http://bobrost.com/nes/games.
        understanding why I created them the  make a game is often making it look and  php
        way I did, allowed the students to begin   sound good, which is exactly why the
        to understand how modern computer    game    industry   has   the  term  CGM:   What's your favorite NES game
        science evolved. I was surprised to hear   "programmer art," to indicate artwork  (and video game in general)?
        comments like this even from some of  that looks like a 5-year-old made it while
        the Masters students. And of course, I  learning to use a mouse. So the actual  BR: I've always been a big fan of Super
        hope the most important lesson every-  musicians and artists in the class (and  Mario Bros. 2, the one that everyone
        one learned is that learning, research,   those who attended without credit) were   else hates. But recently, in the past
        and hard work can be really fun and re-  actually able to add a lot. I also required   year, I've been addicted to a few others,
        warding in the right context.        that each group make a game manual   like  Animal Crossing,  Super Monkey
                                             along with the game, since I like to have  Ball, and of course classic puzzle
        CGM: It seems that you tried to empha-  final products be an entire experience.  games like Tetris and Dr. Mario.


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