Page 17 - OSG Presents Classic Gamer Magazine #7
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NES Era
                                                                                                            NES Era


       Punch-Out!!  while others were lifted   shoulders to keep you on your little toes.   featured battery backup to save top
       from 1985’s arcade sequel) has his own   The clash in sizes adds to the whimsy --   knockout times and records, speech,
       quirky style and pattern, making Mike   Little Mac literally jumps in the air to   and a transparent  protagonist in the
       Tyson’s Punch-Out!!   less a boxing   connect with jabs --  but once you get  same spirit as the arcade original. Yet
       game in the traditional sense and more   going you’re only focused on your oppo-  there’s something about the NES game
       a series of boss fights, where you have  nent. In this game at least, size doesn’t   that remains as fun today as it  was in
       to quickly identify visual cues and react  matter. The gameplay is so well done,  the late 1980s. Perhaps it’s the bouncy
       by dodging to the left or right, blocking,   the graphics so vibrant and cartoon-like,   sound effects, the humorous animation,
       or countering by punching low or high at  and the control so responsive, that the  the opportunity to go mano-a-mano with
       the precise moment.                   only thing that matters is tuning up the  Tyson himself, or the excitement one
            Don  Flamenco,   for  example,   mugs of would-be champions.          gets from rooting for the underdog.
       unleashes a huge windup punch, raising    The action inside the ring consists   There’s nothing quite like seeing the lit-
       his right arm straight into the air and   of three rounds, with each round lasting   tle man get his due, especially when
       then looping it around to knock  you   three minutes, as players advance   you’re the one controlling it.
       senseless. While each fight begins with   through -- surprise, surprise  --  three cir-
       a little preview animation of what to ex-  cuits. What makes  Mike  Tyson’s     To  commemorate      Nintendo
       pect, and the trainer offers tips in be-  Punch-Out!!  so engaging is the solid  Power’s 100 th  issue, the editors ranked
       tween rounds, players are basically on  feeling of punches, with visual feedback   the top 100 games of all time from Nin-
       their own. The object is to defeat a se-  in the form of sweat flying, eyes bulging,   tendo systems.  Punch-Out!!  ranked 31
       ries of 13 opponents (ten original fight-  and mouths agape. Little animations   out of 100. The only other NES sports
       ers and three rematches) until you reach   such as flexing muscles, Tyson’s telltale   game to rank higher was the original
       the “dream match” against Tyson him-  wink, or ridiculous taunts give this game   Tecmo Bowl at number 30.
       self. Unlike previous boxing titles, play-  a sense of personality that’s rare in
       ers will spend as much time blocking or   sports titles. It certainly doesn’t hurt that,
       avoiding punches as they will swinging.   for those in need of venting pent-up ag-
       A heart meter counts down with each   gressions, knocking out an opponent
       missed punch   or successful block,   with a well-timed super punch is oh-so-
       gradually tiring Little Mac out until he   satisfying, with an over-the-top anima-
       flashes red and momentarily loses his   tion that has the boxer reeling all the
       punching ability.                     way to the back of the ring before stum-
            The oddball cast of characters in-  bling to the canvas.
       cludes such memorable palookas as         After the Mike Tyson license ex-
       Bald Bull, King Hippo, Von Keiser, and  pired, Nintendo re-released  Punch-
       Soda Popinski, a family-friendly variant  Out!!  in August 1990 with “Mr. Dream”
       on the 1985 arcade game’s Vodka       as a replacement, who has an identical
       Drunkenski. All of the fighters display   move set as Tyson. A sequel was re-
       fancy footwork, toothy grins, and shifty  leased on the Super NES in 1994, which










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      Classic Gamer Magazine July 2004                       17
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