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16-Bit Age
   16-Bit Age


      Welcome to the Next Level:



      The History of the Sega CD




       By Scott Alan Marriott                of 1992’s  Sol-Deace  enhanced with
                                             anime-style cut -scenes and a CD
           The Sega CD was an interesting    soundtrack. None were killer apps, of
       yet risky experiment by a company try-  course, though the excitement and
       ing to build on its momentum at a criti-  promise of the peripheral seemed to be   was  “instrumental” in developing the
       cal time during the Genesis’ life cycle. It   enough to spark sales.       Sega CD. The X’Eye was ostensibly
       was a ballsy move designed to not only    After a year on the market, the   aimed at the same upscale market as
       trump competitors Nintendo and NEC,   Sega CD was redesigned as a cheaper   the Philips CD-i, and featured a custom
       but to also address two key Genesis   flip top model in late 1993 to fit along-  designed sound chip and karaoke sup-
       shortcomings in the process: limited   side the company’s second, sleeker   port along with an eclectic mix of bun-
       cartridge space and inadequate sound.    version of the Genesis. By removing  dled software: Prize Fighter,  Comp-
           Unfortunately, the restrictive color  the expensive motorized tray and   ton’s Interactive Encyclopedia, and a
       palette of the Genesis was still a prob-  streamlining the design, Sega was able   karaoke CD. At a price point of
       lem, and to a lesser extent so was the  to drop the price and put themselves in   $499.99, however, the system hit a
       number of onscreen sprites, though the   a better market position when and if  sour note with consumers.
       Sega CD would attempt to offset these   Nintendo went ahead with their pro-     At around 160 titles released in the
       flaws by adding hardware effects such   posed $199 CD-ROM drive developed  States alone, it’s hard to call the Sega
       as scaling and rotation. At the time of  by Sony. Of course, that never materi-  CD an outright failure, but at the same
       the add-on’s release, “multimedia” was  alized, but Sega’s lower price point   time there are precious few must-have
       the talk of the industry, with compact  ($229.99) and pack-in game (Sewer   titles for those valuing quality over
       discs starting to replace floppies as the   Shark) was expected to keep the sys-  quantity. Sega simply had its thumbs in
       medium of choice. Would it render car-  tem afloat.                        too many pies to adequately support all
       tridges obsolete?                                                          of its endeavors, and it seemed that
           While NEC was first out of the                                         whatever Sega’s research and develop-
       gate with a CD add-on for the Tur-                                         ment team could cook up would be pro-
       boGrafx-16, the Sega CD (released as                                       duced without considering how it would
       the Mega CD in Japan on December                                           survive (Activator, Menacer, Sega 32X,
       12, 1991) would differentiate itself in                                    Nomad, CDX, and so forth).
       terms of speed, design, and  —  it was                                          By trying to manage multiple prod-
       hoped —  by strong third-party support.                                    uct lines and diluting the market with
       The $299.99 Sega CD launched in the                                        several different platforms, Sega was in
       States on October 16, 1992. The sys-      The Sega CD also appeared in a   effect sabotaging its development re-
       tem fit snugly underneath the Genesis,   few other guises to drum up appeal in  sources and confusing its loyal fan
                     with an arm plugging    different segments of the population. In   base. When the books were closed on
                     into the console’s side   April  1994, Sega shrunk the Sega CD  the Sega CD in 1995, the system had
                     expansion port, and it  and Genesis into a portable hybrid   sold an estimated 1.5 million units, a
                     featured a front-loading   called the CDX (Mega Multi-X outside  number that represented only 10% of
                     motorized tray.         of the U.S.), released at  the wallet-  Genesis owners. While there are many
                     The Sega CD came        busting price of $399.99 with pack-in   reasons why the Sega CD didn’t take
                     bundled with the follow-  games Sonic CD, Ecco: The Tides of  off, the lack of quality software was its
                     ing five discs:  Sher-  Time, and Sega Arcade Classics. An   ultimate downfall.
                     lock Holmes Consult-    add-on module was also available for
                     ing Detective, a game   the high-end Pioneer LaserActive in
                     released a year prior  late 1993, but interested Sega fans
                     on the TG-16 CD, a  would have to pay a princely    sum of
                     compilation disc of four  $599.99  in addition  to the laserdisc-
                     unaltered    Genesis    based console itself, which retailed for
                     games, two music sam-   a whopping $969.99.
                     pler discs, one of which    Another all-in-one device debuted
                     demonstrated the sys-   in September 1994, the strangely titled
                     tem’s CD+G capability,  X’Eye (Wondermega in Japan) from
                     and  Sol-Feace, a port  JVC Musical Industries, a company that




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