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modern
     modern



                          “An Inside Joke”







                                                     By Todd Deci
       A                                     games before, and since half the challenge   everyday activities, such as driving a car or

                                                                                  walking around. All of these conventional
                                             was in guessing what you were supposed
                 s a video gamer for many years
                 now, I am probably like most
                                             to do on the spot, it would be the perfect
                                                                                  game elements are easy enough for any-
                 other people who pursue a par-
                                             multiplayer game for anyone, whether a
                                                                                  one to figure out, of course, but it takes an
                 ticular interest or hobby: I want
                                                                                  on sight, without thinking. Unless you've
                                             oblivious to even Mario himself. After play-
       to share the joys of my pastime with the  true console connoisseur or completely   internalized sense of context to know them
       people I love. I am always looking for   ing the game with my wife for less than half   experienced the countless classics and
       games that my wife might like playing with   an hour, however, I've come to believe that   clones upon which WarioWare’s mini-
       me, for example, because I want her to ex-  the exact opposite is true.    games are based -- unless you've actually
       perience these joys for herself. At the least,        Indeed, part of what makes the game  lived a little classic gaming  -- you're going
       I hope it might help her understand a little   fun is an urgent sense of the unknown.  to have to figure them all out from scratch.
       better why playing games means so much   You're never sure which mini-game will pop        What little story there is to WarioWare
       to me. When I heard that the Game Boy  up next, or what you'll need to do to be suc-  involves the inner workings of a fly-by-night
       Advance's WarioWare, Inc.: Mega Micro-  cessful at it. But it takes more than lucky   video game design studio. Players are in-
       game$!  was  being  converted  into  a   guessing or raw human instinct to fully   vited behind the scenes, to see the video
       GameCube party game, I figured it would  know what each little game is about. I be-  game industry from the inside. Aside from
       present the perfect opportunity to bring an   lieve that, at least as much as anything  the amusing endowment of mock trust, I
       honest dose of classic gamer joy to my   else, what it takes to truly appreciate   can’t  think of a more graceful excuse to
       casual-gamer loved one.               WarioWare is an intimate appreciation of all   make a whole game out of five-second
           A few months earlier, I’d borrowed a  video games, through the last 30 years.  parodies and hackneyed rip-offs. I find the
       copy of the GBA version of WarioWare,   WarioWare is a commemoration of classic   poetic irony and self-effacing humor en-
       and I was blown away. Never before had I   gaming, as it cheerfully recycles hundreds   dearing, and I’ve come to realize that this is
       played a game that was so accessible and   of little patterns and standards found in  the real reason that I find the whole game
       familiar, yet at the same time so novel and   games dating back to the golden age of  so irresistibly charming. With WarioWare,
       inventive. The relentless flow of variety was   Atari consoles. Yet to the unaware, this ex-  Nintendo has shared an inside joke with the
       intoxicating, and the mini-games them-  tensive collection of comforting conventions   rest of us longtime gamers, cunningly con-
       selves all felt so natural; so native, even. I   is only an insistent barrage of randomness.   ceived and brilliantly told. Therefore, I think
       never stopped to wonder why I felt this       For many of us who have enjoyed the   we should be both grateful and wary. Like
       way. The day the GameCube version was  video games of the last 20 or 30 years,  any good inside joke, people who aren’t
       released, I was jittery with excitement as I  there is no need to think about what to do  “inside” just aren’t going to get it. They’ll
       finally powered up the console and my wife   when we are shown a Mario-looking plat-  walk away baffled, if not a little alienated.
       turned on the Wavebird. I couldn't wait for   form character standing at one end of the        And  so, perhaps WarioWare is  more
       her to experience the chaotic thrill ride of   screen and an object speeding towards him   universally accessible on the handheld than
       rapid-action mini-games, just as I had on  from the other. We jump. It's automatic. We  on the console. It's much easier not to get
       the on the handheld. I couldn't wait to see   don't wonder what's going to happen when   all the jokes if you can do it in private; in a
       her swept away, as I had been, in a deluge   the object reaches the character. We don't   group, no one wants to be the one guy who
       of nostalgia and innovation.          go through the thought process of deciding   doesn't "get it." The next time my geeky
            About 20 minutes later, she was flipping   when to use our thumbs to press the button   old-school gamer friends come over to visit,
       off her Wavebird and on her way upstairs to   that makes the character jump. These   maybe I'll pull out the GameCube copy of
       watch the news on the other television.  things were internalized long ago, through   WarioWare and treat them to the esoteric,
       "But…wasn't it any fun at all? Aren't you  all the platform games we've ever watched   interactive history lesson it provides. Until
       going to give it just one more try?" I   and played before. We just jump. It's as  then, though, I think I'll go buy my own copy
       pleaded. "Everyone loses at first -- it's part   natural as driving a car, or walking down  of the GBA version. That way, my wife can
       of the game. It’s…part of the fun!" My wife   the street, or any other activity we've done   watch the news on TV, and I can join her
       is a good sport, though, and it wasn't the  so often that we don't even think about how  without feeling obliged to explain why each
       fact that she was losing that bothered her.   we do it any more.           little mini-game is so scandalously cool or
       It was that she never had any real idea of        Not  everyone instantly recognizes a   consummately clever. Besides, once the
       what she was supposed to be doing in the   Mario-looking platform game character just   news is over, maybe she'll join me in a
       first place. Worse, she didn’t understand  from seeing him on the screen, though.  game of Super Monkey Ball 2. It seems she
       why she was supposed to be doing it.   There are many people who look at a fluc-  really “gets” that one. It’s lucky that I'm a
       Where's the fun in that?              tuating power bar and don’t intuitively know   good sport too.
            I had assumed that as a party game,   to try to stop it when it's "in the red." People
       WarioWare would be the great equalizer. I   who didn’t grow up gaming don’t automati-
       had imagined that, since most people have   cally recognize those crude, pixilated, thor-
       never seen any of these particular mini-  oughly traditional 8-bit representations of

      Classic Gamer Magazine July 2004
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