Page 39 - OSG Presents Classic Gamer Magazine #7
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modern
                                                                                                            modern

                                                                                       Nintendo


                                                                                           plays


                                                                                           party


                                                                                          pooper





                                                                                   By Scott Alan Marriott
                                                                      A
                                                                             fter wowing many a classic gamer with his mad-
                                                                             cap ménage of microgames, Wario and company
                                                                             are back for more fast-paced, reflex-oriented
                                                                             twitch tests. Or is he? Known best as a cranky
                                                                      moneygrubber,  Wario’s  penny-pinching  ways  have
                                                                      seemed to rub off on Nintendo for this GameCube tie-in, a
                                                                      slapdash release that offers surprisingly little substance for
                                                                      fans of the handheld game. As a multiplayer experience,
                                                                      Mega Party Game$  never approaches the cooperative
                                                                      craziness found in the  Mario Party  series, probably be-
                                                                      cause the developers were not given enough time to cus-
                                                                      tomize the gameplay. Instead, the team did the best they
                                                                      could under the circumstances, shoehorning a multiplayer
                                                                      element onto a game designed first and foremost as an
                                                                      autonomous activity.
                                                                           The first surprise is that none of the original’s games
                                                                      have been retooled for the big screen. What you are get-
                                                                      ting for your powerful GameCube is a shiny disc that func-
                                                                      tions almost identically to the comparatively limited car-
                                                                      tridge. There are even GBA-style borders around each mi-
                                                                      crogame, so those who already own the handheld version
                                                                      may feel slighted. The good news is that all 213 games are
                                                                      intact and are just as playable as ever. The microgames,
                                                                      so-named because they offer mere seconds of gameplay,
                                                                      have you instantly reacting to new and different play styles
                                                                      culled from years of classic gaming history, including Nin-
                                                                      tendo’s own past, from the Game & Watch LCD games to
                                                                      the ill-fated Virtual Boy.
                                                                           The single-player game is nearly identical to the hand-
                                                                      held version with a more direct approach, jettisoning the
                                                                      smaller game’s cut-scenes in favor of cutting straight to the
                                                                      chase. The number of games a player has to complete in
                                                                      order to advance to the next theme (six in all, including
                                                                      sports, sci-fi, nature, and more) has been upped to 25, so
                                                                      players will get to experience more of the zaniness, which
                                                                      is a good thing. One interesting addition is stat tracking,
                                                                      which monitors how quick and successful you are at play-
                                                                      ing the games, but alas none of the bonus titles featured
                                                                      on the handheld, including the Dr. Mario  variant, “Dr.
                                                                      Wario” has made the cut. Is it because Nintendo plans on
                                                                      releasing Dr. Mario separately as part of its “Classic NES”
                                                                      lineup on Game Boy Advance? Somewhere, greedy Wario
                                                                      is no doubt yelling “Ehhh-xcellent!”
                                                                          Of course, this GameCube version is all about the multi-
                                                                      player aspect. So perhaps we can cut Nintendo some
                                                                      slack for taking a shortcut and dumping the handheld
                                                                      game on disc. And we would — if the multiplayer games
                                                                      didn’t feel so lame. The approach to multiplayer feels like
                                                                      something you probably did as a bored kid: trying to create
                                                                      a new game based on existing parts or pieces of already
                                                                      existing games. Chances are, it didn’t work out that great,

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