Page 36 - OSG Presents Classic Gamer Magazine #7
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       The legendary Ryu Hayabusa                                                           far between. To conserve pre-
       is finally back to doing what he                                                     cious health, players need to
       does best, that being a wall-                                                        block (by squeezing the left
       jumping, star-throwing, sword-                                                       shoulder trigger), jump, somer-
       slashing,  bat-killing,  magic-                                                      sault, throw projectiles, and use
       conjuring überninja. It’s the                                                        every part of the environment to
       way it should be. By sparing                                                         their advantage. This is essen-
       Master Ryu from an unfulfilling                                                      tial  –  using walls, rocks, and
       life as a Dead or Alive combat-                                                      other structures is a must to
       ant, Tecmo has resurrected an                                                        keep the coordinated attacks of
       action series fans have been                                                         enemies from turning Ryu into
       pining for since the halcyon                                                         the ninja equivalent of a fillet o’
       days of the NES. Though Ninja                                                        fish. Fortunately for action junk-
       Gaiden technically debuted in                                                        ies, the character moves at a
       arcades, it’s the 8-bit trilogy                                                      blistering sense of speed. Sorry
       that remains (to this day) the                                                       Sega, and all apologies to a
       best imagining of the franchise.                                                     plucky blue hedgehog, but this
       Would the dramatic shift to 3D                                                      must be the definition of “blast
       ultimately kill it?                                                                 processing.”
            Nintendo has  proven that                                                           While the action unfolds from
       as long as you retain the es-                                                       a perspective behind Ryu, play-
       sence of what made a title or                                                       ers can switch to a first-person
       series great to begin with, the                                                     view at any time to survey their
       change in perspective can be                                                        surroundings or to use certain
       a blessing instead of a curse.                                                      projectile weapons. For some
       It is a balance companies like              By Scott Alan Marriott                  reason the camera isn’t as con-
       Sega, Konami, Midway, and                                                           fining as it should be, perhaps
       Namco are still struggling to                                                       due to the sheer speed at which
       achieve, and Tecmo has an even shorter   precarious rock formations and scaling   the lead character moves. Pressing the
       a list of classic properties to experiment   narrow ledges while making their way to-  jump button has Ryu leaping high into the
       with. While the publisher has already us h-  ward an enemy dojo that seems lifted   air as if springs were on his boots, more
       ered Rygar into the modern era with pos i-  from Enter the Dragon. The visuals are  than making up for the omitted double
       tive results, Ninja Gaiden has a much   breathtaking, the camera is set at a com-  jump. He can also scamper alongside
       stronger pedigree. The camera, level de-  fortable length behind Ryu’s back, but the   walls like Neo or Trinity from The Matrix,
       sign, enemies, and control had to be in  star of this show is the control, with play-  flip off any flat surface and perform a dev-
       top form to accommodate the game’s deli-  ers able to perform a dizzying array of  astating slash, swing from branches, roll
       cate mix of combat and agility.       moves and counters.                   along the ground, summon magic, run on
             While Rygar had to be encouraging,        At first it’s just fun tapping on a button   water, swim, and unleash weapon-specific
       Ninja Gaiden is a far more ambitious title   to slash at enemies, as Ryu ferociously  strikes that are sure to turn heads – right
       from a control standpoint, and nailing   slices and dices anything in his path, but   before they topple to the ground.
       Ryu’s cat-like reflexes from within a 3D  this basic technique will have you lasting        There’s also the trademark wall spring
       environment would be essential to its suc-  all of five seconds as the game pro-  jump used to scale narrow passageways,
       cess. If you’re going to do it, do it right.  gresses. The advance billing on Ninja   one of the most satisfying maneuvers ever
       Otherwise you risk alienating a loyal fan  Gaiden was that it was going to be diffi-  designed in a platform game, though it’s
       base and sullying a potentially lucrative   cult, as self-assured designer Tomonobu   sadly not as prevalent as it was in the
       franchise in the process. And Tecmo,   Itagaki reportedly wanted a game to sat-  NES trilogy. This game is all about com-
       more specifically Team Ninja, has done it.   isfy his hardcore tastes. Of course, it’s not   bat, with a smattering of Resident Evil-
       Ninja Gaiden could have easily been a  like previous titles were a stroll on the  type puzzles (insert object B into slot A),
       nightmare  of close-up camera angles,   beach, so this version fits in with what is   and a few devious traps to navigate. The
       sluggish moves, and confusing objectives,   historically a demanding franchise. Those   environments (graveyards, underground
       but it’s nothing short of a dream for action   who feel modern games, with their quick   sewers, villages, and more) are exotic and
       fans. The 3D gamble has paid off hand-  saves, custom difficulty, and frequent   feature a mix of ancient architecture, but
       somely, adding a number of new twists  power-ups have caused old-school skill  the 16 levels don’t offer much in the way
       that steer the franchise in a new direction.    and technique to become atrophied will be   of exploration or interaction. Levels are
            Interestingly  enough,  players  are   pleasantly surprised with the unbridled   designed more for forward progress along
       thrown right into the frying pan with nary a   intens ity Ninja Gaiden dishes at players.     delineated routes, though there are plenty
       tutorial or practice stage to acclimated        Gone  are the traditional safety nets   of hidden items to increase Ryu’s life me-
       them to the controls. The first stage is set   found in most recent action games, which   ter, add new moves, or to unlock all three
       outdoors within a ravine, where players  means players must “earn” the right to  Ninja Gaiden NES games in emulated
       enjoy a brief moment of serenity near a  record progress by finding save points,   form.
       gushing waterfall before leaping across  represented by statues, which are few and   It won’t be easy, however. The AI is
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